summaryrefslogtreecommitdiff
path: root/npc/items/croconut.txt
blob: b41d8e826973d84177cf3e0aa13a76f21b89812c (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
// Evol scripts.
// Authors:
//    4144
//    Reid
// Description:
//    Allows to cut a Croconut in multiple parts.
//
// Possible choices for L_Weapon:
//    rif(countitem(35xx, 1), l(getitemname("xx"))), L_Weak,
//    rif(countitem(35yy, 1), l(getitemname("yy"))), L_Good,

000-2-1.gat,0,0,0	script	Croconut	0,{
    close;

OnUse:
    mesn "Narrator";
    mes col(l("Do you want to cut this @@?", getitemlink("Croconut")), 9);
    next;

    menu
        l("Yes."), L_Weapon,
        l("No."), -;

    getitem "Croconut", 1;
    close;

L_Weapon:
    mes "";
    mesn "Narrator";
    mes col(l("Which of your weapons do you want to use in order to cut this @@?", getitemlink("Croconut")), 9);
    next;

    menu
        rif(countitem("Knife") > 0, l(getitemname("Knife"))), L_Weak,
        rif(countitem("PiouSlayer") > 0, l(getitemname("PiouSlayer"))), L_Weak,
        l("Bare Hands"), -;

L_TooWeak:
    mes "";
    mesn "Narrator";

    set @q, rand(5);
    if (@q == 0) goto L_TooWeakLost;
    if ( (@q == 1) || (@q == 2) ) goto L_TooWeakFail;
    if ( (@q == 3) || (@q == 4) || (@q == 5) ) goto L_Weak;

L_TooWeakLost:
    mes col(l("You hit too hard with your fist, you destroyed your @@.", getitemlink("Croconut")), 9);

    close;

L_TooWeakFail:
    mes col(l("Your hands are too weak, you did not succeed in opening this @@.", getitemlink("Croconut")), 9);

    getitem "Croconut", 1;
    close;

L_Weak:
    mes col(l("You opened the @@ in two parts, but you crushed one of them.", getitemlink("Croconut")), 9);

    getitem "HalfCroconut", 1;
    close;

L_Good:
     mes col(l("You perfectly cut your @@ into two edible parts.", getitemlink("Croconut")), 9);

    getitem "HalfCroconut", 2;
    close;
}