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-rw-r--r--npc/000-1/astapolos.txt292
-rw-r--r--npc/000-1/chest.txt12
-rw-r--r--npc/000-1/couwan.txt14
-rw-r--r--npc/000-1/darlin.txt376
-rw-r--r--npc/000-1/lean.txt146
-rw-r--r--npc/000-2-0/note.txt40
6 files changed, 440 insertions, 440 deletions
diff --git a/npc/000-1/astapolos.txt b/npc/000-1/astapolos.txt
index 8d5a16db..b9f6cd9a 100644
--- a/npc/000-1/astapolos.txt
+++ b/npc/000-1/astapolos.txt
@@ -1,155 +1,155 @@
-// Evol scripts.
-// Authors:
-// Hal9000
-// Reid
-// Description:
-// Sailor part of the Gugli's quest.
-// Croconut box.
-
-000-1.gat,22,50,0,1 script Astapolos 107;2,{
-
- set @g, getq(ShipQuests_Gugli);
- if (@g == 0) goto l_NoTask;
-
- set @q, getq(ShipQuests_Astapolos);
- if (@q == 1) goto l_CallFunc;
-
- mesn;
- mesq l("So finally someone has came to visit me?");
- next;
-
- menu
- l("Actually, I came here to work on my task."), -;
-
- mes "";
- mesn;
- mesq l("Oh, I see. That's right. Why should someone come here to see me, seriously?");
- next;
- mesq l("Do you think this is fair? They sent me down here alone, far away from everyone.");
- next;
-
- menu
- l("I'm sorry for your situation. They should alternate you with another sailor sometime."), -,
- l("Well if you are whining like that all the time, then I think there is a reason behind their choice."), l_Whyning;
-
- mes "";
- mesn;
- mesq l("Exactly. Even our task is ridiculous. Why should we collect food down here if we have plenty of those tasty and soft rattos inside our ship, waiting just to be hunted and cooked?");
- next;
-
- menu
- l("You... You eat... rattos? I think you're just a fool."), l_Whyning,
- l("Oh... eating rattos. Sounds... ehm... Delicious, yes."), -;
-
- mes "";
- mesn;
- mesq l("You like them, don't you? Just speak with Peter then. He is on the second deck of the ship. He will send you to downstairs where you will find our furry meal!");
- next;
- mesq l("Oh, but you were not here to talk about that I guess.");
- next;
-
-
- menu
- l("No, indeed. I was here to help you with those boxes. Can I bring one of them back to Gugli?"), -;
-
- mes "";
- mesn;
- mesq l("Usually I don't allow anyone to touch my boxes but...");
- next;
- mesq lg("You have been so nice to me. So please, take one.");
- next;
+// Evol scripts.
+// Authors:
+// Hal9000
+// Reid
+// Description:
+// Sailor part of the Gugli's quest.
+// Croconut box.
