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author | Jesusaves <cpntb1@ymail.com> | 2021-04-09 23:20:09 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-04-09 23:20:09 -0300 |
commit | 4903d41b99555c45be569de1c20ba4035854c888 (patch) | |
tree | 3a9a75e59f45ef9e415b50e28af89fd2fc56bd34 /graphics/sprites/monsters/sasquatch.xml | |
download | clientdata-4903d41b99555c45be569de1c20ba4035854c888.tar.gz clientdata-4903d41b99555c45be569de1c20ba4035854c888.tar.bz2 clientdata-4903d41b99555c45be569de1c20ba4035854c888.tar.xz clientdata-4903d41b99555c45be569de1c20ba4035854c888.zip |
Reinitialized git repository with Evol2 support
Major changes:
- Makefile
- Gitlab CI
- Network update
- Char Creation update
Diffstat (limited to 'graphics/sprites/monsters/sasquatch.xml')
-rw-r--r-- | graphics/sprites/monsters/sasquatch.xml | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/sasquatch.xml b/graphics/sprites/monsters/sasquatch.xml new file mode 100644 index 00000000..68faf64f --- /dev/null +++ b/graphics/sprites/monsters/sasquatch.xml @@ -0,0 +1,69 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/sasquatch.png" width="80" height="80"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="3" delay="250"/> + <frame index="4" delay="250"/> + </animation> + <animation> + <frame index="10" delay="250"/> + <frame index="11" delay="250"/> + </animation> + <animation direction="up"> + <frame index="31" delay="250"/> + <frame index="34" delay="250"/> + <frame index="35" delay="250"/> + </animation> + <animation direction="right"> + <frame index="20" delay="250"/> + <frame index="21" delay="250"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="4" delay="160"/> + </animation> + <animation direction="left"> + <sequence start="11" end="14" delay="160"/> + </animation> + <animation direction="up"> + <sequence start="31" end="34" delay="160"/> + </animation> + <animation direction="right"> + <sequence start="21" end="24" delay="160"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="9"/> + </animation> + <animation direction="left"> + <frame index="19"/> + </animation> + <animation direction="up"> + <frame index="39"/> + </animation> + <animation direction="right"> + <frame index="29"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="5" end="8" delay="105"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="15" end="18" delay="105"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="35" end="38" delay="105"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="25" end="28" delay="105"/> + <end/> + </animation> + </action> +</sprite> |