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-rw-r--r--npc/000-2-1/alige.txt10
-rw-r--r--npc/000-2-1/arpan.txt36
-rw-r--r--npc/000-2-1/chefgado.txt11
-rw-r--r--npc/000-2-1/dan.txt4
-rw-r--r--npc/000-2-1/peter.txt6
-rw-r--r--npc/000-2-1/story_save.txt2
6 files changed, 34 insertions, 35 deletions
diff --git a/npc/000-2-1/alige.txt b/npc/000-2-1/alige.txt
index c76abbdb..919b712d 100644
--- a/npc/000-2-1/alige.txt
+++ b/npc/000-2-1/alige.txt
@@ -66,8 +66,8 @@ OnFirstEncounter:
restorecam;
menu
- lg("I am, who are you?"), -,
- lg("Indeed, I am not."), L_NeedHelp;
+ l("I am, who are you?"), -,
+ l("Indeed, I am not."), L_NeedHelp;
mes "";
mesn "Narrator";
@@ -136,7 +136,7 @@ L_Accept:
l("I think I should report you to the crew members."), -;
setcamnpc;
- mesq lg("Growl, sniff, grr! You'd better not tell anyone you saw me!");
+ mesq l("Growl, sniff, grr! You'd better not tell anyone you saw me!");
close;
@@ -161,7 +161,7 @@ L_Accepted:
setcamnpc;
mes "";
mesn;
- mesq lg("Great, what food do you have for me today?");
+ mesq l("Great, what food do you have for me today?");
next;
restorecam;
@@ -280,7 +280,7 @@ L_IntroMenu:
l("I think I should report you to the crew members."), -;
setcamnpc;
- mesq lg("Growl, sniff, grr! You'd better not tell anyone you saw me!");
+ mesq l("Growl, sniff, grr! You'd better not tell anyone you saw me!");
close;
diff --git a/npc/000-2-1/arpan.txt b/npc/000-2-1/arpan.txt
index 15bdc30b..106d9aaa 100644
--- a/npc/000-2-1/arpan.txt
+++ b/npc/000-2-1/arpan.txt
@@ -103,16 +103,16 @@ OnTalk:
setq ShipQuests_Arpan, 1;
deltimer("Magic Arpan::OnSlow");
- mesq lg("Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?");
+ mesq l("Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?");
next;
menu
- lg("I only remember I was rescued by you."), L_Story,
- lg("I can't remember anything."), L_OhWell;
+ l("I only remember I was rescued by you."), L_Story,
+ l("I can't remember anything."), L_OhWell;
OnClothNotTaken:
mesn;
- mesq lg("Yeye, you still did not get your new clothes from the chest next to your bed!");
+ mesq l("Yeye, you still did not get your new clothes from the chest next to your bed!");
close;
@@ -128,7 +128,7 @@ OnEquip:
L_OhWell:
mes "";
- mesq lg("Oh well, we rescued you when you were yaying adrift in the sea.");
+ mesq l("Oh well, we rescued you when you were yaying adrift in the sea.");
next;
select
@@ -136,12 +136,12 @@ L_OhWell:
L_Story:
mes "";
- mesq lg("You were yaying sleeping for quite some time there. Our shipkeeper, Julia, was here with you, and she did her best to heal your injuries.");
+ mesq l("You were yaying sleeping for quite some time there. Our shipkeeper, Julia, was here with you, and she did her best to heal your injuries.");
next;
if (.@q_julia == 0) setq ShipQuests_Julia, 1;
- mesq lg("Yaya, you should go see her! She'll be happy to see you.");
+ mesq l("Yaya, you should go see her! She'll be happy to see you.");
next;
- mesq lg("Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside.");
+ mesq l("Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside.");
setcamnpc "Chest";
close;
@@ -153,13 +153,13 @@ L_Menu:
menu
rif(.@q_nard == 5 && getq(General_Narrator) < 1, l("What can I do now?")), L_GotoSleep,
- lg("Could you tell me where I am?"), L_Where,
- lg("Where can I find Julia?"), L_Julia,
+ l("Could you tell me where I am?"), L_Where,