+
+000-1.gat,22,50,0,1 script Astapolos 107;2,{
+
+ set @g, getq(ShipQuests_Gugli);
+ if (@g == 0) goto l_NoTask;
+
+ set @q, getq(ShipQuests_Astapolos);
+ if (@q == 1) goto l_CallFunc;
+
+ mesn;
+ mesq l("So finally someone has came to visit me?");
+ next;
+
+ menu
+ l("Actually, I came here to work on my task."), -;
+
+ mes "";
+ mesn;
+ mesq l("Oh, I see. That's right. Why should someone come here to see me, seriously?");
+ next;
+ mesq l("Do you think this is fair? They sent me down here alone, far away from everyone.");
+ next;
+
+ menu
+ l("I'm sorry for your situation. They should alternate you with another sailor sometime."), -,
+ l("Well if you are whining like that all the time, then I think there is a reason behind their choice."), l_Whyning;
+
+ mes "";
+ mesn;
+ mesq l("Exactly. Even our task is ridiculous. Why should we collect food down here if we have plenty of those tasty and soft rattos inside our ship, waiting just to be hunted and cooked?");
+ next;
+
+ menu
+ l("You... You eat... rattos? I think you're just a fool."), l_Whyning,
+ l("Oh... eating rattos. Sounds... ehm... Delicious, yes."), -;
+
+ mes "";
+ mesn;
+ mesq l("You like them, don't you? Just speak with Peter then. He is on the second deck of the ship. He will send you to downstairs where you will find our furry meal!");
+ next;
+ mesq l("Oh, but you were not here to talk about that I guess.");
+ next;
+
+
+ menu
+ l("No, indeed. I was here to help you with those boxes. Can I bring one of them back to Gugli?"), -;
+
+ mes "";
+ mesn;
+ mesq l("Usually I don't allow anyone to touch my boxes but...");
+ next;
+ mesq lg("You have been so nice to me. So please, take one.");
+ next;
set @item, 715;
set @count, 1;
callfunc "InventoryPlace", @item, @count;
-
- setq ShipQuests_Astapolos, 1;
- getitem "CroconutBox", 1;
-
- mes "";
- mesn;
- mesq l("Good luck! And don't forget to visit Peter and our little friends when you will be back onboard!");
+
+ setq ShipQuests_Astapolos, 1;
+ getitem "CroconutBox", 1;
+
+ mes "";
+ mesn;
+ mesq l("Good luck! And don't forget to visit Peter and our little friends when you will be back onboard!");
close;
-
-l_Whyning:
- mes "";
- mesn;
- mesq l("Then just leave me alone.");
-
- close;
-
-l_CallFunc:
- callfunc "SailorFood";
-
+
+l_Whyning:
+ mes "";
+ mesn;
+ mesq l("Then just leave me alone.");
+
+ close;
+
+l_CallFunc:
+ callfunc "SailorFood";
+
menu
rif(getq(ShipQuests_Gugli) > 1, l("Task is done.")), l_TaskDone,
- rif(getq(ShipQuests_Astapolos) == 1 && (getq(ShipQuests_Ale) == 0 || getq(ShipQuests_Gulukan) == 0 || getq(ShipQuests_Jalad) == 0 || getq(ShipQuests_QMuller) == 0 || getq(ShipQuests_Tibbo) == 0), l("I'm still busy, I need to find the other sailors.")), -,
- l("How are things going?"), l_HowAreYou,
- l("Who are you?"), l_Who;
-
- mes "";
- mesn;
- mesq l("Who are you looking for?");
- next;
-
- menu
- rif(getq(ShipQuests_Ale) == 0, l("Ale.")), l_Top,
- rif(getq(ShipQuests_Gulukan) == 0, l("Gulukan.")), l_Bottom,
- rif(getq(ShipQuests_Jalad) == 0, l("Jalad.")), l_Top,
- rif(getq(ShipQuests_QMuller) == 0, l("QMuller.")), l_Bottom,
- rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), l_Bottom,
- l("Nobody."), -;
-
- close;
-
-l_HowAreYou:
-
- mes "";
- mesn;
- mesq l("A sunny and hot day,");
- next;
- mesq l("a quiet place,");
- next;
- mesq l("a ground!");
- next;
- mesq l("I hope that answers your question.") + " " + l("Hehe!");
-
- close;
