diff options
Diffstat (limited to 'npc/000-2-3/nard.txt')
-rw-r--r-- | npc/000-2-3/nard.txt | 31 |
1 files changed, 19 insertions, 12 deletions
diff --git a/npc/000-2-3/nard.txt b/npc/000-2-3/nard.txt index 53859159..2938f7d9 100644 --- a/npc/000-2-3/nard.txt +++ b/npc/000-2-3/nard.txt @@ -5,7 +5,7 @@ // Captain Nard dialogs. // Nard does the introduction with a small quest. // This quest is meant to teach the player how to use a weapon,and to bring food to the ship. -// 2 bits array: +// 4 bits array: // ShipQuests // Variable: // 0 ShipQuests_Nard @@ -14,8 +14,10 @@ // Values: // 00 Introduction of the boxes and Nard. This is displayed when the player never spoke to Nard or his box. // 01 Nard spoke and gave access to the outdoor of the ship. -// 02 Completed the quest. -// 03 Opened the chest and finished the introduction. +// 02 Completed the Gugli quest. +// 03 ChefGado Quest accepted. +// 04 ChefGado Quest completed and "Introduction" chapter finalized. +// 05 Reward taken from the box. // 10 Never talked with Gugli. // 11 Gugli gives you the task. // 12 Gave all of the boxes to Gugli. @@ -30,7 +32,8 @@ l_Checker: if (@gado > 3 && @nard == 3) goto l_ChefQuestComplete; if (@nard == 2) goto l_ChefQuestStart; if (@nard == 3) goto l_ChefQuestGiven; - if (@nard == 4) goto l_Already; + if (@nard == 4) goto l_Reward; + if (@nard > 4) goto l_Already; if (@gugli == 2) goto l_Done; if (@nard == 1) goto l_NotYet; @@ -96,10 +99,6 @@ l_NeedContent: mesq l("Now go outside and talk with Gugli, he'll tell you what we need."); next; - set @item, 718; - set @count, 1; - callfunc "InventoryPlace", @item, @count; - setq ShipQuests_Nard, 1; getitem "JohanneKey", 1; @@ -183,15 +182,17 @@ l_ChefQuestComplete: next; mesq l("You are now officially part of my crew! Thanks again for your help."); next; + mesq l("Take your reward from the box next to my desk!"); + next - set @item, 2900; - set @count, 1; - callfunc "InventoryPlace", @item, @count; + menu + l("I will take it! Thank you captain!"), -; setq ShipQuests_Nard, 4; - getitem "Bandana", 1; + // Need to add a skill for the crew at this line. + mes ""; mesn "Narrator"; mes col(l("This is it, the end of the Second Beta Release of Evol Online!"), 9); next; @@ -201,6 +202,12 @@ l_ChefQuestComplete: close; +l_Reward: + mesn; + mesq l("Hey! There's a reward for you in the box next to me!"); + + close; + l_Already: mesn; mesq l("Sorry, I don't need any help right now. Come back later."); |