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// Evol scripts.
// Authors:
//    Qwerty Dragon
//    Reid
// Description:
//    There are two kinds of dialogues in this script.
//    Dan will randomly choose between a useless sentence, and a quest in Artis.

000-2-1,32,31,0	script	Dan#000-2-1	NPC_DEMON_MAN,{
    if (getq(General_Narrator) > 0)
    {
        sailortalk;
        close;
    }

    mesn;
    .@q = rand(3);
    if (.@q == 0) goto L_QuestStory;

    mesq l("You see these pious around us?");
    next;
    mesq l("It seems that we are close to an island, we should take a look at the upper level.");

    close;

L_QuestStory:
    mesq l("It's so hard to find the motivation...");
    next;

    menu
        l("Why?"), -,
        l("I guess so... I will leave you alone."), L_Quit;

    mes "";
    mesn;
    mesq l("Oh, it's you.");
    next;
    mesq lg("So, you finally woke up? We all thought you were in something like... You know, one of these long comas.");
    next;

    menu
        l("I'm still in a coma, but my ghost is haunting you!"), L_Quit,
        l("It was something like a long nap."), -;

    mes "";
    mesn;
    mesq l("It's good, good... I have a friend who is still in a coma, but I can't be with her without working...");
    next;
    mesq l("The fear to see her sleeping on this quiet and lonely bed is becoming more and more unbearable, I think that I won't get the bravery to see her this time...");
    next;

    menu
        l("Who is she?"), L_She,
        l("Do you want me to go see her instead of you?"), L_Quest,
        l("I don't know what to say..."), -;

    mes "";
    mesn;
    mesq lg("There's nothing to say, don't worry miss.", "There's nothing to say, don't worry sir.");

    close;

L_She:
    mes "";
    mesn;
    mesq l("She is a good friend of mine... We wanted to move together a few weeks before her accident but...");
    next;

    goto L_Quit2;

L_Quest:
    mes "";
    mesn;
    mesq l("I don't think that we are in a good place to talk about this...");
    next;

L_Quit:
    mes "";
    mesn "Narrator";
    mesc(l("Dan keeps silent since your last question."), 9);

    close;

L_Quit2:
    mesn "Narrator";
    mesc(l("Dan ends the conversation and resumes to write his letter."), 9);

    close;

OnInit:
    .bodytype = BODYTYPE_3;
    .distance = 2;
    end;
}