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|
// Evol scripts.
// Authors:
// gumi
// Reid
// Jesusalva
function script MerchantGuild_Bank {
do
{
if (BankVault > 0)
{
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("You currently have @@ Esperin on your bank account.",
format_number(BankVault)),
l("What do you want to do with your money?");
}
else
{
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("What do you want to do with your money?");
}
select
rif(Zeny > 0, l("Deposit.")),
rif(BankVault > 0, l("Withdraw.")),
l("I'm done.");
switch (@menu)
{
case 1:
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("How much do you want to deposit?");
menuint
l("Other."), -1,
rif(Zeny >= 5000, format_number(5000) + " E."), 5000,
rif(Zeny >= 10000, format_number(10000) + " E."), 10000,
rif(Zeny >= 25000, format_number(25000) + " E."), 25000,
rif(Zeny >= 50000, format_number(50000) + " E."), 50000,
rif(Zeny >= 100000, format_number(100000) + " E."), 100000,
rif(Zeny >= 250000, format_number(250000) + " E."), 250000,
rif(Zeny >= 500000, format_number(500000) + " E."), 500000,
rif(Zeny >= 1000000, format_number(1000000) + " E."), 1000000,
l("All of my money."), -2,
l("I changed my mind."), -3;
switch (@menuret)
{
case -1:
input @menuret;
break;
case -2:
@menuret = Zeny;
}
if (@menuret > 0)
{
if (@menuret > Zeny)
{
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("You do not have enough Esperin on yourself.");
break;
}
@menuret = min(MAX_BANK_ZENY, @menuret); // make sure the variable can't overflow
.@before = BankVault; // amount before the deposit
.@max = MAX_BANK_ZENY - BankVault; // maximum possible deposit
.@deposit = min(.@max, @menuret); // actual deposit
if (.@deposit > 0)
{
BankVault += .@deposit; // add to bank
Zeny -= .@deposit; // remove from inventory
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("You made a cash deposit of @@ E.", format_number(.@deposit));
}
}
break;
case 2:
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("How much do you want to withdraw?");
menuint
l("Other."), -1,
rif(BankVault >= 5000, format_number(5000) + " E."), 5000,
rif(BankVault >= 10000, format_number(10000) + " E."), 10000,
rif(BankVault >= 25000, format_number(25000) + " E."), 25000,
rif(BankVault >= 50000, format_number(50000) + " E."), 50000,
rif(BankVault >= 100000, format_number(100000) + " E."), 100000,
rif(BankVault >= 250000, format_number(250000) + " E."), 250000,
rif(BankVault >= 500000, format_number(500000) + " E."), 500000,
rif(BankVault >= 1000000, format_number(1000000) + " E."), 1000000,
l("All of my money."), -2,
l("I changed my mind."), -3;
switch (@menuret)
{
case -1:
input @menuret;
break;
case -2:
@menuret = BankVault;
}
if (@menuret > 0)
{
if (@menuret > BankVault)
{
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("You do not have enough Esperin on your bank account.");
break;
}
@menuret = min(MAX_ZENY, @menuret); // make sure the variable can't overflow
.@before = Zeny; // amount before the withdrawal
.@max = MAX_ZENY - Zeny; // maximum possible withdrawal
.@withdrawal = min(.@max, @menuret); // actual withdrawal
if (.@withdrawal > 0)
{
Zeny += .@withdrawal; // add to inventory
BankVault -= .@withdrawal; // remove from bank
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("You withdrew a total of @@ E.", format_number(.@withdrawal));
}
}
break;
default: return;
}
} while (true);
}
// MerchantGuild_Quests(.bankid)
function script MerchantGuild_Quests {
mes "";
// Quest Type, Quest Data, Quest Timer
.@q=getq(General_MerchantRequest);
.@q2=getq2(General_MerchantRequest);
.@q3=getq3(General_MerchantRequest);
.@id=getarg(0);
// Cooldown
if (.@q3 > gettimetick(2)) {
mesn $@BANK_NAME$[.@id];
mesq l("There are no tasks for you right now.");
mesc l("Please come back later, in %s.", FuzzyTime(.@q3));
next;
return;
}
// TODO: Submit/Abort current request