-
-l_Who:
- mes "";
- mesn;
- mesq l("My name is Astapolos. Q'Muller and I joined Nard's crew a few years ago when it was just a little merchant ship.");
- next;
- mesq l("At this time, we were selling crab food on our old mushroom island.");
- next;
- mesq l("And now I'm a sailor, as you can see!");
-
- close;
-
-l_Bottom:
- mes "";
- mesn;
- mesq l("I've seen him at the bottom of the island, check around.");
-
- close;
-
-l_Top:
- mes "";
- mesn;
- mesq l("I've seen him at the top of the island.");
- next;
- mesq l("You should walk to the north.");
-
- close;
-
-l_NoTask:
- mes "";
- mesn;
- mesq l("Just leave me alone.");
-
- close;
+ rif(getq(ShipQuests_Astapolos) == 1 && (getq(ShipQuests_Ale) == 0 || getq(ShipQuests_Gulukan) == 0 || getq(ShipQuests_Jalad) == 0 || getq(ShipQuests_QMuller) == 0 || getq(ShipQuests_Tibbo) == 0), l("I'm still busy, I need to find the other sailors.")), -,
+ l("How are things going?"), l_HowAreYou,
+ l("Who are you?"), l_Who;
+
+ mes "";
+ mesn;
+ mesq l("Who are you looking for?");
+ next;
+
+ menu
+ rif(getq(ShipQuests_Ale) == 0, l("Ale.")), l_Top,
+ rif(getq(ShipQuests_Gulukan) == 0, l("Gulukan.")), l_Bottom,
+ rif(getq(ShipQuests_Jalad) == 0, l("Jalad.")), l_Top,
+ rif(getq(ShipQuests_QMuller) == 0, l("QMuller.")), l_Bottom,
+ rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), l_Bottom,
+ l("Nobody."), -;
+
+ close;
+
+l_HowAreYou:
+
+ mes "";
+ mesn;
+ mesq l("A sunny and hot day,");
+ next;
+ mesq l("a quiet place,");
+ next;
+ mesq l("a ground!");
+ next;
+ mesq l("I hope that answers your question.") + " " + l("Hehe!");
+
+ close;
+
+l_Who:
+ mes "";
+ mesn;
+ mesq l("My name is Astapolos. Q'Muller and I joined Nard's crew a few years ago when it was just a little merchant ship.");
+ next;
+ mesq l("At this time, we were selling crab food on our old mushroom island.");
+ next;
+ mesq l("And now I'm a sailor, as you can see!");
+
+ close;
+
+l_Bottom:
+ mes "";
+ mesn;
+ mesq l("I've seen him at the bottom of the island, check around.");
+
+ close;
+
+l_Top:
+ mes "";
+ mesn;
+ mesq l("I've seen him at the top of the island.");
+ next;
+ mesq l("You should walk to the north.");
+
+ close;
+
+l_NoTask:
+ mes "";
+ mesn;
+ mesq l("Just leave me alone.");
+
+ close;
l_TaskDone:
mes "";
@@ -157,5 +157,5 @@ l_TaskDone:
mesq l("Perfect!");
close;
-
-}
+
+}
diff --git a/npc/000-1/chest.txt b/npc/000-1/chest.txt
index af9cc9a8..724be98e 100644
--- a/npc/000-1/chest.txt
+++ b/npc/000-1/chest.txt
@@ -5,12 +5,12 @@
// Reid
// Description:
// A treasure chest, with... Treasures inside!
-// Variable:
-// x ShipQuests_Darlin
-// Values:
-// 0 Never talked with Darlin.
-// 1 Spoke, and received quest.
-// 2 Opened the treasure chest.
+// Variable:
+// x ShipQuests_Darlin
+// Values:
+// 0 Never talked with Darlin.
+// 1 Spoke, and received quest.
+// 2 Opened the treasure chest.
// 3 Get back to Darlin.
000-1.gat,83,70,0 script Chest#1 316;2,{
diff --git a/npc/000-1/couwan.txt b/npc/000-1/couwan.txt
index d4803a73..a4a0b799 100644
--- a/npc/000-1/couwan.txt
+++ b/npc/000-1/couwan.txt
@@ -4,17 +4,17 @@
// Reid
// Description:
// Couwan is trying to scam the player.
-// Variable:
-// x ShipQuests_Couwan
-// Values:
-// 0 Never talked with Couwan.
-// 1 Spoke, and received the quest scam.
+// Variable:
+// x ShipQuests_Couwan
+// Values:
+// 0 Never talked with Couwan.
+// 1 Spoke, and received the quest scam.
// 2 Done quest scam.
