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// Aegis zone 8.5 -> eAthena conversion by Komurka
// + Mob Skills for Einbroch+ by Lupus
//MOB_ID, a unused dummy character sequence (for information only), STATE, SKILL_ID, SKILL_LV,
// permillage (10000 = 100%), casttime, delay, cancelable, a target, a condition type, a condition value,
// a value 1, a value 2, a value 3, a value 4, a value 5, emotion
//Example
//1001,Poring@TF_POISON,attack,52,3,100,1500,10000,no,target,always,0,,,,,7
//
//permillage refers to the chance of the skill being casted when the condition is fulfilled.
//delay is the time in milliseconds that has to be pass before recasting the same skill.
//
//STATE:
// any / idle (in standby) / walk (in movement) / dead (on killed) / loot /
// attack / angry (like attack, except player has not attacked mob yet) / 
// chase (following target, after being attacked) / follow (following
// target, without being attacked)
//
//target: The target of the skill can be: target (when a PC is targetted) / self / friend / master
// (the following are for ground-skills, a random target tile is selected from
// the specified area):
// around1 (3x3 area around self) / around2 (5x5 area around self) / 
// around3 (7x7 area around self) / around4 (9x9 area around self) /
// around5 (3x3 area around target) / around6 (5x5 area around target) /
// around7 (7x7 area around target) / around8 (9x9 area around target) /
// around (11x11 area around self)
//
//conditions: (condition type) (value which specifies a condition value) 
//    always            uncondtional
//    myhpltmaxrate        when the mob's hp drops to a certain %
//    mystatuson        If the mob has any abnormalities in status (condition value), 
//    mystatusoff        If the mob has ended any abnormalities in status (condition value), 
//    friendhpltmaxrate    when the mobs' friend's hp drops to a certain %
//    friendstatuson        If the friend has any abnormalities in status (condition value), 
//    friendstatusoff        If the friend has ended any abnormalities in status (condition value), 
//    attackpcgt        Attack PC becomes more than the  number of specification 
//    attackpcge        Attack PC becomes equal or more than the number of specification. 
//    slavelt            when the number of slaves is lower than the original number of specification. 
//    slavele            when the number of slaves is lower or equal than the original number of specification. 
//    closedattacked        when melee attacked (close range attack)
//    longrangeattacked    when long ranged attacked (like bows and far range weapons)
//    skillused        when a skill is used on the mob
//    afterskill        after the mob used certain skill.
//    casttargeted        when a target is in cast range.
//    rudeattacked        when a target is rude attacked
//    hiding            *not implemented yet* when a target is hidden
//
// The character's state which can be specified to be a condition value by the statuson/statusoff system
//    anybad        any type of state change
//    stone        condition of being in stone state
//    freeze        condition of being in frozen state
//    stan        condition of being in stunned state
//    sleep        condition of being in sleep state
//    poison        condition of being in poisoned state
//    curse        condition of being in cursed state
//    silence        condition of being in silenced state
//    confusion        condition of being in confusion state
//    blind        condition of being in blind state
//    hiding        condition of being in hidden state
//    sight        condition of being in unhidden state

//id,   name@skill,                state,   skillid,  skilllevel, permillage, casttime, delay, cancel, target,  cond1,   cond2,  cond3,  val0,  val1,  val2,  val3,  val4,    emotion
1005,   Ratto@NPC_POISON,          attack,  178,      20,         500,        0,        500,   yes,    target,  always,  0,      0,      10,    ,      ,      ,      ,
1008,   Blub@NPC_SUMMONSLAVE,      any,     198,      1,          2000,       1000,     0,     no,     self,    slavelt, 4,      0,      1007,  ,      ,      ,      ,