+ l("Where can I find Julia?"), L_Julia,
l("Who are you?"), L_Who,
- rif(getq(ShipQuests_ArpanMoney) == 1, lg("Do you know what happened to the gold I had when you guys saved me?")), L_WhereMoney,
+ rif(getq(ShipQuests_ArpanMoney) == 1, l("Do you know what happened to the gold I had when you guys saved me?")), L_WhereMoney,
rif(getq(ShipQuests_ArpanMoney) < 2, l("Where are my old clothes?")), L_WhereOldClothes,
rif(getq(ShipQuests_ArpanMoney) == 2 && islegacyaccount(), l("About my my old clothes...")), L_LegacyClothes,
- rif(!.@equipped, lg("What should I do after taking these clothes?")), L_WhatCloth,
+ rif(!.@equipped, l("What should I do after taking these clothes?")), L_WhatCloth,
rif(!.@equipped, l("Thank you, I'll take them and put them on.")), -,
l("Nothing, sorry."), -;
@@ -169,7 +169,7 @@ L_Menu:
L_Where:
mes "";
mesn;
- mesq lg("You're on our ship, we made port to a little island and we're actually yeyending our long merchant traveling adventure at the city of Artis.");
+ mesq l("You're on our ship, we made port to a little island and we're actually yeyending our long merchant traveling adventure at the city of Artis.");
next;
mesq l("We will be yaying there in a few days, so we will drop you off there.");
next;
@@ -181,7 +181,7 @@ L_Where:
L_Julia:
mes "";
mesn;
- mesq lg("She's on the upper level, yeye can't miss her. She's the only girl in this crew, oh well, except for you now yeyeye!", "She's on the upper level, yeye can't miss her. She's the only girl in this crew.");
+ mesq l("She's on the upper level, yeye can't miss her. She's the only girl in this crew so far.");
next;
mesn "Narrator";
@@ -201,9 +201,9 @@ L_Who:
L_WhereOldClothes:
mes "";
mesn;
- mesq lg("We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you.");
+ mesq l("We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you.");
next;
- mes lg("Oh, now that I remember, we also found some money in your pockets, here it is!");
+ mes l("Oh, now that I remember, we also found some money in your pockets, here it is!");
next;
setq ShipQuests_ArpanMoney, 2;
@@ -220,7 +220,7 @@ L_LegacyClothes:
if (islegacyaccount()) {
mesn strcharinfo(0);
select
- lg("But... I remember that my clothes were very dear to me..."),
+ l("But... I remember that my clothes were very dear to me..."),
l("Oh okay.");
mes "";
if (@menu == 1) {
@@ -248,7 +248,7 @@ L_WhereMoney:
L_WhatCloth:
mes "";
mesn;
- mesq lg("Oh yeyeye... As they are not edible, you can maybe try to equip them?");
+ mesq l("Oh yeyeye... As they are not edible, you can maybe try to equip them?");
next;
mesn "Narrator";
diff --git a/npc/000-2-1/chefgado.txt b/npc/000-2-1/chefgado.txt
index 6f57dc95..0e3a71be 100644
--- a/npc/000-2-1/chefgado.txt
+++ b/npc/000-2-1/chefgado.txt
@@ -90,7 +90,7 @@ L_Rude:
mes "";
mesn;
- mesq lg("Well, eh-heh... Welcome aboard, cutie!", "Well, eh-heh... Welcome aboard, son!");
+ mesq l("Well, eh-heh... Welcome aboard, young fellow!");
next;
mesq l("I just realized I am lacking some common things, and one key ingredient, to prepare a... A special recipe.");
next;
@@ -106,7 +106,7 @@ L_Rude:
setq ShipQuests_ChefGado, 1;
mes "";
mesn;
- mesq lg("Well done! Collect all the ingredients and then come back here. You will be rewarded once I am satisfied that they understand who rules this ship!");
