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-rw-r--r--npc/000-1/ale.txt40
-rw-r--r--npc/000-1/astapolos.txt40
-rw-r--r--npc/000-1/chest.txt8
-rw-r--r--npc/000-1/cookiemaster.txt74
-rw-r--r--npc/000-1/couwan.txt16
-rw-r--r--npc/000-1/darlin.txt24
-rw-r--r--npc/000-1/fexil.txt4
-rw-r--r--npc/000-1/gugli.txt60
-rw-r--r--npc/000-1/gulukan.txt62
-rw-r--r--npc/000-1/jalad.txt38
-rw-r--r--npc/000-1/lean.txt14
-rw-r--r--npc/000-1/max.txt44
-rw-r--r--npc/000-1/muller.txt38
-rw-r--r--npc/000-1/sapartan.txt8
-rw-r--r--npc/000-1/silvio.txt32
-rw-r--r--npc/000-1/tarlan.txt28
-rw-r--r--npc/000-1/tibbo.txt34
17 files changed, 282 insertions, 282 deletions
diff --git a/npc/000-1/ale.txt b/npc/000-1/ale.txt
index 2a2189b3..20948cfe 100644
--- a/npc/000-1/ale.txt
+++ b/npc/000-1/ale.txt
@@ -7,10 +7,10 @@
000-1.gat,55,23,0,1 script Ale 105;2,{
set @g, getq(ShipQuests_Gugli);
- if (@g == 0) goto l_NoTask;
+ if (@g == 0) goto L_NoTask;
set @q, getq(ShipQuests_Ale);
- if (@q == 1) goto l_CallFunc;
+ if (@q == 1) goto L_CallFunc;
mesn;
mesq l("Ouch...");
@@ -20,8 +20,8 @@
menu
lg("Gugli sent me down here to help you."), -,
- l("What's that?"), l_Plushroom,
- l("See you aboard."), l_Quit;
+ l("What's that?"), L_Plushroom,
+ l("See you aboard."), L_Quit;
mes "";
mesn;
@@ -41,13 +41,13 @@
close;
-l_CallFunc:
+L_CallFunc:
callfunc "SailorFood";
menu
- rif(getq(ShipQuests_Gugli) > 1, l("Task is done.")), l_TaskDone,
+ rif(getq(ShipQuests_Gugli) > 1, l("Task is done.")), L_TaskDone,
rif(getq(ShipQuests_Ale) == 1 && (getq(ShipQuests_Astapolos) == 0 || getq(ShipQuests_Gulukan) == 0 || getq(ShipQuests_Jalad) == 0 || getq(ShipQuests_QMuller) == 0 || getq(ShipQuests_Tibbo) == 0), l("I'm still busy, I need to find the other sailors.")), -,
- l("What's that?"), l_Plushroom;
+ l("What's that?"), L_Plushroom;
mes "";
mesn;
@@ -55,21 +55,21 @@ l_CallFunc:
next;
menu
- rif(getq(ShipQuests_Astapolos) == 0, l("Astapolos.")), l_Bottom,
- rif(getq(ShipQuests_Gulukan) == 0, l("Gulukan.")), l_Bottom,
- rif(getq(ShipQuests_Jalad) == 0, l("Jalad.")), l_Jalad,
- rif(getq(ShipQuests_QMuller) == 0, l("Q'Muller.")), l_Bottom,
- rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), l_Bottom,
- l("Nobody."), l_Quit;
-
-l_Bottom:
+ rif(getq(ShipQuests_Astapolos) == 0, l("Astapolos.")), L_Bottom,
+ rif(getq(ShipQuests_Gulukan) == 0, l("Gulukan.")), L_Bottom,
+ rif(getq(ShipQuests_Jalad) == 0, l("Jalad.")), L_Jalad,
+ rif(getq(ShipQuests_QMuller) == 0, l("Q'Muller.")), L_Bottom,
+ rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), L_Bottom,
+ l("Nobody."), L_Quit;
+
+L_Bottom:
mes "";
mesn;
mesq l("I've seen him on the bottom of the island, ask Jalad for more information.");
close;
-l_Jalad:
+L_Jalad:
setcamnpc "Jalad";
next;
@@ -81,7 +81,7 @@ l_Jalad:
close;
-l_Plushroom:
+L_Plushroom:
mes "";
mesn;
mesq l("'That', as you call it, is a @@. There're plenty on this island!", getitemlink("Plushroom"));
@@ -92,21 +92,21 @@ l_Plushroom:
close;
-l_NoTask:
+L_NoTask:
mes "";
mesn;
mesq l("Ouch... These boxes are so heavy!");
close;
-l_TaskDone:
+L_TaskDone:
mes "";
mesn;
mesq l("That's good to hear!");
close;
-l_Quit:
+L_Quit:
closedialog;
close;
}
diff --git a/npc/000-1/astapolos.txt b/npc/000-1/astapolos.txt
index 7492a7e6..808f7c98 100644
--- a/npc/000-1/astapolos.txt
+++ b/npc/000-1/astapolos.txt
@@ -8,10 +8,10 @@
000-1.gat,22,50,0,1 script Astapolos 107;2,{
set @g, getq(ShipQuests_Gugli);
- if (@g == 0) goto l_NoTask;
+ if (@g == 0) goto L_NoTask;
set @q, getq(ShipQuests_Astapolos);
- if (@q == 1) goto l_CallFunc;
+ if (@q == 1) goto L_CallFunc;
mesn;
mesq l("So finally someone has came to visit me?");
@@ -29,7 +29,7 @@
menu
lg("I'm sorry for your situation. They should change with another sailor from times to times."), -,
- l("Well if you are whining like that all the time, then I think there is a reason behind their choice."), l_Whyning;
+ l("Well if you are whining like that all the time, then I think there is a reason behind their choice."), L_Whyning;
mes "";
mesn;
@@ -37,7 +37,7 @@
next;
menu
- l("You... You eat... rattos? I think you're just a fool."), l_Whyning,
+ l("You... You eat... rattos? I think you're just a fool."), L_Whyning,
l("Oh... eating rattos. Sounds... ehm... Delicious, yes."), -;
mes "";
@@ -68,14 +68,14 @@
close;
-l_CallFunc:
+L_CallFunc:
callfunc "SailorFood";
menu
- rif(getq(ShipQuests_Gugli) > 1, l("Task is done.")), l_TaskDone,
+ rif(getq(ShipQuests_Gugli) > 1, l("Task is done.")), L_TaskDone,
rif(getq(ShipQuests_Astapolos) == 1 && (getq(ShipQuests_Ale) == 0 || getq(ShipQuests_Gulukan) == 0 || getq(ShipQuests_Jalad) == 0 || getq(ShipQuests_QMuller) == 0 || getq(ShipQuests_Tibbo) == 0), l("I'm still busy, I need to find the other sailors.")), -,
- l("How are things going?"), l_HowAreYou,
- l("Who are you?"), l_Who;
+ l("How are things going?"), L_HowAreYou,
+ l("Who are you?"), L_Who;
mes "";
mesn;
@@ -83,17 +83,17 @@ l_CallFunc:
next;
menu
- rif(getq(ShipQuests_Ale) == 0, l("Ale.")), l_Top,
- rif(getq(ShipQuests_Gulukan) == 0, l("Gulukan.")), l_Bottom,
- rif(getq(ShipQuests_Jalad) == 0, l("Jalad.")), l_Top,
- rif(getq(ShipQuests_QMuller) == 0, l("Q'Muller.")), l_Bottom,
- rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), l_Bottom,
+ rif(getq(ShipQuests_Ale) == 0, l("Ale.")), L_Top,
+ rif(getq(ShipQuests_Gulukan) == 0, l("Gulukan.")), L_Bottom,
+ rif(getq(ShipQuests_Jalad) == 0, l("Jalad.")), L_Top,
+ rif(getq(ShipQuests_QMuller) == 0, l("Q'Muller.")), L_Bottom,
+ rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), L_Bottom,
l("Nobody."), -;
closedialog;
close;
-l_HowAreYou:
+L_HowAreYou:
mes "";
mesn;
@@ -107,7 +107,7 @@ l_HowAreYou:
close;
-l_Who:
+L_Who:
mes "";
mesn;
mesq l("My name is Astapolos. Q'Muller and I joined Nard's crew a few years ago when it was just a little merchant ship.");
@@ -118,14 +118,14 @@ l_Who:
close;
-l_Bottom:
+L_Bottom:
mes "";
mesn;
mesq l("I've seen him at the bottom of the island, check around.");
close;
-l_Top:
+L_Top:
mes "";
mesn;
mesq l("I've seen him at the top of the island.");
@@ -134,20 +134,20 @@ l_Top:
close;
-l_NoTask:
+L_NoTask:
npctalk3 l("Just leave me alone.");
closedialog;
close;
-l_TaskDone:
+L_TaskDone:
mes "";
mesn;
mesq l("Perfect!");
close;
-l_Whyning:
+L_Whyning:
npctalk3 l("Then leave me alone.");
closedialog;
diff --git a/npc/000-1/chest.txt b/npc/000-1/chest.txt
index 06dfb3e4..dd1d3f88 100644
--- a/npc/000-1/chest.txt
+++ b/npc/000-1/chest.txt
@@ -14,15 +14,15 @@
000-1.gat,83,70,0 script #chest 316;2,{
set @q, getq(ShipQuests_TreasureChest);
- if (getnpcdir ("") == 4) goto l_Give;
+ if (getnpcdir ("") == 4) goto L_Give;
setnpcdir 2;
initnpctimer;
startnpctimer;
close;
-l_Give:
- if (@q > 0) goto l_Close;
+L_Give:
+ if (@q > 0) goto L_Close;
callfunc "InventoryPlace", 514, 1;
@@ -32,7 +32,7 @@ l_Give:
getitem "OldBook", 1;
npctalk3 l("You open the treasure chest.");
-l_Close:
+L_Close:
setnpcdir 6;
initnpctimer;
startnpctimer;
diff --git a/npc/000-1/cookiemaster.txt b/npc/000-1/cookiemaster.txt
index 198ba072..ffb6684f 100644
--- a/npc/000-1/cookiemaster.txt
+++ b/npc/000-1/cookiemaster.txt
@@ -6,8 +6,8 @@
// Cookie NPC, beware, if you don't take your cookie, she'll keep it!
000-1.gat,97,50,0,0 script Cookie Master 319;2,{
- if (getq(General_Cookies) == 1)
- goto l_GetCookie;
+ if (getq(GeneraL_Cookies) == 1)
+ goto L_GetCookie;
mesn;
mesq lg("Hey! Adventurer! Are you enjoying your life on Aemil?");
@@ -27,7 +27,7 @@
menu
l("I'd love one!"), -,
- l("No thank you, I'm fine. I'll come back later."), l_Bye;
+ l("No thank you, I'm fine. I'll come back later."), L_Bye;
mes "";
mesn;
@@ -40,11 +40,11 @@
mesq l("Cookies are awesome, so am I.");
menu
- l("Uhm... Your story seems..."), l_StorySeems,
- l("Wait... That's not the place for a chef, what are you doing here?"), l_Presentation,
+ l("Uhm... Your story seems..."), L_StorySeems,
+ l("Wait... That's not the place for a chef, what are you doing here?"), L_Presentation,
l("Exactly! Can I have one now?"), -;
-l_Check:
+L_Check:
mes "";
mesn;
mesq l("Let me check my cookie list...");
@@ -52,23 +52,23 @@ l_Check:
// Beta3 Contributors.
if (strcharinfo(0) == "4144")
- goto l_Reward;
+ goto L_Reward;
if (strcharinfo(0) == "Alige")
- goto l_Reward;
+ goto L_Reward;
if (strcharinfo(0) == "enchilado")
- goto l_Reward;
+ goto L_Reward;
if (strcharinfo(0) == "hal9000")
- goto l_Reward;
+ goto L_Reward;
if (strcharinfo(0) == "Reid")
- goto l_Reward;
+ goto L_Reward;
if (strcharinfo(0) == "Socapex")
- goto l_Reward;
+ goto L_Reward;
if (strcharinfo(0) == "Kenny690")
- goto l_Reward;
+ goto L_Reward;
if (strcharinfo(0) == "Nelson6e65")
- goto l_Reward;
+ goto L_Reward;
if (strcharinfo(0) == "Steel Zenn")
- goto l_Reward;
+ goto L_Reward;
mesq l("I'm sorry but I can't see your name anywhere.");
next;
@@ -76,10 +76,10 @@ l_Check:
next;
menu
- l("Seriously? It's just a cookie you know... Tell me what I should do to get one."), l_TaskExpanation,
- l("Yes, yes I know... Too bad then. See you soon!"), l_Bye;
+ l("Seriously? It's just a cookie you know... Tell me what I should do to get one."), L_TaskExpanation,
+ l("Yes, yes I know... Too bad then. See you soon!"), L_Bye;
-l_StorySeems:
+L_StorySeems:
mes "";
mesn;
mesq l("What about my story?");
@@ -87,11 +87,11 @@ l_StorySeems:
menu
l("It's interesting and exciting at the same time!"), -,
- l("Honestly, it's quite far-fetched according to me."), l_Kick;
+ l("Honestly, it's quite far-fetched according to me."), L_Kick;
mes "";
menu
- l("Too bad I'm not hungry enough right now for these... cookies. I'll maybe come back later."), l_Bye,
+ l("Too bad I'm not hungry enough right now for these... cookies. I'll maybe come back later."), L_Bye,
l("How can I get one of these cookies?"), -;
mes "";
@@ -102,7 +102,7 @@ l_StorySeems:
mesq lg("Well, if you want to be one of those who can have a cookie...");
next;
-l_TaskExpanation:
+L_TaskExpanation:
mes "";
mesn;
mesq l("You'll first need to help my friends.");
@@ -111,10 +111,10 @@ l_TaskExpanation:
next;
menu
- l("So you're under the control of dictators, that's... reassuring."), l_Control,
- l("Who are these friends?"), l_Friends;
+ l("So you're under the control of dictators, that's... reassuring."), L_Control,
+ l("Who are these friends?"), L_Friends;
-l_Friends:
+L_Friends:
mes "";
mesn;
mesq l("Shht shht!");
@@ -148,16 +148,16 @@ l_Friends:
menu
