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// Evol scripts.
// Authors:
// 4144
// Qwerty Dragon
// Reid
// Vasily_Makarov
// Description:
// Starting script of Evol Online.
000-0,23,20,0 script Sailors NPC_SAILORS,6,6,{
OnTouch:
checkclientversion;
.@lang = requestlang();
if (.@lang >= 0 && .@lang <= MAX_LANG) Lang = .@lang;
mesn "Narrator";
mesc(l("You are on a raft, adrift in the sea."), 9);
next;
mesc(l("With hunger, thirst, and sleep as your only companions, you have the disturbing realization that you can't remember anything of your former life or identity."), 9);
next;
mesc(l("All of a sudden, you hear voices from above."), 9);
next;
mesc(l("Your body aches, even your hair hurts, and the bright daylight is painful."), 9);
next;
mesc(l("But still, you open your eyes and see a large ship before you!"), 9);
next;
mesc(l("Aboard stand sailors trying to communicate with you."), 9);
next;
setcamnpc "Sailors", -64, -32;
mesn "Kralog Voice";
mesq lg("Hey Frenchy!");
next;
setcamnpc "Sailors", 0, -32;
mesn "Viro Voice";
mesq lg("I think he's from the East...");
next;
setcamnpc "Sailors", 144, -80;
mesn "Tritan Voice";
mesq lg("What are you guys saying ? It's a Yoiis!");
next;
setcamnpc;
mesn "Raijin Voice";
mesq lg("You think she's from the East? As in... Ancea?", "You think he's from the East? As in... Ancea?");
next;
mesq l("Hey you! Can you hear us? Are you okay?");
next;
restorecam;
asklanguage(LANG_ON_SEA);
// TODO: This is gumi's code, I have no idea if it works or not
// Besides, is it lv 90, 95, 99, 100, or...?
// I believe Micksha said level 90 was plenty, but.
/*** FIXME ***
if ((LEGACY[1] & 0x7FFFFF00) >> 8) > 90)
REBIRTH=1;
*** FIXME ***/
// Players coming from TMW Legacy didn't got a chance to do this yet.
// So allow them now.
if (LEGACY) {
BarberChangeRace();
}
setcamnpc;
mes "";
mesn;
mesq lg("Oh, she's still alive!", "Oh, he's still alive!");
next;
setcamnpc "Sailors", 144, -80;
mesq lg("This girl needs help, we need to rescue her!", "This guy needs help, we need to rescue him!");
next;
restorecam;
mesn "Narrator";
mesc(l("The sailors take you aboard their ship."), 9);
next;
mesc(l("Click on the NPCs (Non-Player Characters) around you to continue the introduction."), 9);
next;
addtimer(15000,"Elmo#sailors::OnSlow");
warp "000-0-0", 26, 28;
closeclientdialog;
close;
OnInit:
.sex = G_MALE;
end;
}
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