+ mesq l("Well done! Collect all the ingredients and then come back here. You will be rewarded once I am satisfied that they understand who rules this ship!");
next;
mesq l("Before you go, let me tell you how to get @@s, because you don't look very smart.", getitemlink(HalfCroconut));
@@ -126,8 +126,7 @@ L_QuestAccepted:
L_OpenCroconut:
mes "";
mesn;
- mesq lg("Take a @@ and try opening it using something like a sharp knife. I doubt you'll succeed, you're being so weak in everything.",
- "Take a @@ and try opening it using something like a sharp knife. I doubt you'll succeed, you're being so weak in everything.", getitemlink(Croconut));
+ mesq l("Take a @@ and try opening it using something like a sharp knife. I doubt you'll succeed, you're being so weak in everything.", getitemlink(Croconut));
next;
mesq l("Now move!");
@@ -202,7 +201,7 @@ L_Aborting:
mesn;
mesq l("Are you mad?!");
next;
- mesq lg("Give me back this dish, you dirty liar!");
+ mesq l("Give me back this dish, you dirty liar!");
if (countitem(PoisonedDish) > 0) delitem PoisonedDish, 1;
@@ -213,7 +212,7 @@ L_Aborting:
L_QuestAborted:
mesn;
- mesq lg("You're like the rest of this filthy crew. Your name is now on the traitors list!");
+ mesq l("You're like the rest of this filthy crew. Your name is now on the traitors list!");
close;
diff --git a/npc/000-2-1/dan.txt b/npc/000-2-1/dan.txt
index 5526bb9c..f336402d 100644
--- a/npc/000-2-1/dan.txt
+++ b/npc/000-2-1/dan.txt
@@ -35,7 +35,7 @@ L_QuestStory:
mesn;
mesq l("Oh, it's you.");
next;
- mesq lg("So, you finally woke up? We all thought you were in something like... You know, one of these long comas.");
+ mesq l("So, you finally woke up? We all thought you were in something like... You know, one of these long comas.");
next;
menu
@@ -56,7 +56,7 @@ L_QuestStory:
mes "";
mesn;
- mesq lg("There's nothing to say, don't worry miss.", "There's nothing to say, don't worry sir.");
+ mesq l("There's nothing to say, don't worry.");
close;
diff --git a/npc/000-2-1/peter.txt b/npc/000-2-1/peter.txt
index 3b9c93d2..499304c4 100644
--- a/npc/000-2-1/peter.txt
+++ b/npc/000-2-1/peter.txt
@@ -66,7 +66,7 @@ L_Task:
if (!.@q)
setq ShipQuests_Peter, 1, 0, -1;
mesn;
- mesq lg("Hey, girl!", "Hey, man!");
+ mesq l("Hey there!");
next;
mesq l("I need somebody who can rid the hold of the ship of these rattos. Can you help me?");
next;
@@ -85,13 +85,13 @@ L_Task:
// Friendly reminder that you have about 20 secs to finish
OnLowTime:
if ((getmap() ~= "000-2-1") || (getmap() ~= "nard*"))
- dispbottom lg("I'm starting to feel dizzy... I shouldn't stay here much longer.");
+ dispbottom l("I'm starting to feel dizzy... I shouldn't stay here much longer.");
end;
// Minimum Quest Level (any difficulty setting) is on L_Main (and currently is 5)
OnTooWeak:
mesn;
- mesq lg("I need someone to help me clean the edge of the ship, but you aren't strong enough for now.");
+ mesq l("I need someone to help me clean the edge of the ship, but you aren't strong enough for now.");
close;
diff --git a/npc/000-2-1/story_save.txt b/npc/000-2-1/story_save.txt
index 30cd8cfd..68aacf60 100644
--- a/npc/000-2-1/story_save.txt
+++ b/npc/000-2-1/story_save.txt
@@ -14,7 +14,7 @@ OnClick:
narrator S_LAST_NEXT,
l("You lie in the bed."),
l("Your head is suddently heavy, your eyes are closing..."),
- lg("You fell asleep.");
+ l("You fell asleep.");
warp "000-0-1", 26, 28;
}