l("I wish I helped your friends, because I'd really, really like a cookie."), -,
- l("You tell me. Do I deserve a cookie?"), l_Check;
+ l("You tell me. Do I deserve a cookie?"), L_Check;
mes "";
mesn;
mesq l("Don't worry, I'm sure you will help them soon enough!");
next;
- goto l_Bye;
+ goto L_Bye;
-l_Presentation:
+L_Presentation:
mes "";
mesn;
mesq l("For a chef? Who said I was a... Oh right, I am.");
@@ -167,9 +167,9 @@ l_Presentation:
mesq l("But...");
next;
- goto l_TaskExpanation;
+ goto L_TaskExpanation;
-l_Reward:
+L_Reward:
mesq l("Yes! @@ is written on my cookie list.", strcharinfo(0));
next;
mesq lg("That's quite surprising... You don't look very helpful.");
@@ -180,7 +180,7 @@ l_Reward:
set @count, 1;
callfunc "InventoryPlace", 517, 1;
- setq General_Cookies, 1;
+ setq GeneraL_Cookies, 1;
getitem "DeliciousCookie", 1;
npctalk3 l("You receive a @@!", getitemlink("DeliciousCookie"));
@@ -188,25 +188,25 @@ l_Reward:
mesq lg("I'm sure you'll appreciate its effect, but be careful, these cookies are rare, and you'll need to help the community again before being able to receive another one.");
next;
- goto l_Bye;
+ goto L_Bye;
-l_Control:
+L_Control:
mes "";
mesn;
mesq l("Common, don't be like that and loosen up! Don't you want to know who's behind all of this?!");
next;
menu
- l("Why not, this might get interesting."), l_Friends,
+ l("Why not, this might get interesting."), L_Friends,
l("Fine, tell me, who are these mysterious aliens?"), -,
- l("No, and I gotta go, see you."), l_Kick;
+ l("No, and I gotta go, see you."), L_Kick;
mes "";
mesn;
mesq l("Don't mock me, my work is admirable.");
next;
-l_Kick:
+L_Kick:
closedialog;
npctalk3 l("No cookie for you!");
@@ -214,13 +214,13 @@ l_Kick:
close;
-l_GetCookie:
+L_GetCookie:
mesq l("How was the cookie? Tasty, wasn't it?");
next;
mesq l("If you want another one, you know what to do!");
next;
-l_Bye:
+L_Bye:
closedialog;
npctalk3 l("See you later!");
diff --git a/npc/000-1/couwan.txt b/npc/000-1/couwan.txt
index 9789e599..1c2319f8 100644
--- a/npc/000-1/couwan.txt
+++ b/npc/000-1/couwan.txt
@@ -13,8 +13,8 @@
000-1.gat,89,36,0,1 script Couwan 111;2,{
set @q, getq(ShipQuests_Couwan);
- if (@q == 1) goto l_QuestGiven;
- if (@q > 1) goto l_QuestDone;
+ if (@q == 1) goto L_QuestGiven;
+ if (@q > 1) goto L_QuestDone;
mesn;
mesq l("Hello yeye.");
@@ -24,7 +24,7 @@
menu
l("Very nice, indeed!"), -,
- l("I don't see anything else than... water?"), l_Water;
+ l("I don't see anything else than... water?"), L_Water;
mes "";
mesn;
@@ -35,7 +35,7 @@
menu
l("Sure, but what will I get in exchange?"), -,
- l("I'm sorry, I don't have time right now."), l_Decline;
+ l("I'm sorry, I don't have time right now."), L_Decline;
mes "";
mesn;
@@ -53,7 +53,7 @@
setq ShipQuests_Couwan, 1;
close;
-l_Water:
+L_Water:
mes "";
mesn;
mesq l("Yeye's brain is probably still full of sea water if yeye can't see the beauty of this place.");
@@ -62,14 +62,14 @@ l_Water:
close;
-l_Decline:
+L_Decline:
mes "";
mesn;
mesq l("Stupid yeye...");
close;
-l_QuestGiven:
+L_QuestGiven:
mesn;
mesq l("What are you looking at?");
next;
@@ -77,7 +77,7 @@ l_QuestGiven:
close;
-l_QuestDone:
+L_QuestDone:
mesn;
mesq l("What are you looking at?");
next;
diff --git a/npc/000-1/darlin.txt b/npc/000-1/darlin.txt
index 32d58413..04eff9d8 100644
--- a/npc/000-1/darlin.txt
+++ b/npc/000-1/darlin.txt
@@ -24,7 +24,7 @@
menu
l("Yes!"), -,
- l("No!"), l_Quit;
+ l("No!"), L_Quit;
setcamnpc;
mes "";
@@ -39,12 +39,12 @@
menu
l("I do feel better!"), -,
- l("Why don't you come down to talk?"), l_GoDown;
+ l("Why don't you come down to talk?"), L_GoDown;
mes "";
menu
l("And you, how are you doing?"), -,
- l("But I need to go, see you!"), l_Bye;
+ l("But I need to go, see you!"), L_Bye;
setcamnpc;
mes "";
@@ -69,8 +69,8 @@
restorecam;
menu
- l("I said... WHY DON'T YOU COME DOWN TO TALK?"), l_GoDown,
- l("I SAID, SEE YOU LATER!"), l_Bye,
+ l("I said... WHY DON'T YOU COME DOWN TO TALK?"), L_GoDown,
+ l("I SAID, SEE YOU LATER!"), L_Bye,
l("I'M CALLED, @@!", strcharinfo(0)), -;
setcamnpc;
@@ -84,7 +84,7 @@
menu
l("I'm looking for Gugli, where is he?"), -,
- l("I need to go, sorry."), l_Bye;
+ l("I need to go, sorry."), L_Bye;
setcamnpc;
mes "";
@@ -97,7 +97,7 @@
close;
-l_GoDown:
+L_GoDown:
setcamnpc;
mes "";
mesn;
@@ -111,32 +111,32 @@ l_GoDown:
menu
l("Have you seen anything dangerous?"), -,
- l("Interesting... I'll leave you to your task then!"), l_Bye;
+ l("Interesting... I'll leave you to your task then!"), L_Bye;
mes "";
mesn;
- if (@q > 0) goto l_DangerAround;
+ if (@q > 0) goto L_DangerAround;
setcamnpc;
mesq l("Oh no, but I've noticed a weird light on the other edge of this island, I wonder what it can be...");
close;
-l_Bye:
+L_Bye:
setcamnpc;
npctalk3 l("FINE, BYE!");
closedialog;
close;
-l_DangerAround:
+L_DangerAround:
setcamnpc;
mesq l("NOTHING ELSE OTHER THAN SHARKS AND AN ODD LIGHT!");
close;
-l_Quit:
+L_Quit:
closedialog;
close;
}
diff --git a/npc/000-1/fexil.txt b/npc/000-1/fexil.txt
index aac7066d..fdebe560 100644
--- a/npc/000-1/fexil.txt
+++ b/npc/000-1/fexil.txt
@@ -16,7 +16,7 @@
next;
menu
- l("Yes, why not."), l_Accepted,
+ l("Yes, why not."), L_Accepted,
l("No, sorry."), -;
