diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/001-2-41/edouard.txt | 8 | ||||
-rw-r--r-- | npc/functions/barber.txt | 4 | ||||
-rw-r--r-- | npc/functions/fishing.txt | 14 |
3 files changed, 13 insertions, 13 deletions
diff --git a/npc/001-2-41/edouard.txt b/npc/001-2-41/edouard.txt index aba5367c..0631306c 100644 --- a/npc/001-2-41/edouard.txt +++ b/npc/001-2-41/edouard.txt @@ -94,11 +94,11 @@ OnInit: mesn; } speech 12, - l("I am new in this town, just like you are."), + l("I am new in this town, just like you."), l("I came here, looking for a better life."), - l("And so far, the Merchant Guild helped me to find this appartment so I don't complain!"), + l("And so far, the Merchant Guild helped me find this appartment so I can't complain!"), l("Anyway."), - l("I'm a barber, you see. I can change your hair style or color to your liking."); + l("I'm a barber, you see. I can change your hairstyle or hair color to your current taste."); Edouard_StoryTold = 1; @@ -106,7 +106,7 @@ OnInit: } OnWrongPlace: - npctalkonce ("Sit on the chair I will come in a second!"); + npctalkonce ("Sit on the chair, I will come in a second!"); close; OnNotSit: diff --git a/npc/functions/barber.txt b/npc/functions/barber.txt index 44789f7c..1023430c 100644 --- a/npc/functions/barber.txt +++ b/npc/functions/barber.txt @@ -46,7 +46,7 @@ function script BarberChangeStyle { .@idx = select(l("As you want!"),.@menustr$); - if (.@idx == .@i + 1) return; // last choice for quit dialog + if (.@idx == .@i + 1) return; // last choice to quit dialog switch (@menu) { @@ -61,7 +61,7 @@ function script BarberChangeStyle { BarberSayStyle 1; break; default: - // and here "- 1" because the first choice is take by the random. + // and here "- 1" because the first choice is taken by the random setlook LOOK_HAIR, (@menu - 1); setlook LOOK_HAIR_COLOR, getlook (LOOK_HAIR_COLOR); break; diff --git a/npc/functions/fishing.txt b/npc/functions/fishing.txt index 4910c29d..2f019847 100644 --- a/npc/functions/fishing.txt +++ b/npc/functions/fishing.txt @@ -11,11 +11,11 @@ // LEFT Fish bite bait // // player log on .dir is DOWN, start by choose bait menu -// player choose bait, script addtimer in npc .dir is UP -// if player pull before signal npc, bait is lose, set .bait to DOWN goto choose bait -// if player pull after pull delay max, bait is lose, set .bait to DOWN goto choose bait +// player chooses bait, script addtimer in npc .dir is UP +// if player pulls before signal npc, bait is lost, set .bait to DOWN goto choose bait +// if player pulls after pull delay max, bait is lost, set .bait to DOWN goto choose bait // npc signal .dir is LEFT -// player pull between npc signal and pull delay max, got the fish, set .dir to DOWN goto choose bait +// player pulls between npc signal and pulls delay max, got the fish, set .dir to DOWN goto choose bait function script fishingspot { @@ -46,7 +46,7 @@ function script fishing { if (countitem(FishingRod) < 1) { narrator - l("You don't have a @@.", getitemlink(FishingRod)); + l("You don't have any @@.", getitemlink(FishingRod)); return -1; } @@ -133,7 +133,7 @@ OnChooseBait: for (.@i = 1; .@i < getarraysize(.@bait_ids); .@i++) .@bait_names$ = .@bait_names$ + ", " + getitemlink(.@bait_ids[.@i]); narrator - l("You don't have any food suitable for bait."), + l("You don't have any food to use as bait."), l("You need at least one of these: ") + .@bait_names$; return -2; } @@ -158,7 +158,7 @@ OnChooseBait: } @occupy = true; - // The player occupy this spot, his bait is ready, he just have to wait the signal. + // The player uses this spot, his bait is ready, he just has to wait for the signal. closedialog; setnpcdir getarg(0), UP; |