summaryrefslogtreecommitdiff
path: root/npc/001-1/cookiemaster.txt
blob: 2f65363761c89b3916132f3ca2e9d2837df512bc (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
// Evol scripts.
// Authors:
//    Alige
//    Reid
// Description:
//    Cookie NPC, beware, if you don't take your cookie, she'll keep it!
// Variables:
//    General_Cookies
// Values:
//    0   Default, didn't get a cookie.
//    1   Get a cookie.

001-1,39,38,0	script	Cookie Master	NPC_COOKIE_MASTER,{
    if ((countitem(517) == 0) && (getq(General_Cookies) == 1))
        goto L_LostCookie;
    if (getq(General_Cookies) == 1)
        goto L_GetCookie;

    mesn;
    mesq lg("Hey! Adventurer! Are you enjoying your life on Aemil?");
    next;

    select
        l("Well in fact...");

    mes "";
    mesn;
    mesq l("Shht shht!");
    next;
    mesq l("Don't tell me more, I know what you want...");
    next;
    mesq l("A cookie!");
    next;

    menu
        l("I'd love one!"), -,
        l("No thank you, I'm fine. I'll come back later."), L_Bye;

    mes "";
    mesn;
    mesq lg("Of course you do! Just listen carefully to these words my sweet.");
    next;
    mesq l("Cookies are a source of life.");
    next;
    mesq l("Cookies provide you strength, health and cuteness.");
    next;
    mesq l("Cookies are awesome, so am I.");

    menu
        l("Uhm... Your story seems..."), L_StorySeems,
        l("Wait... That's not a proper place for a chef, what are you doing there?"), L_Presentation,
        l("Exactly! Can I have one now?"), -;

L_Check:
    mes "";
    mesn;
    mesq l("Let me check my cookie list...");
    next;

// Beta3 Contributors.
    if (strcharinfo(0) == "4144") goto L_Reward;
    if (strcharinfo(0) == "Alige") goto L_Reward;
    if (strcharinfo(0) == "enchilado") goto L_Reward;
    if (strcharinfo(0) == "hal9000") goto L_Reward;
    if (strcharinfo(0) == "Reid") goto L_Reward;
    if (strcharinfo(0) == "Socapex") goto L_Reward;
    if (strcharinfo(0) == "Kenny690") goto L_Reward;
    if (strcharinfo(0) == "Nelson6e65") goto L_Reward;
    if (strcharinfo(0) == "Steel Zenn") goto L_Reward;
// Aurora1 Contributors.

    mesq l("I'm sorry but I can't see your name anywhere.");
    next;
    mesq l("You see, folks around here that get my cookies have the distinction of being...");
    next;

    menu
        l("Seriously? It's just a cookie you know... Tell me what I should do to get one."), L_BTaskExpanation,
        l("Yes, yes I know... Too bad then. See you soon!"), L_Bye;

L_StorySeems:
    mes "";
    mesn;
    mesq l("What about my story?");
    next;

    menu
        l("It's interesting and exciting at the same time!"), -,
        l("Honestly, it's quite far-fetched according to me."), L_Kick;

    mes "";
    menu
        l("Too bad. I'm not hungry enough for these cookies of yours. Maybe I'll come back later."), L_Bye,
        l("How can I get one of these cookies?"), -;

    mes "";
    mesn;
    mesq g(l("It looks like the sweet lady is curious, am I right?"),
           l("It seems the gentleman is curious, am I right sweetie?"));
    next;
    mesq lg("Well, if you ever do want to join: 'Ye Merry Club Of Thee Bequeathed With Cookies'...");
    next;

L_BTaskExpanation:
    mes "";
    mesn;
L_TaskExpanation:
    mesq l("You'll first need to help my friends.");
    next;
    mesq l("It is them, after all, who have the ultimate decision as to those I can give my cookies to.");
    next;

    menu
        l("So you're under the control of a dictatorship? That's... reassuring!"), L_Control,
        l("Who are these friends?"), L_Friends;

