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-rw-r--r--npc/000-2-3/nard.txt31
1 files changed, 19 insertions, 12 deletions
diff --git a/npc/000-2-3/nard.txt b/npc/000-2-3/nard.txt
index 53859159..2938f7d9 100644
--- a/npc/000-2-3/nard.txt
+++ b/npc/000-2-3/nard.txt
@@ -5,7 +5,7 @@
// Captain Nard dialogs.
// Nard does the introduction with a small quest.
// This quest is meant to teach the player how to use a weapon,and to bring food to the ship.
-// 2 bits array:
+// 4 bits array:
// ShipQuests
// Variable:
// 0 ShipQuests_Nard
@@ -14,8 +14,10 @@
// Values:
// 00 Introduction of the boxes and Nard. This is displayed when the player never spoke to Nard or his box.
// 01 Nard spoke and gave access to the outdoor of the ship.
-// 02 Completed the quest.
-// 03 Opened the chest and finished the introduction.
+// 02 Completed the Gugli quest.
+// 03 ChefGado Quest accepted.
+// 04 ChefGado Quest completed and "Introduction" chapter finalized.
+// 05 Reward taken from the box.
// 10 Never talked with Gugli.
// 11 Gugli gives you the task.
// 12 Gave all of the boxes to Gugli.
@@ -30,7 +32,8 @@ l_Checker:
if (@gado > 3 && @nard == 3) goto l_ChefQuestComplete;
if (@nard == 2) goto l_ChefQuestStart;
if (@nard == 3) goto l_ChefQuestGiven;
- if (@nard == 4) goto l_Already;
+ if (@nard == 4) goto l_Reward;
+ if (@nard > 4) goto l_Already;
if (@gugli == 2) goto l_Done;
if (@nard == 1) goto l_NotYet;
@@ -96,10 +99,6 @@ l_NeedContent:
mesq l("Now go outside and talk with Gugli, he'll tell you what we need.");
next;
- set @item, 718;
- set @count, 1;
- callfunc "InventoryPlace", @item, @count;
-
setq ShipQuests_Nard, 1;
getitem "JohanneKey", 1;
@@ -183,15 +182,17 @@ l_ChefQuestComplete:
next;
mesq l("You are now officially part of my crew! Thanks again for your help.");
next;
+ mesq l("Take your reward from the box next to my desk!");
+ next
- set @item, 2900;
- set @count, 1;
- callfunc "InventoryPlace", @item, @count;
+ menu
+ l("I will take it! Thank you captain!"), -;
setq ShipQuests_Nard, 4;
- getitem "Bandana", 1;
+
// Need to add a skill for the crew at this line.
+ mes "";
mesn "Narrator";
mes col(l("This is it, the end of the Second Beta Release of Evol Online!"), 9);
next;
@@ -201,6 +202,12 @@ l_ChefQuestComplete:
close;
+l_Reward:
+ mesn;
+ mesq l("Hey! There's a reward for you in the box next to me!");
+
+ close;
+
l_Already:
mesn;
mesq l("Sorry, I don't need any help right now. Come back later.");