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// Evol scripts.
// Author:
//    Micksha
// Description:
//    Zitoni, Morgan's apprentice.
// THIS IS A PLACEHOLDER!

012-2-4,40,37,0	script	Zitoni	NPC_ZITONI,{

OnTalk:
    mesn "The man shivers";
    mesq l("The world is so cruel! Oh, cruel world!");
    next;

    menu
        lg("I do not like whiners."), -,
        lg("What is your problem?"), L_toams;

    close;

L_toams:
    mesn "He looks at you.";
    mesq l("I would so much like to brew potions, but...");
    next;
    mesq l("I CANNOT WALK!");
    next;
    mesq l("Please, please try to find a guy named toams - he is capable to make me walk again! Please!");
    next;

    menu
        lg("Ok, I can try."), -,
        lg("Ok, but do you have something else?"), L_jez;

    close;

L_jez:
    mesq l("Oh, yes! So kind that you ask");
    next;
    mesq l("I forgot my tasks to do!");
    next;
    mesq l("If only I remembered what I was supposed to do!");
    next;
    mesq l("Please, can you look for a guy named Jesusalva? I am very sure he remembers what kind of quest I was going to accomplish.");
    next;

    menu
        lg("Ok, I will do that, but now I must leave."), -,
        lg("Is that all, or do you have more problems?"), L_wildx;
    close;

L_wildx:
    mesq l("Unfortunately yes.");
    next;
    mesq l("I totally forgot why I am here, and what I am doing here!");
    next;
    mesq l("Please, please find WildX. He will explain to me what my role in this world has been.");

    menu
        lg("Ok, but all that will keep me busy for a while. So, goodbye."), -,
        lg("You do not have more problems, do you?"), L_mick;
    close;

L_mick:
    mesq l("Sure I have one more problem.");
    next;
    mesq l("Did you ever look at me?!? That ugly robe, that weird whatever I hold in my hand, my strange face and all that!");
    next;
    mesq l("Can you do a last task for me and try to find Micksha? He sure can help me to look a bit less ugly.");
    next;
    mesq("That would be so helpful! Please return soon to tell me about your progress.");
    close;

OnInit:
    .bodytype = BODYTYPE_3;
    .distance = 3;
    end;
}