diff options
Diffstat (limited to 'npc/001-1/chelios.txt')
-rw-r--r-- | npc/001-1/chelios.txt | 145 |
1 files changed, 82 insertions, 63 deletions
diff --git a/npc/001-1/chelios.txt b/npc/001-1/chelios.txt index 1f2945fc..47c0ea26 100644 --- a/npc/001-1/chelios.txt +++ b/npc/001-1/chelios.txt @@ -1,6 +1,7 @@ // Evol scripts. // Author: // Reid +// Jesusalva // Description: // Blacksmith's assistant of Artis // Variables: @@ -13,68 +14,11 @@ // 4 BlackSmith gave the sword. 001-1,95,109,0 script Chelios NPC_CHELIOS,{ - - function give_small_quest { - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("Her sword... I'm having some trouble finishing it."), - l("You see, Enora asked me to do a black iron sword, unfortunately I ran out of the material needed, and..."), - l("Only Don and the Merchant Guild have that kind of material in stock. It's called black iron."), - l("It's better to deal with the Merchant Guild than the old man, Don has this ability to hammer down your enthusiasm in sparkling fury!"), - l("If Enora wants her sword now, I need to ask for your help."); - - switch (select(l("Let's not keep her waiting."), - l("Not now."))) - { - case 1: - break; - case 2: - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - lg("I'll be here, come back when you'll be ready."); - - return; - } - - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("Thank you very much!"), - l("Talk with Lloyd the Banker in the Merchant Guild, it's a big building in the northern side of Artis, at the top of the small hill."); - - setq ArtisQuests_Enora, 2; - - return; - } - - function more_info { - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("It's the big building in northern Artis, at the top of a small hill."), - l("Take the east road that goes to the north and follow it until you are on top of the cliff."), - l("That part of the town is called the Gilded Hill, it's also where the Merchant Guild has its headquarters."), //rich hill - l("Lloyd still owes me, but beware of those money-grabbers, or they might sell your own teeth to you!"); - - return; - } - - function quest_completed { - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("Oh... Awesome!"), - l("You were gone so I thought you let me down."), - l("Don gave me some black iron... after I asked him nearly ten times."), - l("But thank you anyway! I can refund him now!"), - l("Take the sword, and say hi to Enora for me!"); - - setq ArtisQuests_Enora, 4; - - return; - } - - function blacksmith_house{ - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("Behind me? It's the Blacksmith House, the most renowned throughout Aemil."), - l("There are two shops inside, they are independent from the Merchant Guild of Artis."), - l("Now that I think about it, they are the only shops that are independent in Artis..."), - l("...it might be because of Don... he is the master blacksmith of this place and a model to me!"); - - return; - } + function give_small_quest; + function more_info; + function quest_completed; + function blacksmith_house; + function explain_weapons; speech S_LAST_NEXT, l("Can I be of any help?"); @@ -86,6 +30,7 @@ rif(.@enora == 3, l("I have your black iron.")), rif(.@enora >= 2, l("Where is the Merchant Guild?")), l("What is this building?"), + l("Why some of my weapons have a plus sign near them?"), menuaction(l("Quit")); switch (@menu) @@ -109,9 +54,83 @@ goodbye; close; + +function give_small_quest { + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("Her sword... I'm having some trouble finishing it."), + l("You see, Enora asked me to do a black iron sword, unfortunately I ran out of the material needed, and..."), + l("Only Don and the Merchant Guild have that kind of material in stock. It's called black iron."), + l("It's better to deal with the Merchant Guild than the old man, Don has this ability to hammer down your enthusiasm in sparkling fury!"), + l("If Enora wants her sword now, I need to ask for your help."); + + switch (select(l("Let's not keep her waiting."), + l("Not now."))) + { + case 1: + break; + case 2: + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + lg("I'll be here, come back when you'll be ready."); + + return; + } + + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("Thank you very much!"), + l("Talk with Lloyd the Banker in the Merchant Guild, it's a big building in the northern side of Artis, at the top of the small hill."); + + setq ArtisQuests_Enora, 2; + + return; +} + +function more_info { + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("It's the big building in northern Artis, at the top of a small hill."), + l("Take the east road that goes to the north and follow it until you are on top of the cliff."), + l("That part of the town is called the Gilded Hill, it's also where the Merchant Guild has its headquarters."), //rich hill + l("Lloyd still owes me, but beware of those money-grabbers, or they might sell your own teeth to you!"); + + return; +} + +function quest_completed { + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("Oh... Awesome!"), + l("You were gone so I thought you let me down."), + l("Don gave me some black iron... after I asked him nearly ten times."), + l("But thank you anyway! I can refund him now!"), + l("Take the sword, and say hi to Enora for me!"); + + setq ArtisQuests_Enora, 4; + + return; +} + +function blacksmith_house { + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("Behind me? It's the Blacksmith House, the most renowned throughout Aemil."), + l("There are two shops inside, they are independent from the Merchant Guild of Artis."), + l("Now that I think about it, they are the only shops that are independent in Artis..."), + l("...it might be because of Don... he is the master blacksmith of this place and a model to me!"); + + return; +} + +function explain_weapons { + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("Weapons do not level up. But the more you use them, the more used to them you become."), + l("As you start to wield them better, you will be able to draw better their full potential."), + l("Your proeficiency with a certain weapon is noted at the side of it. Naturally, you cannot obtain proeficiency by purchasing someone else's weapon."); + mesn; + speech S_LAST_NEXT, + l("By the way, I'll explain you how crafting works when I become less lazy."); + return; +} + OnInit: .bodytype = BODYTYPE_3; - .distance = 3; + .distance = 4; end; } |