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// This file is generated automatically. All manually added changes will be removed when running the Converter.
// Map 001-2-22: Second Deck saves
001-2-22,40,37,0 script #save_001-2-22_40_37 NPC_SAVE_POINT,0,0,{
savepointparticle .map$, .x, .y, NO_INN;
close;
OnInit:
.distance = 2;
.bodytype = BODYTYPE_1;
end;
OnTouch:
bedTouch();
end;
}
001-2-22,46,37,0 script #save_001-2-22_46_37 NPC_SAVE_POINT,0,0,{
savepointparticle .map$, .x, .y, NO_INN;
close;
OnInit:
.distance = 2;
.bodytype = BODYTYPE_1;
end;
OnTouch:
bedTouch();
end;
}
001-2-22,55,40,0 script #save_001-2-22_55_40 NPC_SAVE_POINT,0,0,{
savepointparticle .map$, .x, .y, NO_INN;
close;
OnInit:
.distance = 2;
.bodytype = BODYTYPE_1;
end;
OnTouch:
bedTouch();
end;
}
001-2-22,50,38,0 script #save_001-2-22_50_38 NPC_SAVE_POINT,0,0,{
savepointparticle .map$, .x, .y, NO_INN;
close;
OnInit:
.distance = 2;
.bodytype = BODYTYPE_1;
end;
OnTouch:
bedTouch();
end;
}
001-2-22,53,38,0 script #save_001-2-22_53_38 NPC_SAVE_POINT,0,0,{
savepointparticle .map$, .x, .y, NO_INN;
close;
OnInit:
.distance = 2;
.bodytype = BODYTYPE_1;
end;
OnTouch:
bedTouch();
end;
}
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