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// Evol scripts.
// Authors:
// Vasily_Makarov
// 4144
// Description:
// Rat killer NPC
// 4 bits array:
// ShipQuests
// Variable:
// 1
// Values:
// 0+0+0 default
// 0+1+0 completed bonus task
// 0+2+0 got bonus task
// 0+3+0 got non-bonus task
// 1+3+0 got non-bonus task and bonus task was completed
// 0+2+3 was warped with bonus task
// 0+3+3 was warped with non-bonus task
// 1+3+3 was warped with non-bonus task and bonus task was completed
// "000-2-2.gat" - map with mobs
000-2-1.gat,61,34,0,1 script AreaNPC 0,0,1,{
OnTouch:
//Stop when level less than 5
if (BaseLevel < 5) goto l_Stop;
set @q, geta4(ShipQuests, 1);
//If player got task, but wasn't warped
if (@q > 1 && @q < 5) goto l_Warp;
//If player was warped
if (@q > 4) goto l_Check;
//If map is full of mobs and helper is free
if (getmapmobs("000-2-2.gat") == 2 && $@RAT_SAILOR_HELPER$ == "") goto l_GiveTask;
//Otherway
doevent "Peter::OnDontNeedHelp";
close;
l_Stop:
doevent "Peter::OnStop";
close;
l_Warp:
seta4 ShipQuests, 1, @q+3;
warp "000-2-2.gat", 48, 28;
close;
l_Check:
doevent "Peter::OnCheck";
close;
l_GiveTask:
doevent "Peter::OnGiveTask";
}
000-2-1.gat,60,35,0,1 script Peter 303,{
if (BaseLevel < 5) goto OnStop;
mesn;
mesq g(l("Hey, girl!"), l("Hey, man!"));
next;
set @q, geta4(ShipQuests, 1);
//If player wasn't warped and player is helper
if (@q < 5 && $@RAT_SAILOR_HELPER$ == strcharinfo(0)) goto l_TaskWasGiven;
//If player got task and helper is other or player was warped
if (@q > 1) goto l_Fail;
//If map is full of mobs and helper is free
if (getmapmobs("000-2-2.gat") == 2 && $@RAT_SAILOR_HELPER$ == "") goto OnGiveTask;
goto OnDontNeedHelp;
close;
OnStop:
mesn;
mesq l("You can't go there!");
warp "000-2-1",61,37;
mesq g(l("I need help for cleaning the wedge of the ship, but you aren't strong enough to help me.#0"), l("I need help for cleaning the wedge of the ship, but you aren't strong enough to help me.#1"));
close;
OnGiveTask:
mesn;
mesq l("I need somebody who can clean the bottom of the ship of these Ratto, can you help me?");
set @q, geta4(ShipQuests, 1);
menu
rif(@q == 0, l("Yeah, but what reward will I get?")), l_BonusTask,
l("Why not, I need to train anyway."), l_Task,
l("No, they are way too dangerous for me!"), -;
mesq l("Ok, ok. Come back if you change your mind.");
close;
OnDontNeedHelp:
mesn;
mesq l("I don't need your help right now, come back later.");
warp "000-2-1.gat",61,37;
if ($@RAT_SAILOR_HELPER$ == "") close;
mesq $@RAT_SAILOR_HELPER$ + " " + l("is helping me.");
close;
OnTimer300000:
stopnpctimer;
//Attach player if possible, otherway free helper
if (attachrid(getcharid(3, $@RAT_SAILOR_HELPER$)) == 0) goto l_KillHelper;
warp "000-2-1",61,37;
goto OnCheck;
detachrid;
close;
OnCheck:
stopnpctimer;
mesn;
mesq l("Let me see your work...");
next;
set @q, geta4(ShipQuests, 1);
if (getmapmobs("000-2-2.gat") || $@RAT_SAILOR_HELPER$ != strcharinfo(0)) goto l_Fail;
set $@RAT_SAILOR_HELPER$, "";
if (@q == 5) goto l_Reward;
set @q, @q - 4;
if (@q > 1) set @q, @q - 2;
seta4 ShipQuests, 1, @q;
mesn;
mesq l("Good job!");
close;
l_BonusTask:
set @q, geta4(ShipQuests, 1);
mesn;
mesq l("I will give you @@gp.", 500);
menu
g(l("Okay, I'm ready to work!#0"), l("Okay, I'm ready to work!#1")), -,
l("What? This reward is too small!"), l_Close;
if ($@RAT_SAILOR_HELPER != "") goto OnDontNeedHelp;
seta4 ShipQuests, 1, 2;
goto l_Start;
l_Task:
if ($@RAT_SAILOR_HELPER != "") goto OnDontNeedHelp;
seta4 ShipQuests, 1, geta4(ShipQuests, 1) + 3;
goto l_Start;
l_Start:
mesn;
mesq l("Okay, you can start!");
set $@RAT_SAILOR_HELPER$, strcharinfo(0);
startnpctimer;
warp "000-2-2.gat", 48, 28;
close;
l_TaskWasGiven:
mesn;
mesq l("You can start now.");
close;
l_SetCollectDelay:
set $@RAT_SAILOR_COLLECT_DELAY, 1;
close;
l_Fail:
mesn;
mesq g(l("You failed the task!#0"), l("You failed the task!#1"));
set $@RAT_SAILOR_HELPER$, "";
set @q, geta4(ShipQuests, 1);
if (@q == 5 || @q == 2) goto l_FailBonusTask;
if (@q > 5) set @q, @q - 6;
if (@q > 2) set @q, @q - 3;
seta4 ShipQuests, 1, @q;
close;
l_KillHelper:
set $@RAT_SAILOR_HELPER$, "";
close;
l_FailBonusTask:
seta4 ShipQuests, 1, 0;
close;
l_Reward:
seta4 ShipQuests, 1, 1;
mesn;
mesq l("Good job!") + " " + l("Here is your reward!");
getexp 100, 0;
set zeny, zeny + 500;
close;
l_Close:
close;
}
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