mes "";
@@ -27,7 +27,7 @@
close;
-l_Accepted:
+L_Accepted:
shop "Bag";
closedialog;
diff --git a/npc/000-1/gugli.txt b/npc/000-1/gugli.txt
index fb0b21b9..795aaa13 100644
--- a/npc/000-1/gugli.txt
+++ b/npc/000-1/gugli.txt
@@ -29,9 +29,9 @@ OnTalk:
set @gugli, getq(ShipQuests_Gugli);
set @gado, getq(ShipQuests_ChefGado);
- if (@nard > 3) goto l_AllComplete;
- if (@nard > 1 || @gugli == 2) goto l_TaskCompleted;
- if (@gugli == 1) goto l_TaskGiven;
+ if (@nard > 3) goto L_AllComplete;
+ if (@nard > 1 || @gugli == 2) goto L_TaskCompleted;
+ if (@gugli == 1) goto L_TaskGiven;
mesq lg("Hi @@, I heard the captain sent you down here, uh?", strcharinfo(0));
next;
@@ -72,27 +72,27 @@ OnTalk:
setq ShipQuests_Gugli, 1;
close;
-l_TaskGiven:
+L_TaskGiven:
mesq l("Great to see you! What can I do for you today?");
next;
- if (getq(ShipQuests_Ale) == 1 && getq(ShipQuests_Astapolos) == 1 && getq(ShipQuests_Gulukan) == 1 && getq(ShipQuests_Jalad) == 1 && getq(ShipQuests_QMuller) == 1 && getq(ShipQuests_Tibbo) == 1) goto l_MenuDone;
+ if (getq(ShipQuests_Ale) == 1 && getq(ShipQuests_Astapolos) == 1 && getq(ShipQuests_Gulukan) == 1 && getq(ShipQuests_Jalad) == 1 && getq(ShipQuests_QMuller) == 1 && getq(ShipQuests_Tibbo) == 1) goto L_MenuDone;
-l_Menu:
+L_Menu:
menu
- rif(getq(ShipQuests_Couwan) == 1, l("Couwan gave me this box, it is for you.")), l_Couwan,
- rif(countitem("AquadaBox") > 0 || countitem("CroconutBox") > 0 || countitem("PlushroomBox") > 0, l("I have some food for you.")), l_CollectSmthing,
- rif(getq(ShipQuests_Gugli) < 2, l("Who should I search for?")), l_SailorNames,
- rif(getq(ShipQuests_Gugli) < 2, l("Where can I find your crew?")), l_Location,
- l("Bye!"), l_Quit;
+ rif(getq(ShipQuests_Couwan) == 1, l("Couwan gave me this box, it is for you.")), L_Couwan,
+ rif(countitem("AquadaBox") > 0 || countitem("CroconutBox") > 0 || countitem("PlushroomBox") > 0, l("I have some food for you.")), L_CollectSmthing,
+ rif(getq(ShipQuests_Gugli) < 2, l("Who should I search for?")), L_SailorNames,
+ rif(getq(ShipQuests_Gugli) < 2, l("Where can I find your crew?")), L_Location,
+ l("Bye!"), L_Quit;
-l_MenuDone:
+L_MenuDone:
menu
- rif(getq(ShipQuests_Couwan) == 1, l("Couwan gave me this box, it is for you.")), l_Couwan,
- l("I have collected all the boxes you needed."), l_TaskDone,
- l("See you!"), l_Quit;
+ rif(getq(ShipQuests_Couwan) == 1, l("Couwan gave me this box, it is for you.")), L_Couwan,
+ l("I have collected all the boxes you needed."), L_TaskDone,
+ l("See you!"), L_Quit;
-l_SailorNames:
+L_SailorNames:
mes "";
mesn;
mesq l("Ale and Tibbo should bring 2 boxes of @@s, Astapolos and Gulukan 2 of @@s and Jalad and Q'Muller were charged of the boxes of @@s.", getitemlink("Aquada"), getitemlink("Croconut"), getitemlink("Plushroom"));
@@ -100,9 +100,9 @@ l_SailorNames:
mesq l("Do you need any other information?");
next;
- goto l_Menu;
+ goto L_Menu;
-l_CollectSmthing:
+L_CollectSmthing:
mes "";
mesn;
mesq l("Good job!");
@@ -125,7 +125,7 @@ l_CollectSmthing:
close;
-l_Couwan:
+L_Couwan:
mes "";
mesn;
mesq l("What?! This tritan is the worse shirker I ever met!");
@@ -146,7 +146,7 @@ l_Couwan:
close;
-l_Location:
+L_Location:
mes "";
mesn;
mesq l("There're 6 sailors who will need your help. They're all around the island.");
@@ -157,8 +157,8 @@ l_Location:
next;
set @r, rand(3000)/1000;
- if (@r == 1) goto l_Silvio;
- if (@r == 2) goto l_Lean;
+ if (@r == 1) goto L_Silvio;
+ if (@r == 2) goto L_Lean;
setcamnpc "Sapartan";
mesq l("Max and Sapartan for example?");
@@ -167,7 +167,7 @@ l_Location:
restorecam;
close;
-l_Silvio:
+L_Silvio:
setcamnpc "Silvio";
mesq l("Silvio for example?");
next;
@@ -175,7 +175,7 @@ l_Silvio:
restorecam;
close;
-l_Lean:
+L_Lean:
setcamnpc "Lean";
mesq l("Lean for example?");
next;
@@ -183,7 +183,7 @@ l_Lean:
restorecam;
close;
-l_TaskDone:
+L_TaskDone:
if (countitem("AquadaBox") == 2) delitem "AquadaBox", 2;
if (countitem("CroconutBox") == 2) delitem "CroconutBox", 2;
if (countitem("PlushroomBox") == 2) delitem "PlushroomBox", 2;
@@ -203,7 +203,7 @@ l_TaskDone:
close;
-l_TaskCompleted:
+L_TaskCompleted:
mesq l("You are now part of the crew... At least for us down here!");
next;
mesq l("You should inform Nard about the loading progress of the food on to the boat. He will be pleased to hear that good news!");
@@ -211,18 +211,18 @@ l_TaskCompleted:
mesq l("Tell him that everything went fine and that we're almost done with the food.");
next;
- goto l_Menu;
+ goto L_Menu;
-l_AllComplete:
+L_AllComplete:
mesq l("Elmo told me what Nard said, congrats!");
next;
mesq g(l("You're one of us now, that's great! I was sure that you were a kind lady when I first saw you!"),
l("You're one of us now, that's great! I was sure that you were a good man when I first saw you!"));
next;
- goto l_Menu;
+ goto L_Menu;
-l_Quit:
+L_Quit:
closedialog;
close;
diff --git a/npc/000-1/gulukan.txt b/npc/000-1/gulukan.txt
index 0b4bc08f..e8481977 100644
--- a/npc/000-1/gulukan.txt
+++ b/npc/000-1/gulukan.txt
@@ -8,10 +8,10 @@
000-1.gat,54,90,0,1 script Gulukan 113;2,{
set @g, getq(ShipQuests_Gugli);
- if (@g == 0) goto l_NoTask;
+ if (@g == 0) goto L_NoTask;
set @q, getq(ShipQuests_Gulukan);
