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// maxrse describes the max. level that the skill can be raised to through the `raise skill' option.  Further raising has to happen via quests.
// maxrse < max.
// `pool' can be `no', `active', or `passive'.
// `stat' can be `none', `str', `dex', `agi', `vit', `int', `luk'.
//id, range, hit, inf, pl,  nk,  maxrse, max, list_num, castcancel, cast_defence_rate, inf2, maxcount, skill_type, blow_count, pool,    stat, name
1,    0,     0,   0,   0,   0,   0,      1,   0,        no,         0,                 0,    0,        none,       0,          no,      none, Emote          //NV_EMOTE
2,    0,     0,   0,   0,   0,   0,      1,   0,        no,         0,                 0,    0,        none,       0,          no,      none, Trade          //NV_TRADE
3,    0,     0,   0,   0,   0,   0,      2,   0,        no,         0,                 0,    0,        none,       0,          no,      none, Party          //NV_PARTY
4,    0,     0,   0,   0,   0,   0,      10,  0,        no,         0,                 0,    0,        weapon,     0,          no,      none, X0             //SM_SWORD
6,    0,     0,   0,   0,   0,   0,      10,  0,        no,         0,                 0,    0,        none,       0,          no,      none, X1             //SM_RECOVERY
11,   0,     0,   0,   0,   0,   0,      10,  0,        no,         0,                 0,    0,        none,       0,          no,      none, X2             //MG_SRECOVERY
19,   9,     6,   1,   3,   2,   10,     10,  1,        yes,        0,                 0,    0,        weapon,     0,          no,      none, MG_FIREBALL    //Fire Ball
28,   0,     6,   4,   0,   1,   0,      2,   1,        yes,        0,                 0,    0,        magic,      0,          no,      none, Teleport       //AL_TELEPORT
30,   9,     6,   16,  0,   1,   0,      10,  1,        yes,        0,                 0,    0,        magic,      0,          no,      none, Heal           //AL_HEAL
38,   0,     0,   0,   0,   0,   0,      1,   0,        no,         0,                 0,    0,        none,       0,          no,      none, X3             //MC_INCCARRY
39,   0,     0,   0,   0,   0,   0,      1,   0,        no,         0,                 0,    0,        none,       0,          no,      none, X4             //MC_DISCOUNT
40,   0,     0,   0,   0,   0,   0,      1,   0,        no,         0,                 0,    0,        none,       0,          no,      none, X5             //MC_OVERCHARGE
45,   0,     0,   0,   0,   0,   0,      10,  0,        no,         0,                 0,    0,        weapon,     0,          passive, dex,  Mallard's_Eye  //AC_OWL
50,   0,     0,   0,   0,   0,   0,      10,  0,        no,         0,                 0,    0,        weapon,     0,          no,      none, X6             //TF_DOUBLE
51,   0,     0,   0,   0,   0,   0,      10,  0,        no,         0,                 0,    0,        weapon,     0,          no,      none, X7             //TF_MISS
54,   1,     6,   4,   0,   0,   0,      100, 1,        no,         0,                 1,    0,        none,       0,          no,      none, X8             //TF_POISON
144,  0,     6,   4,   0,   1,   0,      1,   1,        no,         0,                 1,    0,        none,       0,          no,      none, X9             //NV_FIRSTAID
146,  0,     0,   0,   0,   0,   0,      1,   0,        no,         0,                 1,    0,        none,       0,          no,      none, X10            //SM_MOVINGRECOVERY
148,  0,     0,   0,   0,   0,   0,      1,   0,        no,         0,                 1,    0,        weapon,     0,          no,      none, X11            //SM_AUTOBERSERK
152,  0,     6,   4,   0,   1,   0,      1,   1,        no,         0,                 1,    0,        weapon,     5,          no,      none, X12            //TF_BACKSLIDING
178,  1,     6,   4,   0,   0,   0,      100, 1,        no,         0,                 1,    0,        none,       0,          no,      none, X13            //NPC_POISON
190,  1,     6,   4,   0,   0,   0,      100, 1,        no,         0,                 1,    0,        none,       0,          no,      none, X14            //NPC_POISONATTACK
198,  0,     0,   4,   0,   1,   0,      10,  1,        no,         0,                 2,    0,        magic,      0,          no,      none, X15            //NPC_SUMMONSLAVE
199,  0,     0,   4,   0,   1,   0,      10,  1,        no,         0,                 2,    0,        none,       0,          no,      none, X16            //NPC_EMOTION
339,  0,     0,   0,   0,   0,   0,      3,   0,        no,         0,                 0,    0,        none,       0,          no,      none, Skill_Pool     //TMW_SKILLPOOL
340,  0,     0,   0,   0,   0,   0,      5,   0,        no,         0,                 0,    0,        magic,      0,          no,      none, Magic          //TMW_MAGIC
341,  0,     0,   0,   0,   0,   0,      5,   0,        no,         0,                 0,    0,        magic,      0,          no,      none, Life_Magic     //TMW_MAGIC_LIFE
342,  0,     0,   0,   0,   0,   0,      5,   0,        no,         0,                 0,    0,        magic,      0,          no,      none, War_Magic      //TMW_MAGIC_WAR
343,  0,     0,   0,   0,   0,   0,      5,   0,        no,         0,                 0,    0,        magic,      0,          no,      none, Transmutation_Magic//TMW_MAGIC_TRANSMUTE
344,  0,     0,   0,   0,   0,   0,      5,   0,        no,         0,                 0,    0,        magic,      0,          no,      none, Nature_Magic   //TMW_MAGIC_NATURE
345,  0,     0,   0,   0,   0,   0,      5,   0,        no,         0,                 0,    0,        magic,      0,          no,      none, Astral_Magic   //TMW_MAGIC_ASTRAL
350,  0,     0,   0,   0,   0,   9,      10,  0,        no,         0,                 0,    0,        weapon,     0,          passive, agi,  Brawling       //TMW_BRAWLING
351,  0,     0,   0,   0,   0,   9,      10,  0,        no,         0,                 0,    0,        weapon,     0,          passive, luk,  Lucky_Counter  //TMW_LUCKY_COUNTER
352,  0,     0,   0,   0,   0,   9,      10,  0,        no,         0,                 0,    0,        none,       0,          passive, agi,  Speed          //TMW_SPEED
353,  0,     0,   0,   0,   0,   9,      10,  0,        no,         0,                 0,    0,        none,       0,          passive, vit,  Poison_Resistance//TMW_POISON_RESISTANCE
354,  0,     0,   0,   0,   0,   9,      10,  0,        no,         0,                 0,    0,        magic,      0,          passive, int,  Astral_Soul    //TMW_ASTRAL_SOUL
355,  0,     0,   0,   0,   0,   9,      10,  0,        no,         0,                 0,    0,        weapon,     0,          passive, str,  Beserking      //SKILL_WARRIOR_BERSERK implemented
500,  0,     0,   0,   0,   0,   0,      2,   0,        no,         0,                 0,    0,        none,       0,          no,      none, GUILD          //EVOL_GUILD
501,  0,     0,   0,   0,   0,   0,      10,  0,        no,         0,                 0,    0,        none,       0,          no,      none, CRAFT          //EVOL_CRAFT
502,  0,     0,   0,   0,   0,   0,      20,  0,        no,         0,                 0,    0,        none,       0,          no,      none, DYE            //EVOL_DYE