summaryrefslogtreecommitdiff
path: root/npc/000-0/sailors.txt
blob: 3ba40b55347fff96392fc27cd3789cc8d9a20846 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
// Evol scripts.
// Authors:
//    4144
//    Qwerty Dragon
//    Reid
//    Vasily_Makarov
// Description:
//    Starting script of Evol Online.

000-0.gat,23,20,0,1	script	Sailors	305,6,6,{

OnTouch:
    callfunc "CheckClientVersion";
    requestlang @lang;
    if (@lang >= 0 && @lang <= 9) setlang @lang;

    mesn "Narrator";
    mes col(l("You are on a raft, adrift in the sea."), 9);
    next;
    mes col(l("With hunger, thirst, and sleep as your only companions; you have the disturbing realization that you can't remember anything of your former life or identity."), 9);
    next;
    mes col(l("All of a sudden, you hear voices from above."), 9);
    next;
    mes col(l("Your body aches, even your hair hurts, and the daylight is painful; but still you open your eyes and see a large ship before you!"), 9);
    next;
    mes col(l("Aboard stand sailors trying to communicate with you."), 9);
    next;

    setcamnpc "Sailors", -64, -32;
    mesn "Orc Voice";
    mesq lg("Hey Frenchy!");
    next;

    setcamnpc "Sailors", 0, -32;
    mesn "Elven Voice";
    mesq lg("Why Frenchy? It's a Russian!");
    next;

    setcamnpc "Sailors", 144, -80;
    mesn "Tritan Voice";
    mesq lg("What are you guys saying ? It's a Yoiis!");
    next;

    setcamnpc;
    mesn "Raijin Voice";
    mesq g(l("You stupid, she's english, look at the shape of her head."),
           l("You stupid, he's english, look at the shape of his head."));
    next;
    mesq l("Hey you! Can you hear us? Are you okay?");
    next;
    restorecam;

    menu
        menuimage("flags/en", "I hear you... (English)"), -,
        menuimage("flags/fr", "Je vous entends... (Français)"), -,
        menuimage("flags/ru", "Да я вас слышу... (Русский)"), -,
        menuimage("flags/es", "Te oigo... (Español)"), -,
        menuimage("flags/pt_BR", "Eu te ouço... (Português)"), -,
        menuimage("flags/de", "Ich höre euch... (Deutsch)"), -,
        menuimage("flags/vls", "'k hoar ui wel... (Vlaams)"), -,
        menuimage("flags/pl", "Słyszę cię... (Polski)"), -,
        menuimage("flags/it", "Vi sento... (Italiano)"), -,
        menuimage("flags/nl_BE", "Ik kan je horen... (Nederlands)"), -,
        menuimage("flags/ca", "Et escolto (Català)"), -;
    set @lang, @menu-1;
    if (@lang < 0 || @lang > 10) close;
    setlang @lang;

    setcamnpc;
    mes "";
    mesn;
    mesq g(l("Oh, she's still alive!"),
           l("Oh, he's still alive!"));
    next;
    setcamnpc "Sailors", 144, -80;
    mesq g(l("This girl needs help, we need to rescue her!"),
           l("This guy needs help, we need to rescue him!"));
    next;
    restorecam;

    mesn "Narrator";
    mes col(l("The sailors take you aboard their ship."), 9);
    next;
    mes col(l("Click on the NPCs around you to continue the introduction."), 9);
    next;

    warp "000-0-0.gat", 26, 28;

    closedialog;
    close;
}