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-rw-r--r--npc/functions/inventoryplace.txt4
-rw-r--r--npc/functions/sailordialogue.txt16
2 files changed, 10 insertions, 10 deletions
diff --git a/npc/functions/inventoryplace.txt b/npc/functions/inventoryplace.txt
index b34e773a..c51cbf1f 100644
--- a/npc/functions/inventoryplace.txt
+++ b/npc/functions/inventoryplace.txt
@@ -14,12 +14,12 @@ function script InventoryPlace {
set @iteminfo, getiteminfo(getarg(0), 2);
set @countitem, countitem(getarg(0));
- if (checkweight(getarg(0), getarg(1)) == 0) goto l_Warn;
+ if (checkweight(getarg(0), getarg(1)) == 0) goto L_Warn;
if ((@iteminfo < 4) && (@countitem == 0) && (@inventorylist_count < 100)) return;
if ((@iteminfo < 4) && (@countitem > 0)) return;
if (@inventorylist_count + getarg(1) <= 100) return;
-l_Warn:
+L_Warn:
mes "";
mesn "Narrator";
mes col(l("It looks like you can't carry anything else for now."), 9);
diff --git a/npc/functions/sailordialogue.txt b/npc/functions/sailordialogue.txt
index 4eb132bb..7ed802e0 100644
--- a/npc/functions/sailordialogue.txt
+++ b/npc/functions/sailordialogue.txt
@@ -8,18 +8,18 @@ function script SailorFood {
mesn;
set @q, rand(0, 400) / 100;
- if (@q == 0) goto l_RandomA;
- if (@q == 1) goto l_RandomB;
- if (@q > 1) goto l_RandomC;
+ if (@q == 0) goto L_RandomA;
+ if (@q == 1) goto L_RandomB;
+ if (@q > 1) goto L_RandomC;
-l_RandomA:
+L_RandomA:
mesq l("Hey.");
next;
mesq l("What did Gugli said about the box? Was it ok?");
next;
menu
- l("It's ok."), l_Fine,
+ l("It's ok."), L_Fine,
l("He needs more food."), -;
mes "";
@@ -28,21 +28,21 @@ l_RandomA:
close;
-l_Fine:
+L_Fine:
mes "";
mesn;
mesq l("It's alright! Just one more box and it'll be ok.");
close;
-l_RandomB:
+L_RandomB:
mesq l("Thanks for the help!");
next;
mesq l("These boxes are way too heavy to be brought alone onto the ship.");
close;
-l_RandomC:
+L_RandomC:
mesq l("I think that I'm soon done since I'll soon have a box full of @@s!", getitemlink("CrocClaw"));
next;
mesq l("And you? How's it going on your side?");