blob: 5d4b2d208795f979bd421deabb737944160ab722 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
|
// Evol functions.
// Author:
// Reid
// Description:
// Check if the player have enough place on his inventory to accept new items.
// Variables:
// @item = Item ID.
// @count = Number of items.
// @iteminfo = Item information type. (See doc for list of item's types)
// @countitem = Count item's number.
function script InventoryPlace {
getinventorylist;
set @iteminfo, getiteminfo(@item, 2);
set @countitem, countitem(@item);
if (checkweight(@item, @count) == 0) goto l_Warn;
if ((@iteminfo < 4) && (@countitem == 0) && (@inventorylist_count < 100)) return;
if ((@iteminfo < 4) && (@countitem > 0)) return;
if (@inventorylist_count + @count <= 100) return;
l_Warn:
mes "";
mesn "Narrator";
mes col(l("It looks like you can't carry anything else for now."), 9);
next;
mes col(l("You should come back when you'll have some free space."), 9);
close;
}
|