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path: root/npc/001-2-22/_savepoints.txt
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// This file is generated automatically. All manually added changes will be removed when running the Converter.
// Map 001-2-22: Second Deck saves
001-2-22,40,37,0	script	#save_001-2-22_40_37	NPC_SAVE_POINT,0,0,{
    savepointparticle .map$, .x, .y, NO_INN;
    close;

OnInit:
    .distance = 2;
    .bodytype = BODYTYPE_1;
    end;

OnTouch:
    bedTouch();
    end;
}
001-2-22,46,37,0	script	#save_001-2-22_46_37	NPC_SAVE_POINT,0,0,{
    savepointparticle .map$, .x, .y, NO_INN;
    close;

OnInit:
    .distance = 2;
    .bodytype = BODYTYPE_1;
    end;

OnTouch:
    bedTouch();
    end;
}
001-2-22,55,40,0	script	#save_001-2-22_55_40	NPC_SAVE_POINT,0,0,{
    savepointparticle .map$, .x, .y, NO_INN;
    close;

OnInit:
    .distance = 2;
    .bodytype = BODYTYPE_1;
    end;

OnTouch:
    bedTouch();
    end;
}
001-2-22,50,38,0	script	#save_001-2-22_50_38	NPC_SAVE_POINT,0,0,{
    savepointparticle .map$, .x, .y, NO_INN;
    close;

OnInit:
    .distance = 2;
    .bodytype = BODYTYPE_1;
    end;

OnTouch:
    bedTouch();
    end;
}
001-2-22,53,38,0	script	#save_001-2-22_53_38	NPC_SAVE_POINT,0,0,{
    savepointparticle .map$, .x, .y, NO_INN;
    close;

OnInit:
    .distance = 2;
    .bodytype = BODYTYPE_1;
    end;

OnTouch:
    bedTouch();
    end;
}