- if (@q == 1) goto l_Func;
+ if (@q == 1) goto L_Func;
mesn;
mesq l("Yeye @@!", strcharinfo(0));
@@ -21,28 +21,28 @@
menu
l("Wow, it seems everyone knows my name!"), -,
- l("Well, it's not bad to finally feel something beneath my feet."), l_Continue,
- l("Not so good actually... I would feel better on Nard's ship."), l_Quit;
+ l("Well, it's not bad to finally feel something beneath my feet."), L_Continue,
+ l("Not so good actually... I would feel better on Nard's ship."), L_Quit;
-l_Name:
+L_Name:
mes "";
mesn;
mesq l("You know, yeyes love to chat while working.");
next;
-goto l_Continue2;
+goto L_Continue2;
-l_Continue:
+L_Continue:
mes "";
mesn;
-l_Continue2:
+L_Continue2:
mesq lg("Are you yaying here to explore the island?");
next;
menu
lg("Actually Gugli asked me if I could help you bringing him some of your boxes."), -,
- l("Yes, indeed. I prefer to explore places I have never been to, before doing anything else."), l_Quit;
+ l("Yes, indeed. I prefer to explore places I have never been to, before doing anything else."), L_Quit;
mes "";
mesn;
@@ -64,22 +64,22 @@ l_Continue2:
close;
-l_Func:
+L_Func:
mesn;
set @q, rand(0, 400) / 100;
- if (@q == 0) goto l_RandomA;
- if (@q == 1) goto l_RandomB;
- if (@q > 1) goto l_RandomC;
+ if (@q == 0) goto L_RandomA;
+ if (@q == 1) goto L_RandomB;
+ if (@q > 1) goto L_RandomC;
-l_RandomA:
+L_RandomA:
mesq l("Hey.");
next;
mesq l("What did Gugli yayaid about the box? Was it ok?");
next;
menu
- l("It's ok."), l_Fine,
+ l("It's ok."), L_Fine,
l("He needs more food."), -;
mes "";
@@ -88,28 +88,28 @@ l_RandomA:
close;
-l_Fine:
+L_Fine:
mes "";
mesn;
mesq l("Alright! Yoyone more box and it'll be good.");
close;
-l_RandomB:
+L_RandomB:
mesq l("Thanks for the help!");
next;
mesq l("These yeye boxes are way too heavy to be carried alone onto the ship.");
close;
-l_RandomC:
+L_RandomC:
mesq l("I think that yeye's soon be done. Yeye'll soon have a full box of @@s!", getitemlink("CrocClaw"));
next;
mesq l("And you? How's it yaying on your side?");
next;
menu
- rif(getq(ShipQuests_Gugli) > 1, l("Task is done.")), l_TaskDone,
+ rif(getq(ShipQuests_Gugli) > 1, l("Task is done.")), L_TaskDone,
rif(getq(ShipQuests_Gulukan) == 1 && (getq(ShipQuests_Ale) == 0 || getq(ShipQuests_Astapolos) == 0 || getq(ShipQuests_Jalad) == 0 || getq(ShipQuests_QMuller) == 0 || getq(ShipQuests_Tibbo) == 0), l("I'm still busy, I need to find the other sailors.")), -;
mes "";
@@ -118,21 +118,21 @@ l_RandomC:
next;
menu
- rif(getq(ShipQuests_Ale) == 0, l("Ale.")), l_Top,
- rif(getq(ShipQuests_Astapolos) == 0, l("Astapolos.")), l_Top,
- rif(getq(ShipQuests_Jalad) == 0, l("Jalad.")), l_Top,
- rif(getq(ShipQuests_QMuller) == 0, l("Q'Muller.")), l_Top,
- rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), l_Bottom,
- l("Nobody."), l_Quit;
-
-l_Bottom:
+ rif(getq(ShipQuests_Ale) == 0, l("Ale.")), L_Top,
+ rif(getq(ShipQuests_Astapolos) == 0, l("Astapolos.")), L_Top,
+ rif(getq(ShipQuests_Jalad) == 0, l("Jalad.")), L_Top,
+ rif(getq(ShipQuests_QMuller) == 0, l("Q'Muller.")), L_Top,
+ rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), L_Bottom,
+ l("Nobody."), L_Quit;
+
+L_Bottom:
mes "";
mesn;
mesq l("Yeye seen this yoiis at the bottom of the island, check around.");
close;
-l_Top:
+L_Top:
mes "";
mesn;
mesq l("Yeye seen this yoiis at the top of the island.");
@@ -141,21 +141,21 @@ l_Top:
close;
-l_NoTask:
+L_NoTask:
mes "";
mesn;
mesq l("*Uff*... And another box of @@s for our starving colleagues is ready.", getitemlink("Croconut"));
close;
-l_TaskDone:
+L_TaskDone:
mes "";
mesn;
mesq lg("That's perfect, yoiis.");
close;
-l_Quit:
+L_Quit:
closedialog;
close;
}
diff --git a/npc/000-1/jalad.txt b/npc/000-1/jalad.txt
index d229819c..5de310ef 100644
--- a/npc/000-1/jalad.txt
+++ b/npc/000-1/jalad.txt
@@ -8,10 +8,10 @@
000-1.gat,46,35,0,1 script Jalad 112;2,{
set @g, getq(ShipQuests_Gugli);
- if (@g == 0) goto l_NoTask;
+ if (@g == 0) goto L_NoTask;
set @q, getq(ShipQuests_Jalad);
- if (@q == 1) goto l_CallFunc;
+ if (@q == 1) goto L_CallFunc;
mesn;
mesq l("*Uff*, *Argh*, why don't you give me some help?");
@@ -20,7 +20,7 @@
next;
menu
- l("I was going to ask you if you would need any help."), l_Continue,
+ l("I was going to ask you if you would need any help."), L_Continue,
l("What exactly is your real job?"), -;
mes "";
@@ -33,7 +33,7 @@
menu
l("I will surely visit him. Do you need any help with your boxes?"), -;
-l_Continue:
+L_Continue:
mes "";
mesn;
mesq l("Surely. Take this box full of @@s.", getitemlink("Plushroom"));
@@ -48,15 +48,15 @@ l_Continue:
mesn;
mesq l("They are so tasty when cooked together with some @@. Don't drop any of them!", getitemlink("PiouLegs"));
- goto l_Close;
+ goto L_Close;
-l_CallFunc:
+L_CallFunc:
callfunc "SailorFood";
menu
- rif(getq(ShipQuests_Gugli) > 1, l("Task is done.")), l_TaskDone,
+ rif(getq(ShipQuests_Gugli) > 1, l("Task is done.")), L_TaskDone,
rif(getq(ShipQuests_Jalad) == 1 && (getq(ShipQuests_Ale) == 0 || getq(ShipQuests_Astapolos) == 0 || getq(ShipQuests_Gulukan) == 0 || getq(ShipQuests_QMuller) == 0 || getq(ShipQuests_Tibbo) == 0), l("I'm still busy, I need to find the other sailors.")), -,