L_Friends:
    mes "";
    mesn;
    mesq l("Shht shht!");
    next;
    mesq l("Don't say it so loudly, other people could hear us.");
    next;
    mesq l("My friends are... Well, you know... The creators.");
    next;
    mesq l("I can't give you a cookie for free. But I can give you this hint for how you may be added to my list.");
    next;
    mesq l("Now listen to and ponder my words...");
    next;
    mesq l("If you see weird things here and there, or things that just shouldn't be, or even in your minds eye, things that you would like to see...");
    next;
    mesq l("Simply contact them, by forum or wispers or irc. When you are helpful and kind, they respond in kind. And in time they may surely add you to my cookie list!");
    next;

    mesn "Narrator";
    mesc(l("This Cookie Master rewards people who contribute and develop this world."), 9);
    next;
    mes col(lg("If you want to be rewarded, help us in making this world a better place."), 9);
    next;
    mesc(l("When you see something that looks more like a bug than a feature, report it on https://forums.themanaworld.org or try to contact a game contributor."), 9);
    next;
    mesc(l("Any contribution to the game (translations, graphics creation/edition, concepts, coding/scripting, etc...) is rewarded!"), 9);

    mes "";
    mesn;
    mesq l("So, do you still want a cookie?");
    next;

    menu
        l("I wish I helped your friends, because I'd really, really like a cookie."), -,
        l("You tell me. Do I deserve a cookie?"), L_Check;

    mes "";
    mesn;
    mesq l("Don't worry, I'm sure you will help them soon enough!");
    next;

    goto L_Bye;

L_Presentation:
    mes "";
    mesn;
    mesq l("For a chef? Who said I was a... Oh right, I am.");
    next;
    mesq l("I was sent here with a task. I can give you a perfect, wonderful, magnificent, superbly well shaped... Cookie!");
    next;
    mesq l("But...");
    next;

    goto L_TaskExpanation;

L_Reward:
    mesq l("Yes! @@ is written on my cookie list.", strcharinfo(0));
    next;
    mesq lg("That's quite surprising... You don't look very helpful.");
    next;
    mesq l("Anyway, here, have a cookie!");

    inventoryplace DeliciousCookie, 1;

    setq General_Cookies, 1;
    getnameditem DeliciousCookie, strcharinfo(0);
    npctalk3 l("You receive a @@!", getitemlink(DeliciousCookie));

    next;
    mesq lg("I'm sure you'll appreciate its effect, but be careful, these cookies are rare, and you'll need to help the community again before being able to receive another one.");
    next;

    goto L_Bye;

L_Control:
    mes "";
    mesn;
    mesq l("C'mon, don't be like that and loosen up! Don't you want to know who's behind all of this?!");
    next;

    menu
        l("Why not, this might get interesting."), L_Friends,
        l("Fine, tell me, who are these all important friends of yours?"), -,
        l("No, and I gotta go, see you."), L_Kick;

    mes "";
    mesn;
    mesq l("Don't belittle me, my work is deserving of the highest esteem.");
    next;

L_Kick:
    closeclientdialog;

    npctalk3 l("No cookie for you!");
    warp "001-1", 39, 41;

    close;

L_GetCookie:
    mesq l("Hey, I'm not a Keebler Elvis! You won't have another one by stalking me like that!");
    next;
    mesq l("If you want another cookie, you know what to do!");
    next;
    mesq l("Now, move!");
    next;

    goto L_Bye;

L_LostCookie:
    mesq l("Hey, how was the...");
    next;
    mesq l("Wait a minute, where's the cookie I gave you?");
    next;
    mesq l("I'm talking about the cookie inside which I put all my love!");
    next;
    mesq l("The best, the wonderful, the most choice cookie among all others, the...");
    next;
    // Angry emote
    mesq l("Grr...");
    next;
    mesq l("You're lucky that I'm a generous person, here's another one.");
    next;
    mesq l("This is the last one. If you use it again out of clumsiness, I will use your soft moist parts in the concoction of my next cookie batch.");
    next;

    inventoryplace DeliciousCookie, 1;
    getnameditem DeliciousCookie, strcharinfo(0);

    npctalk3 l("You receive a @@!", getitemlink(DeliciousCookie));

L_Bye:
    closeclientdialog;

    npctalk3 l("See you later!");

    close;

OnInit:
    .bodytype = BODYTYPE_2;
    .distance = 2;
    end;
}