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// Evol scripts.
// Authors:
//    Reid
// Description:
//    Cap'tain Nard dialogs.
//    Nard will done the introduction by a little quest,
//    This quest is meant to learn at the player how to manipulate a weapon, but also to bring some foods to the ship.
// 2 bits array:
//    ShipQuests
// Variable:
//    ShipQuests_NardBox
// Values: 
//    0   Intro of the box and of Nard, it's displayed when the player never spoke to Nard, nor his box.
//    1   Nard spoke and he gave you access to the outdoor of the ship.
//    2   You complete the quest.
//    3   You open the chest, you complete the introduction.

000-2-3.gat,25,24,0	script	Box	102,{

    set @q, geta2(ShipQuests, ShipQuests_Nardbox);

    mesn "Narrator";
    mes col(l("Some Bandanas and Sailor Hats are inside this box."), 9);
    next;
    mes col(l("What do you wish to do?"), 9);
    next;

    menu
        l("Take a Bandana"), -,
        l("Nothing"), l_Close;

    if (@q == 1) goto l_NotYet;
    if (@q == 2) goto l_Give;
    if (@q > 2) goto l_Already;

    mes "";
    mesn "Narrator";
    mes col(l("Nard looks surprised and stop you."), 9);
    next;

    mesn "Nard";
    mesq l("You like these hats, right?"); 
    next;
    mesq l("How if I ask you to help the crew? It would mean that you are a part of us, and that you will be able to get one of these hat."); 
    next;
    mesq l("We need as much hands as possible to explore the island out there, and to get some new food."); 
    next;
    mesq l("You could meet some of the other sailors by this way, and... Getting this hat of course, it will be a sign of your joint to our crew."); 
    next;
    mesq l("What do you think?"); 
    next;

    menu
        l("Why not, I got plenty of free time."), -,
        l("I think that I'm still a bit sick."), l_Close;

    mes "";
    mesn "Nard";
    mesq l("Fine!");
    next;
    mesq l("Go outside and talk with Gugli, he will explain you what are our needs.");

    seta2 ShipQuests, ShipQuests_Nardbox, 1;

    close;

l_NotYet:
    mesn "Nard";
    mesq l("Please don't touch at these hats, they are for crew members only.");      

l_Close:
    close;

l_Give:
    mesn "Nard";
    mesq l("Congrats!"); 
    next;
    mesn "Nard";
    mesq l("You are now part of the crew! Thanks again for your help.");

    seta2 ShipQuests, ShipQuests_Nardbox, 3;
    getitem "Bandana", 1;
//  Need to add a skill for the crew at this line.

    close;

l_Already:
    mesn "Nard";
    mesq l("You already took a Bandana, put this one back please."); 
    close;

}