- l("What's that?"), l_Plushroom;
+ l("What's that?"), L_Plushroom;
mes "";
mesn;
@@ -64,24 +64,24 @@ l_CallFunc:
next;
menu
- rif(getq(ShipQuests_Ale) == 0, l("Ale.")), l_Ale,
- rif(getq(ShipQuests_Astapolos) == 0, l("Astapolos.")), l_Bottom,
- rif(getq(ShipQuests_Gulukan) == 0, l("Gulukan.")), l_Bottom,
- rif(getq(ShipQuests_QMuller) == 0, l("Q'Muller.")), l_Bottom,
- rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), l_Bottom,
+ rif(getq(ShipQuests_Ale) == 0, l("Ale.")), L_Ale,
+ rif(getq(ShipQuests_Astapolos) == 0, l("Astapolos.")), L_Bottom,
+ rif(getq(ShipQuests_Gulukan) == 0, l("Gulukan.")), L_Bottom,
+ rif(getq(ShipQuests_QMuller) == 0, l("Q'Muller.")), L_Bottom,
+ rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), L_Bottom,
l("Nobody."), -;
closedialog;
close;
-l_Bottom:
+L_Bottom:
mes "";
mesn;
mesq l("I've seen him at the bottom of the island, have a look around.");
close;
-l_Ale:
+L_Ale:
setcamnpc "Ale";
next;
@@ -92,7 +92,7 @@ l_Ale:
restorecam;
close;
-l_Plushroom:
+L_Plushroom:
mes "";
mesn;
mesq l("'That', as you call it, is a @@. There're plenty on this island!", getitemlink("Plushroom"));
@@ -103,18 +103,18 @@ l_Plushroom:
close;
-l_NoTask:
+L_NoTask:
mes "";
mesn;
mesq l("Sometimes, I wish somebody is sent here to help us.");
close;
-l_TaskDone:
+L_TaskDone:
mes "";
mesn;
mesq l("Perfect!");
-l_Close:
+L_Close:
callfunc "GoodBye";
}
diff --git a/npc/000-1/lean.txt b/npc/000-1/lean.txt
index bf21be4d..4558f561 100644
--- a/npc/000-1/lean.txt
+++ b/npc/000-1/lean.txt
@@ -18,10 +18,10 @@
next;
menu
- rif(@gugli == 1, l("Well, I was in fact looking for them. Where are they now?")), l_Sailors,
- l("Wait... Where are we going?"), l_Artis;
+ rif(@gugli == 1, l("Well, I was in fact looking for them. Where are they now?")), L_Sailors,
+ l("Wait... Where are we going?"), L_Artis;
-l_Artis:
+L_Artis:
mes "";
mesn;
mesq l("Artis of course!");
@@ -30,9 +30,9 @@ l_Artis:
next;
mesq l("If you're looking for us there, mostly all of us will be at Pedro's restaurant and in the Inn for Silvio's case...");
- goto l_Close;
+ goto L_Close;
-l_Sailors:
+L_Sailors:
mes "";
mesn;
mesq l("They are all around the island.");
@@ -45,7 +45,7 @@ l_Sailors:
next;
menu
- l("Thank you for your help."), l_Close,
+ l("Thank you for your help."), L_Close,
l("Gugli mentioned six sailors. What about the others?"), -;
mes "";
@@ -56,6 +56,6 @@ l_Sailors:
close;
-l_Close:
+L_Close:
callfunc "GoodBye";
}
diff --git a/npc/000-1/max.txt b/npc/000-1/max.txt
index 72cea39f..233887ca 100644
--- a/npc/000-1/max.txt
+++ b/npc/000-1/max.txt
@@ -17,20 +17,20 @@
next;
menu
- rif(@gugli == 0, l("Well, is there anything I can do here to help?")), l_Help,
- rif(@gugli == 1, lg("Gugli asked me to help sailors with their food gatherings. Do you know where could I find them?")), l_Sailors,
- rif(@gugli > 1, l("Seems I've helped everyone here. I don't know what to do now!")), l_Annoyed,
- rif(@knife == 0, lg("It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?")), l_Secrets,
- l("No thanks, not at the moment."), l_Quit;
+ rif(@gugli == 0, l("Well, is there anything I can do here to help?")), L_Help,
+ rif(@gugli == 1, lg("Gugli asked me to help sailors with their food gatherings. Do you know where could I find them?")), L_Sailors,
+ rif(@gugli > 1, l("Seems I've helped everyone here. I don't know what to do now!")), L_Annoyed,
+ rif(@knife == 0, lg("It looks like you are an expert of the life inside 'La Johanne'. Do you know any hidden secrets nobody knows?")), L_Secrets,
+ l("No thanks, not at the moment."), L_Quit;
-l_Help:
+L_Help:
mes "";
mesn;
mesq l("You could start by talking to Gugli. He always has tasks for people willing to help!");
close;
-l_Sailors:
+L_Sailors:
mes "";
mesn;
mesq l("I remember I saw few of them leaving the ship early this morning to get to work.");
@@ -38,16 +38,16 @@ l_Sailors:
mesq l("I recall seeing Gulukan, Astapolos and Q'Muller.");
next;
- goto l_MenuSailors;
+ goto L_MenuSailors;
-l_MenuSailors:
+L_MenuSailors:
menu
- l("Do you know where can I find Gulukan?"), l_Gulukan,
- l("Any clue on where Astapolos may be hidden?"), l_Astapolos,
- l("What about Q'Muller? Where is he?"), l_Qmuller,
- l("Alright. I will go looking for them now."), l_Quit;
+ l("Do you know where can I find Gulukan?"), L_Gulukan,
+ l("Any clue on where Astapolos may be hidden?"), L_Astapolos,
+ l("What about Q'Muller? Where is he?"), L_Qmuller,
+ l("Alright. I will go looking for them now."), L_Quit;
-l_Gulukan:
+L_Gulukan:
mes "";
mesn;
mesq l("Oh, he is not far away from here. Just take the road through the crocojungle north from here.");
@@ -55,9 +55,9 @@ l_Gulukan:
mesq l("You will find a wooden sign near a crossroad. He is a few steps on the left.");
next;
- goto l_MenuSailors;
+ goto L_MenuSailors;
-l_Astapolos:
+L_Astapolos:
mes "";
mesn;
mesq l("Astapolos... That guy is shy like a piou!");
@@ -65,9 +65,9 @@ l_Astapolos:
mesq l("He likes to hide near the little lake in the north-west side of the island.");
next;
- goto l_MenuSailors;
+ goto L_MenuSailors;
-l_Qmuller:
+L_Qmuller:
mes "";
mesn;
mesq l("You need to cross the crocojungle heading north.");
@@ -75,16 +75,16 @@ l_Qmuller:
mesq l("You can spot Q'Muller on a cliff on the west busy collecting @@s.", getitemlink("Plushroom"));
next;
- goto l_MenuSailors;
+ goto L_MenuSailors;
-l_Annoyed:
+L_Annoyed:
mes "";
mesn;
mesq l("There is always something you can do here, like killing some tortugas or help Peter clean the ship from rattos.");
close;
-l_Secrets:
+L_Secrets:
mes "";
mesn;
mesq l("No there are no secrets hidden below the ship's wood. Some sailors swear they have seen people hidden somewhere near the stow. Just stories sailors love to tell...");
@@ -95,6 +95,6 @@ l_Secrets:
close;
-l_Quit:
+L_Quit:
callfunc "GoodBye";
}
diff --git a/npc/000-1/muller.txt b/npc/000-1/muller.txt
index bb3c76e1..09cbac77 100644
--- a/npc/000-1/muller.txt
+++ b/npc/000-1/muller.txt
@@ -8,10 +8,10 @@
000-1.gat,35,69,0,1 script Q'Muller 104;2,{
set @g, getq(ShipQuests_Gugli);
- if (@g == 0) goto l_NoTask;
+ if (@g == 0) goto L_NoTask;
set @q, getq(ShipQuests_QMuller);
- if (@q == 1) goto l_CallFunc;
+ if (@q == 1) goto L_CallFunc;
mesn;
mesq l("Can't you see I'm working?!");
@@ -26,7 +26,7 @@
next;
menu
- l("Indeed! Goodbye."), l_Quit,
+ l("Indeed! Goodbye."), L_Quit,
l("Yes, it is true! You are not able at all. Nard has been waiting for the food for too long already. Hurry up, you lazy sailors!"), -;
mes "";
@@ -53,13 +53,13 @@
close;
-l_CallFunc:
+L_CallFunc:
callfunc "SailorFood";
menu
- rif(getq(ShipQuests_Gugli) > 1, l("Task is done.")), l_TaskDone,
+ rif(getq(ShipQuests_Gugli) > 1, l("Task is done.")), L_TaskDone,
rif(getq(ShipQuests_QMuller) == 1 && (getq(ShipQuests_Ale) == 0 || getq(ShipQuests_Astapolos) == 0 || getq(ShipQuests_Gulukan) == 0 || getq(ShipQuests_Jalad) == 0 || getq(ShipQuests_Tibbo) == 0), l("I'm still busy, I need to find the other sailors.")), -,
- l("What's that?"), l_Plushroom;
+ l("What's that?"), L_Plushroom;
mes "";
mesn;
@@ -67,21 +67,21 @@ l_CallFunc:
next;
menu
- rif(getq(ShipQuests_Ale) == 0, l("Ale.")), l_Top,
- rif(getq(ShipQuests_Astapolos) == 0, l("Astapolos.")), l_Top,
- rif(getq(ShipQuests_Jalad) == 0, l("Jalad.")), l_Top,
- rif(getq(ShipQuests_Gulukan) == 0, l("Gulukan.")), l_Bottom,
- rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), l_Bottom,
- l("Nobody."), l_Quit;
-
-l_Bottom:
+ rif(getq(ShipQuests_Ale) == 0, l("Ale.")), L_Top,
+ rif(getq(ShipQuests_Astapolos) == 0, l("Astapolos.")), L_Top,
+ rif(getq(ShipQuests_Jalad) == 0, l("Jalad.")), L_Top,
+ rif(getq(ShipQuests_Gulukan) == 0, l("Gulukan.")), L_Bottom,
+ rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), L_Bottom,
+ l("Nobody."), L_Quit;
+
+L_Bottom:
mes "";
mesn;
mesq l("I've seen him at the bottom of the island, check around.");
close;
-l_Top:
+L_Top:
mes "";
mesn;
mesq l("I've seen him at the top of the island.");
@@ -90,7 +90,7 @@ l_Top:
close;
-l_Plushroom:
+L_Plushroom:
mes "";
mesn;
mesq l("'That', as you call it, is a @@. There're plenty on this island!", getitemlink("Plushroom"));
@@ -101,14 +101,14 @@ l_Plushroom:
close;
-l_NoTask:
+L_NoTask:
mes "";
mesn;
mesq l("You see? I'm working here!");
close;
-l_TaskDone:
+L_TaskDone:
mes "";
mesn;
mesq l("Good to hear!");
@@ -116,7 +116,7 @@ l_TaskDone:
callfunc "GoodBye";
-l_Quit:
+L_Quit:
closedialog;
close;
}
diff --git a/npc/000-1/sapartan.txt b/npc/000-1/sapartan.txt
index ce64e981..5316273b 100644
--- a/npc/000-1/sapartan.txt
+++ b/npc/000-1/sapartan.txt
@@ -24,7 +24,7 @@
menu
l("Thank you sir for you nice words. I am feeling better now."), -,
- lg("I'm still a bit weak at the moment. We should probably talk later."), l_Quit;
+ lg("I'm still a bit weak at the moment. We should probably talk later."), L_Quit;
mes "";
mesn;
@@ -55,7 +55,7 @@
menu
l("No, I don't, but I would like to know more about that."), -,
l("Well... I've only killed some little pious in the ship, that's all."), -,
- l("Yes, I feel strong enough for dangerous combats!"), l_Quit;
+ l("Yes, I feel strong enough for dangerous combats!"), L_Quit;
mes "";
mesn;
@@ -84,13 +84,13 @@
menu
l("Thank you for your tricks. I am going to try them now!"), -,
- l("I already know everything. Bye."), l_Quit;
+ l("I already know everything. Bye."), L_Quit;
mes "";
mesn;
mesq l("You're welcome. If you can't remember something, just come back here!");
next;
-l_Quit:
+L_Quit:
callfunc "GoodBye";
}
diff --git a/npc/000-1/silvio.txt b/npc/000-1/silvio.txt
index a378d0c5..937a7951 100644
--- a/npc/000-1/silvio.txt
+++ b/npc/000-1/silvio.txt
@@ -14,8 +14,8 @@
menu
l("Hello... Do I know you?"), -,
- rif(getq(ShipQuests_Gugli) > 0, l("Fine, could you please tell me where I can find Gugli's sailors?")), l_Sailors,
- l("Uhm, bye."), l_Quit;
+ rif(getq(ShipQuests_Gugli) > 0, l("Fine, could you please tell me where I can find Gugli's sailors?")), L_Sailors,
+ l("Uhm, bye."), L_Quit;
mes "";
mesn;
@@ -28,8 +28,8 @@
menu
g(l("You're right, it's about you."),
- l("You're right, it's about Julia.")), l_Julia,
- l("What is Artis?"), l_Artis,
+ l("You're right, it's about Julia.")), L_Julia,
+ l("What is Artis?"), L_Artis,
l("None of them?"), -;
mes "";
@@ -51,7 +51,7 @@
menu
l("He's funny, it's not a problem."), -,
- l("Ok, I will leave him alone."), l_ForeverAlone;
+ l("Ok, I will leave him alone."), L_ForeverAlone;
