diff options
Diffstat (limited to 'npc/008-2-7/wyara.txt')
-rw-r--r-- | npc/008-2-7/wyara.txt | 75 |
1 files changed, 11 insertions, 64 deletions
diff --git a/npc/008-2-7/wyara.txt b/npc/008-2-7/wyara.txt index 5a05a008..a0dfd772 100644 --- a/npc/008-2-7/wyara.txt +++ b/npc/008-2-7/wyara.txt @@ -1,80 +1,27 @@ -// Evol scripts. +// The Mana World scripts. // Author: // Micksha // Description: // Wyara the witch. // TODO: Buy or make plushroom potions -// TODO: Should she ask for a money comission when resetting status? 008-2-7,27,28,0 script Wyara NPC_DARK_DRUID,{ - function confirmStatusReset; - function doStatusReset; speech l("What? Is there someone?"), - l("Please, leave me alone. I have to pixel potions."), + l("Please, leave me alone. I have to pixel- erm, brew potions."), lg("I will sell some when you return a bit later."), l("Unless you are interested in a status reset?"); next; - do - { - select - l("I'm fine, thanks."), - l("I actually could use a status reset!"); - switch (@menu) { - case 2: - @plush_count = lognbaselvl(1, 10); - @plush_count = @plush_count*12/10; - if (confirmStatusReset()) - doStatusReset(); - break; - } - } while (@menu != 1); - // Note: There is some dark magic here, because confirmStatusReset() overrides @menu. - close; - -function confirmStatusReset { - mesn; - mesq l("Let me just have a quick look at you. Hm... I will need @@ @@s to reset your stats.", @plush_count, getitemlink(Plushroom)); - next; - mesn; - mesq l("Also, status point reset can't be undone. Do you really want this?"); - next; - if (askyesno() == ASK_YES) - { - if (countitem(Plushroom) >= @plush_count) - return 1; - mesn; - mesq l("Alright, but... You only have @@ @@, and I need @@ to do the status reset for you!", countitem(Plushroom), getitemlink(Plushroom), @plush_count); - } - return 0; -} - -function doStatusReset { - delitem Plushroom, @plush_count; - - .@wasSP = StatusPoint; - resetstatus; - - // Everything was done before dialog in case of forced disconnection - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("Thank you."), - l("Now stand still... It should not take much time..."); - if (StatusPoint == .@wasSP) - { - speech - l("It seems that you have no status points to reset!"), - l("I'll return the plushroom to you, but please, do not waste my time."); - getitem Plushroom, @plush_count; + select + l("I'm fine, thanks."), + l("I actually could use a status reset!"); + mes ""; + switch (@menu) { + case 2: + ConfirmStatusReset(); + break; } - else - { - speech - l("Let's see... @@ of your status points have just been reset!", StatusPoint - .@wasSP), - l("Spend it wisely this time."), - lg("But you are welcome to reset your stats again if you bring me some more plushrooms!"); - } - return; -} + close; OnInit: .bodytype = BODYTYPE_2; |