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// Evol scripts.
// Author:
// Reid
// Description:
// Sailor part of the Gugli's quest.
// Plushroom box.
000-1.gat,35,69,0,1 script Q'Muller 104;2,{
set @q, getq(ShipQuests_QMuller);
if (@q == 1) goto l_CallFunc;
// Some dialogues will be here.
setq ShipQuests_QMuller, 1;
getitem "PlushroomBox", 1;
// And here too.
l_CallFunc:
callfunc "SailorFood";
menu
rif(getq(ShipQuests_QMuller) == 1, l("I'm still busy, I need to find the other sailors.")), -,
l("What's this fruit?"), OnPlushroom;
mes "";
mesn;
mesq l("Who are you searching for?");
next;
menu
rif(getq(ShipQuests_Ale) == 0, l("Ale.")), l_Top,
rif(getq(ShipQuests_Astapolos) == 0, l("Astapolos.")), l_Top,
rif(getq(ShipQuests_Jalad) == 0, l("Jalad.")), l_Top,
rif(getq(ShipQuests_Gulukan) == 0, l("Gulukan.")), l_Bottom,
rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), l_Bottom,
l("Nobody."), -;
close;
l_Bottom:
mes "";
mesn;
mesq l("I've seen him at the bottom of the island, check around.");
close;
l_Top:
mes "";
mesn;
mesq l("I've seen him at the top of the island.");
next;
mesq l("You should walk to the north.");
close;
OnPlushroom:
mes "";
mesn;
mesq l("A @@? There're plenty on this island!", getitemlink("Plushroom"));
next;
mesq l("It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance, it looks like a plush!.");
next;
mesq l("There are few groups of these @@'s all around this island. Just pick some and have a try.", getitemlink("Plushroom"));
close;
}
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