switch (.@q) {
case MERCQ_LETTER:
if (.@id == .@q2) {
mesn $@BANK_NAME$[.@id];
mesq l("Thanks for the letter! Your efforts are greatly appreciated.");
Zeny+=rand2(100, 500);
getexp rand2(1000, 5000), rand2(150, 300);
setq General_MerchantRequest, MERCQ_NONE, 0, gettimetick(2)+1800;
return;
}
else
{
mesn $@BANK_NAME$[.@id];
mesq l("Current task: Deliver a letter to %s", $@BANK_TOWN$[.@q2]);
next;
select
l("Continue"),
l("Abort") + " ["+l("Change task")+"]";
mes "";
if (@menu == 1)
return;
setq General_MerchantRequest, MERCQ_NONE, 0, gettimetick(2);
}
break;
/* ***************************************** */
case MERCQ_GOODS:
.@cont=ASK_NO;
if (countitem(.@q2)) {
mesc l("Deliver %s?", getitemlink(.@q2));
.@cont=askyesno();
}
if (.@cont == ASK_YES) {
mesn $@BANK_NAME$[.@id];
mesq l("Thanks for the %s! Your efforts are greatly appreciated.", getitemlink(.@q2));
delitem .@q2, 1;
Zeny+=rand2(500, 2500);
getexp rand2(5000, 15000), rand2(250, 400);
setq General_MerchantRequest, MERCQ_NONE, 0, gettimetick(2)+7200;
return;
}
else
{
mesn $@BANK_NAME$[.@id];
mesq l("Current task: Purchase a(n) %s", getitemlink(.@q2));
next;
select
l("Continue"),
l("Abort") + " ["+l("Change task")+"]";
mes "";
if (@menu == 1)
return;
setq General_MerchantRequest, MERCQ_NONE, 0, gettimetick(2);
}
break;
/* ***************************************** */
case MERCQ_SCOUT:
if (.@id == .@q2) {
mesn $@BANK_NAME$[.@id];
mesq l("Thanks for scorting our caravan! Your efforts are greatly appreciated.");
Zeny+=rand2(2500, 5000);
getexp rand2(21000, 35000), rand2(500, 800);
setq General_MerchantRequest, MERCQ_NONE, 0, gettimetick(2)+43200;
return;
}
else
{
mesn $@BANK_NAME$[.@id];
mesq l("Current task: Scout guild member to %s", $@BANK_TOWN$[.@q2]);
next;
select
l("Continue"),
l("Abort");
mes "";
if (@menu == 1)
return;
setq General_MerchantRequest, MERCQ_NONE, 0, gettimetick(2);
}
break;
}
do
{
mesc l("The %s Merchant Guild has a few requests for you:", $@BANK_TOWN$[.@id]);
.@town = .@id;
while (.@town == .@id) {
.@town=rand2(getarraysize($@BANK_TOWN$));
}
select
l("How does this works?"),
rif(.@town != .@id, l("★ Deliver a letter")),
l("★★ Purchase goods"),
//rif(.@town != .@id, l("★★★ Scout a caravan")),
l("Sorry, I won't accept any.");
mes "";
switch (@menu) {
case 1:
mesc l("The Merchant Guild spawns multiple continents, and we can offer you a few tasks for them. Be careful as you might not be able to finish them and you'll have to abort!");
mesc l("The more stars, the harder it is.");
next;
mesc l("After completing a request, there'll be a cooldown, proportional to the difficulty.");
mesc l("You can only have one Merchant Guild request active at same time.");
next;
break;
// Deliver a letter
case 2:
mesc l("We need you to deliver this important letter to %s! Avoid the roads and bandits!", $@BANK_NAME$[.@town]);
next;
mesc l("Accept request?");
if (askyesno() == ASK_YES) {
mesc l("I'm counting on you!");
setq General_MerchantRequest, MERCQ_LETTER, .@town, gettimetick(2);
return;
}
break;
// Purchase goods
case 3:
.@item=any(ElixirOfLife,
CarpSandwich, PioulegSandwich, MananaSandwich,
MaggotSlimePotion, BlueberryCake, CarrotCake, Donut,
DeathPotion, TreasureMap, IronIngot, SilverIngot, GoldIngot,
Diamond, Ruby, Emerald, Sapphire, Topaz, Amethyst,
CrudeDiamond, CrudeRuby, CrudeEmerald,
CrudeSapphire, CrudeTopaz, CrudeAmethyst,
RunestoneUruz, RunestoneRaido, RunestoneThurisaz,
RunestoneKaunaz, RunestoneDagaz, RunestonePeorth);
// TODO: equips, as crafting/tailoring is added
mesc l("The merchant guild needs %s! Purchase it and deliver at the nearest merchant guild member!", getitemlink(.@item));
next;
mesc l("Accept request?");
if (askyesno() == ASK_YES) {
mesc l("I'm counting on you!");
setq General_MerchantRequest, MERCQ_GOODS, .@item, gettimetick(2);
return;
}
break;
default:
return;
}
} while (true);
return;
}
|