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// Evol scripts.
// Author:
//    Reid
// Description:
//    Sailor part of the Gugli's quest.
//    Plushroom box.

000-1.gat,35,69,0,1	script	Q'Muller	104;2,{

    set @q, getq(ShipQuests_QMuller);
    if (@q == 1) goto l_CallFunc;

// Some dialogues will be here.
    setq ShipQuests_QMuller, 1;
    getitem "PlushroomBox", 1;
// And here too.

l_CallFunc:
    callfunc "SailorFood";

    menu
        rif(getq(ShipQuests_QMuller) == 1, l("I'm still busy, I need to find the other sailors.")), -,
        l("What's this fruit?"), OnPlushroom;

    mes "";
    mesn;
    mesq l("Who are you searching for?");
    next;

    menu
        rif(getq(ShipQuests_Ale) == 0, l("Ale.")), l_Top,
        rif(getq(ShipQuests_Astapolos) == 0, l("Astapolos.")), l_Top,
        rif(getq(ShipQuests_Jalad) == 0, l("Jalad.")), l_Top,
        rif(getq(ShipQuests_Gulukan) == 0, l("Gulukan.")), l_Bottom,
        rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), l_Bottom,
        l("Nobody."), -;

    close;

l_Bottom:
    mes "";
    mesn;
    mesq l("I've seen him at the bottom of the island, check around.");

    close;

l_Top:
    mes "";
    mesn;
    mesq l("I've seen him at the top of the island.");
    next;
    mesq l("You should walk to the north.");
    close;

OnPlushroom:
    mes "";
    mesn;
    mesq l("A @@? There're plenty on this island!", getitemlink("Plushroom"));
    next;
    mesq l("It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance, it looks like a plush!.");
    next;
    mesq l("There are few groups of these @@'s all around this island. Just pick some and have a try.", getitemlink("Plushroom"));

    close;

}