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// Evol scripts.	
// Authors:
//    Alastrim
//    Alige
//    Reid
//    Vasily_Makarov
// Description:
//    Poison effect of some items with arguments:
//      getarg(0)   randomness of bad luck to be poisoned,
//      getarg(1)   heal value,
//      getarg(2)   poison value (not implemented yet).

function	script	usePoison	{
	set @temp, rand(getarg(0));
	if (@temp == 0) sc_start sc_poison, 1, 50;
	set @temp, 0;
	set @r, 0;
	itemheal getarg(1), 0;
	set @h, 0;
	return;
}