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// Evol script.
// Author:
// Jesusalva
// Elvano
// Description:
// Contains master skills which can only be learnt after killing boss
// See also: <link to tmw forum topic>
// Notes:
// Not exactly as Elvano proposal. I actually care for restrictions you know...
// Variables:
// PERMANENT:
// MASTERBOOK_PAGES - How many pages your Master Book have.
// Defaults to zero, so you can't @item it.
// MASTERBOOK_SKILL - An array with the skills you have learnt from Master Book.
// - It's more flexible this way.
// TEMPORARY:
// @mb_BossId - Contains the MobID of the boss your party killed.
// @mb_SkillId - Contains the SkillID which can be learnt with the boss.
// @mb_ItemId - Contains the Feather Id to write (or whatever)
// @mb_ItemAm - How many ink is required to write the skill
// Remember: @mb_BossId will be reset to zero after 15 seconds from boss death.
// Or upon logout. Or when changing maps. Temporary variables aren't reliable.
//
// @mb_BossId controls if you'll try to LEARN a skill, or READ the book.
// Remember: A dialog prevents timer events from happening, but doesn't stops the timer.
// TODO: Currently no way to get skill name from database (add getskillinfo() to server-plugin please)
// TODO: Reset @mb_* when register_skill() finish
// TODO: You cannot get Magic Feather anywhere in the game (yet)
// TODO: See if the time (15s) is enough.
- script #MasterBook NPC_HIDDEN,{
function register_skill {
setnpcdialogtitle l(.book_name$);
// If boss is set, but is negative, this means somebody else defeated it
if (@mb_BossId < 0)
{
mesc l("You did not defeat the boss, you can't learn any skills.");
@mb_BossId=0;
close;
}
// Report the boss you killed, and the boss level
.@mb_lvl=strmobinfo(3, @mb_BossId);
mesc l("You just defeated the following boss: @@ (Lv. @@)", strmobinfo(1, @mb_BossId), .@mb_lvl);
// The boss must have a skill
if (!@mb_SkillId)
{
mesc l("But there is no skill to be learnt from this boss.");
@mb_BossId=0;
close;
}
// You must have free pages
if (array_entries(MASTERBOOK_SKILL) >= MASTERBOOK_PAGES)
{
mesc l("But you ran out of empty pages on this book.");
@mb_BossId=0;
close;
}
// TODO: Party Level Range
// You must be at most 30 levels below the monster level
if (BaseLevel+30 < .@mb_lvl)
{
mesc l("But you are out of the boss level range.");
@mb_BossId=0;
close;
}
// You must have enough materials
if (countitem(@mb_ItemId) < @mb_ItemAm)
{
mesc l("But you do not have enough Magic Ink. (You need: @@ @@)", @mb_ItemAm, getitemlink(@mb_ItemId));
//@mb_BossId=0;
close;
}
// Allow you to check which skills are here to learn
mes "";
mesc l("You have: @@/@@ @@", countitem(@mb_ItemId), @mb_ItemAm, getitemlink(@mb_ItemId));
select
rif(!getskilllv(@mb_SkillId), l("Learn Skill")),
l("Do not learn");
mes "";
if (@menu == 1)
{
delitem @mb_ItemId, @mb_ItemAm;
skill(@mb_SkillId, 1, 0);
array_push(MASTERBOOK_SKILL, @mb_SkillId);
closeclientdialog;
dispbottom l("You have learnt the skill.");
}
@mb_BossId=0;
close;
}
function read_book {
setnpcdialogtitle l(.book_name$);
mesc l("@@/@@ pages used.", array_entries(MASTERBOOK_SKILL), MASTERBOOK_PAGES);
mesc l("List of known master skills:");
mes "";
for (.@i = 0; .@i < getarraysize(MASTERBOOK_SKILL); ++.@i) {
mesc l("* Skill ID: @@", MASTERBOOK_SKILL[.@i]);
}
close;
}
OnUse:
// We assume if @mb_BossId is set, everything else is set, too
if (@mb_BossId)
register_skill;
if (openbook())
read_book;
closeclientdialog();
close;
OnInit:
.book_name$ = getitemname(MasterBook);
.sex = G_OTHER;
.distance = 1;
end;
}
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