setcamnpc "Gugli";
mes "";
@@ -67,7 +67,7 @@
next;
menu
- l("You told me that you 'were' important."), l_VeryImportantNoob,
+ l("You told me that you 'were' important."), L_VeryImportantNoob,
l("You mentioned the quality of your wine."), -;
mes "";
@@ -78,7 +78,7 @@
close;
-l_VeryImportantNoob:
+L_VeryImportantNoob:
mes "";
mesn;
mesq l("It's true!");
@@ -99,7 +99,7 @@ l_VeryImportantNoob:
close;
-l_Julia:
+L_Julia:
mes "";
mesn;
mesq g(l("You honor me beauty, but I'm already taken by Julia!"),
@@ -109,10 +109,10 @@ l_Julia:
next;
menu
- l("I see. Bye!"), l_Quit,
- l("Oh look, there's a piou behind you!"), l_Piou;
+ l("I see. Bye!"), L_Quit,
+ l("Oh look, there's a piou behind you!"), L_Piou;
-l_Piou:
+L_Piou:
mes "";
mesn;
mesq l("Seriously?!");
@@ -121,7 +121,7 @@ l_Piou:
close;
-l_Artis:
+L_Artis:
mes "";
mesn;
mesq l("This is a nice place... There are some nice chicks...");
@@ -134,14 +134,14 @@ l_Artis:
callfunc "GoodBye";
-l_ForeverAlone:
+L_ForeverAlone:
mes "";
mesn "Narrator";
mes col(l("Silvio starts to speak to his bottle, you leave the conversation."), 9);
close;
-l_Sailors:
+L_Sailors:
mes "";
mesn;
mesq l("What? Why? They aren't sexier than me, why do you want to see them?");
@@ -170,7 +170,7 @@ l_Sailors:
next;
menu
- l("See you."), l_Quit,
+ l("See you."), L_Quit,
l("*Imitate a thunder's sound.*"), -;
closedialog;
@@ -179,7 +179,7 @@ l_Sailors:
close;
-l_Quit:
+L_Quit:
closedialog;
npctalk3 l("Give me a kiss before you say goodbye!");
diff --git a/npc/000-1/tarlan.txt b/npc/000-1/tarlan.txt
index 3d60504d..be0c2c92 100644
--- a/npc/000-1/tarlan.txt
+++ b/npc/000-1/tarlan.txt
@@ -9,9 +9,9 @@
mesn;
set @a, rand(4);
- if (@a == 0) goto l_HardToHit;
- if (@a == 1) goto l_Aouch;
- if (@a == 2) goto l_DoYou;
+ if (@a == 0) goto L_HardToHit;
+ if (@a == 1) goto L_Aouch;
+ if (@a == 2) goto L_DoYou;
mesq l("Hey you!");
next;
@@ -19,42 +19,42 @@
next;
menu
- l("Some food."), l_Food,
+ l("Some food."), L_Food,
l("Nothing, just hanging around."), -;
closedialog;
npctalk3 l("Ok, see you then!");
- goto l_Quit;
+ goto L_Quit;
-l_Food:
+L_Food:
mes " ";
mesn;
mesq l("You can yaye some @@s by hitting these crocotrees.", getitemlink("Croconut"));
next;
mesq l("Yeye be careful with wild animal's food, some of them are yeyery dangerous, especially the crocs.");
- goto l_Quit;
+ goto L_Quit;
-l_HardToHit:
+L_HardToHit:
mesq l("These crocotrees are full of yaying @@, but they are so hard to hit...", getitemlink("Croconut"));
- goto l_Quit;
+ goto L_Quit;
-l_Aouch:
+L_Aouch:
mesq l("Ayouyouch! My head...");
next;
mesq l("Damn @@.", getitemlink("Croconut"));
- goto l_Quit;
+ goto L_Quit;
-l_DoYou:
+L_DoYou:
mesq l("Do you want to try?");
next;
mesq l("Just hit the trunk, and it will yeye a @@.", getitemlink("Croconut"));
- goto l_Quit;
+ goto L_Quit;
-l_Quit:
+L_Quit:
setnpcdir 4;
close;
}
diff --git a/npc/000-1/tibbo.txt b/npc/000-1/tibbo.txt
index 5c268fe6..e1c972f3 100644
--- a/npc/000-1/tibbo.txt
+++ b/npc/000-1/tibbo.txt
@@ -8,10 +8,10 @@
000-1.gat,34,111,0,1 script Tibbo 110;2,{
set @g, getq(ShipQuests_Gugli);
- if (@g == 0) goto l_NoTask;
+ if (@g == 0) goto L_NoTask;
set @q, getq(ShipQuests_Tibbo);
- if (@q == 1) goto l_CallFunc;
+ if (@q == 1) goto L_CallFunc;
mesn;
mesq l("Uh? Hi! I'm sorry, but I have no time for chatting.");
@@ -48,15 +48,15 @@
mesn;
mesq l("Thank you and be careful with that box. I have worked really hard to fill it!");
- goto l_Close;
+ goto L_Close;
-l_CallFunc:
+L_CallFunc:
callfunc "SailorFood";
menu
- rif(getq(ShipQuests_Gugli) > 1, l("Task is done.")), l_TaskDone,
+ rif(getq(ShipQuests_Gugli) > 1, l("Task is done.")), L_TaskDone,
rif(getq(ShipQuests_Tibbo) == 1 && (getq(ShipQuests_Ale) == 0 || getq(ShipQuests_Astapolos) == 0 || getq(ShipQuests_Gulukan) == 0 || getq(ShipQuests_Jalad) == 0 || getq(ShipQuests_QMuller) == 0), l("I'm still busy, I need to find the other sailors.")), -,
- l("What's that food?"), l_Aquada;
+ l("What's that food?"), L_Aquada;
mes "";
mesn;
@@ -64,16 +64,16 @@ l_CallFunc:
next;
menu
- rif(getq(ShipQuests_Ale) == 0, l("Ale.")), l_Top,
- rif(getq(ShipQuests_Astapolos) == 0, l("Astapolos.")), l_Top,
- rif(getq(ShipQuests_Gulukan) == 0, l("Gulukan.")), l_Top,
- rif(getq(ShipQuests_Jalad) == 0, l("Jalad.")), l_Top,
- rif(getq(ShipQuests_QMuller) == 0, l("Q'Muller.")), l_Top,
+ rif(getq(ShipQuests_Ale) == 0, l("Ale.")), L_Top,
+ rif(getq(ShipQuests_Astapolos) == 0, l("Astapolos.")), L_Top,
+ rif(getq(ShipQuests_Gulukan) == 0, l("Gulukan.")), L_Top,
+ rif(getq(ShipQuests_Jalad) == 0, l("Jalad.")), L_Top,
+ rif(getq(ShipQuests_QMuller) == 0, l("Q'Muller.")), L_Top,
l("Nobody."), -;
- goto l_Close;
+ goto L_Close;
-l_Top:
+L_Top:
mes "";
mesn;
mesq l("I've seen him at the top of the island.");
@@ -82,7 +82,7 @@ l_Top:
close;
-l_Aquada:
+L_Aquada:
mes "";
mesn;
mesq l("This is an @@, a light blue sea fruit. They're highly desired in the archipelago.", getitemlink("Aquada"));
@@ -93,20 +93,20 @@ l_Aquada:
close;
-l_NoTask:
+L_NoTask:
mes "";
mesn;
mesq l("I'm sorry but I have no time to chat with you.");
close;
-l_TaskDone:
+L_TaskDone:
mes "";
mesn;
mesq l("Awesome!");
close;
-l_Close:
+L_Close:
callfunc "GoodBye";
}