diff options
Diffstat (limited to 'db/re')
-rw-r--r-- | db/re/mob_skill_db.txt | 72 |
1 files changed, 6 insertions, 66 deletions
diff --git a/db/re/mob_skill_db.txt b/db/re/mob_skill_db.txt index 68051a41..c4107748 100644 --- a/db/re/mob_skill_db.txt +++ b/db/re/mob_skill_db.txt @@ -54,69 +54,9 @@ // -2: added for all normal types. // -4: added for all mobs. -// Aegis zone 8.5 -> eAthena conversion by Komurka -// + Mob Skills for Einbroch+ by Lupus -//MOB_ID, a unused dummy character sequence (for information only), STATE, SKILL_ID, SKILL_LV, -// permillage (10000 = 100%), casttime, delay, cancelable, a target, a condition type, a condition value, -// a value 1, a value 2, a value 3, a value 4, a value 5, emotion -//Example -//1001,Poring@TF_POISON,attack,52,3,100,1500,10000,no,target,always,0,,,,7,,, -// -//permillage refers to the chance of the skill being casted when the condition is fulfilled. -//delay is the time in milliseconds that has to be pass before recasting the same skill. -// -//STATE: -// any / idle (in standby) / walk (in movement) / dead (on killed) / loot / -// attack / angry (like attack, except player has not attacked mob yet) / -// chase (following target, after being attacked) / follow (following -// target, without being attacked) -// -//target: The target of the skill can be: target (when a PC is targetted) / self / friend / master -// (the following are for ground-skills, a random target tile is selected from -// the specified area): -// around1 (3x3 area around self) / around2 (5x5 area around self) / -// around3 (7x7 area around self) / around4 (9x9 area around self) / -// around5 (3x3 area around target) / around6 (5x5 area around target) / -// around7 (7x7 area around target) / around8 (9x9 area around target) / -// around (11x11 area around self) -// -//conditions: (condition type) (value which specifies a condition value) -// always uncondtional -// myhpltmaxrate when the mob's hp drops to a certain % -// mystatuson If the mob has any abnormalities in status (condition value), -// mystatusoff If the mob has ended any abnormalities in status (condition value), -// friendhpltmaxrate when the mobs' friend's hp drops to a certain % -// friendstatuson If the friend has any abnormalities in status (condition value), -// friendstatusoff If the friend has ended any abnormalities in status (condition value), -// attackpcgt Attack PC becomes more than the number of specification -// attackpcge Attack PC becomes equal or more than the number of specification. -// slavelt when the number of slaves is lower than the original number of specification. -// slavele when the number of slaves is lower or equal than the original number of specification. -// closedattacked when melee attacked (close range attack) -// longrangeattacked when long ranged attacked (like bows and far range weapons) -// skillused when a skill is used on the mob -// afterskill after the mob used certain skill. -// casttargeted when a target is in cast range. -// rudeattacked when a target is rude attacked -// hiding *not implemented yet* when a target is hidden -// -// The character's state which can be specified to be a condition value by the statuson/statusoff system -// anybad any type of state change -// stone condition of being in stone state -// freeze condition of being in frozen state -// stan condition of being in stunned state -// sleep condition of being in sleep state -// poison condition of being in poisoned state -// curse condition of being in cursed state -// silence condition of being in silenced state -// confusion condition of being in confusion state -// blind condition of being in blind state -// hiding condition of being in hidden state -// sight condition of being in unhidden state - -//id, name@skill, state, skillid, skilllevel, permillage, casttime, delay, cancel, target, cond1, cond2, val0, val1, val2, val3,,, -1005, Ratto@NPC_POISON, attack, 176, 20, 500, 0, 500, yes, target, always, 0, 10, , , ,,, -1008, Blub@NPC_SUMMONSLAVE, any, 196, 1, 2500, 1000, 0, no, self, slavelt, 4, 1007, , , ,,, -1010, Crocotree@NPC_SUICIDE, any, 175, 1, 10000, 1000, 500, yes, self, myhpltmaxrate, 5, , , , ,,, -1012, Frostiana@NPC_POISON, attack, 176, 5, 1000, 0, 500, yes, target, always, 0, 10, , , ,,, -1013, Pikpik@NPC_SUICIDE, attack, 175, 10, 10000, 100, 500, yes, self, always, 0, , , , ,,, +//id, name@skill, state, skillid, skilllevel, rate, casttime, delay, cancel, target, cond1, cond2, val0, val1, val2, val3, val4, emotion, chat +1005, Ratto@NPC_POISON, attack, 176, 20, 500, 0, 500, yes, target, always, 0, 10, , , , , , +1008, Blub@NPC_SUMMONSLAVE, any, 196, 1, 2500, 1000, 0, no, self, slavelt, 4, 1007, , , , , , +1010, Crocotree@NPC_SUICIDE, dead, 173, 1, 10000, 0, 500, no, self, myhpltmaxrate, 5, , , , , , , +1012, Frostiana@NPC_POISON, attack, 176, 5, 1000, 0, 500, yes, target, always, 0, 10, , , , , , +1013, Pikpik@NPC_SELFDESTRUCTION, any, 173, 1, 10000, 0, 0, no, randomtarget, closedattacked, , , , , , , , |