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-rw-r--r--npc/functions/main.txt82
1 files changed, 80 insertions, 2 deletions
diff --git a/npc/functions/main.txt b/npc/functions/main.txt
index 3be6b6fb..28b61c7c 100644
--- a/npc/functions/main.txt
+++ b/npc/functions/main.txt
@@ -289,7 +289,7 @@ function script get_race {
// We also allow this to run without player attached for... science.
if (playerattached())
{
- setarray .@allraces$, l("Viro"), l("Viro"), l("Viro"),
+ setarray .@allraces$, l("Human"), l("Human"), l("Human"),
l("Ukar"), l("Ukar"),
l("Tritan"), l("Tritan"),
l("Raijin"), l("Raijin"),
@@ -302,7 +302,7 @@ function script get_race {
}
else
{
- setarray .@allraces$, ("Viro"), ("Viro"), ("Viro"),
+ setarray .@allraces$, ("Human"), ("Human"), ("Human"),
("Ukar"), ("Ukar"),
("Tritan"), ("Tritan"),
("Raijin"), ("Raijin"),
@@ -365,3 +365,81 @@ function script getmap {
return getmapname();
}
+// Quest Rewards
+// quest_xp(maxLevel, reward, {multiplier=1})
+function script quest_xp {
+ //.@minLevel=getarg(0);
+ .@maxLevel=getarg(0);
+ .@reward=getarg(1);
+ .@mult=getarg(2, 1);
+ if (BaseLevel <= .@maxLevel) {
+ getexp .@reward*.@mult, 0;
+ return;
+ }
+ // You'll forsake 2% every over level
+ .@mult*=100;
+ .@mult-=((BaseLevel - .@maxLevel) * 2);
+ .@mult=max(10, .@mult);
+ getexp .@reward*.@mult/100, 0;
+ return;
+}
+
+// quest_jxp(maxLevel, reward, {multiplier=1})
+function script quest_jxp {
+ //.@minLevel=getarg(0);
+ .@maxLevel=getarg(0);
+ .@reward=getarg(1);
+ .@mult=getarg(2, 1);
+ if (BaseLevel < .@maxLevel) {
+ getexp 0, .@reward*.@mult;
+ return;
+ }
+ // You'll forsake 2% every over level
+ .@mult*=100;
+ .@mult-=((BaseLevel - .@maxLevel) * 2);
+ .@mult=max(10, .@mult);
+ getexp 0, .@reward*.@mult/100;
+ return;
+}
+
+// quest_gp(maxLevel, reward, {multiplier=1})
+function script quest_gp {
+ //.@minLevel=getarg(0);
+ .@maxLevel=getarg(0);
+ .@reward=getarg(1);
+ .@mult=getarg(2, 1);
+ if (BaseLevel <= .@maxLevel) {
+ Zeny+=.@reward*.@mult;
+ return;
+ }
+ // You'll forsake 2% every over level
+ .@mult*=100;
+ .@mult-=((BaseLevel - .@maxLevel) * 2);
+ .@mult=max(10, .@mult);
+ Zeny+=.@reward*.@mult/100;
+ return;
+}
+
+// quest_item(maxLevel, item, {amount=1}, {bound=0})
+function script quest_item {
+ //.@minLevel=getarg(0);
+ .@maxLevel=getarg(0);
+ .@reward=getarg(1);
+ .@mult=getarg(2, 1);
+ .@bind=getarg(3, 0);
+ // Item will not be obtained if you are overlevel
+ if (BaseLevel > .@maxLevel && .@mult <= 1)
+ return;
+ // If it comes in pairs, you'll only get 1
+ if (BaseLevel > .@maxLevel)
+ .@mult=1;
+ // Obtain item bound if needed
+ if (.@bind)
+ getitembound .@reward, .@mult, .@bind;
+ else
+ getitem .@reward, .@mult;
+ return;
+}
+
+
+