000-1.gat,89,36,0,1 script Couwan 111;2,{
- set @q, getq(ShipQuests_Couwan);
- if (@q == 1) goto l_QuestGiven;
+ set @q, getq(ShipQuests_Couwan);
+ if (@q == 1) goto l_QuestGiven;
if (@q > 1) goto l_QuestDone;
diff --git a/npc/000-1/darlin.txt b/npc/000-1/darlin.txt
index 9cd2a384..f8cd9c09 100644
--- a/npc/000-1/darlin.txt
+++ b/npc/000-1/darlin.txt
@@ -1,188 +1,188 @@
-// Evol scripts.
-// Author:
-// Reid
-// Description:
-// Darlin talks from the top of the tall mast.
-// Variable:
-// x ShipQuests_Darlin
-// Values:
-// 0 Never talked with Darlin.
-// 1 Spoke, and received quest.
-// 2 Opened the treasure chest.
-// 3 Get back to Darlin.
-
-000-1.gat,89,95,0,1 script Darlin 103;14,{
-
- mesn;
- set @q, getq(ShipQuests_Darlin);
- if (@q == 1 || @q == 2) goto OnQuestGiven;
- if (@q > 2) goto l_QuestDone;
-OnStart:
- mesq l("HEY! HEY YOU!");
- next;
- mesq l("CAN YOU HEAR ME?!");
- next;
-
- menu
- l("Yes!"), -,
- l("No!"), l_Quit;
-
- mes "";
- mesn;
- mesq l("GOOD!");
- next;
- mesq l("I WAS HERE WHEN THEY RESCUED YOU!");
- next;
- mesq l("DO YOU FEEL BETTER?!");
- next;
-
- menu
- l("I do feel better!"), -,
- l("Why don't you come down to talk?"), l_GoDown;
-
- mes "";
- menu
- l("And you, how are you doing?"), -,
- l("But I need to go, see you!"), l_Bye;
-
- mes "";
- mesn;
- mesq l("I AM DOING FINE!");
- next;
- mesq l("HEY, WHAT'S YOUR NAME?!");
- next;
-
- menu
- strcharinfo(0) + ".", -,
- l("Maybe you can come down to talk?"), -;
-
- mes "";
- mesn;
- mesq l("WHAT DID YOU SAY?!");
- next;
- mesq l("I DO NOT UNDERSTAND!");
- next;
-
- menu
- l("I said... WHY DON'T YOU COME DOWN TO TALK?"), l_GoDown,
- l("I SAID, SEE YOU LATER!"), l_Bye,
- l("I'M CALLED, @@!", strcharinfo(0)), -;
-
- mes "";
- mesn;
- mesq strcharinfo(0) + "? " + l("THAT'S A NICE NAME!");
- next;
- mesq l("SO WHAT'S UP?! WHAT ARE YOU DOING?!");
- next;
-
-l_Menu:
- set @q, getq(ShipQuests_Darlin);
-
- menu
- l("Maybe you can come down to talk?"), l_GoDown,
- l("I'm looking for Gugli, where is he?"), -,
- l("I need to go, sorry."), l_Bye;
-
- setcamnpc "Gugli";
- mes "";
- mesn;
- mesq l("OH, LOOK THERE!");
- next;
- mesq l("HE IS AT THE BOTTOM OF THE SHIP, DOWN THE STAIRS. YOU CAN'T MISS HIM!");
- restorecam;
-
- close;
-
-l_GoDown:
- mes "";
- mesn;
- mesq l("I WOULD LOVE TO!");
- next;
- mesq l("BUT I CAN'T, I NEED TO KEEP AN EYE ON THE SEA, TO WARN THE CREW IF THERE HAPPENS TO BE SOME PIRATES AROUND!");
- next;
- mesq l("I ALSO AVOID THE DANGEROUS ANIMALS!");
- next;
-
- menu
- l("Have you seen anything dangerous?"), -,
- l("Interesting... I'll leave you to your task then!"), l_Bye;
-
- mes "";
- mesn;
-
- if (@q > 0) goto l_DangerAround;
- setq ShipQuests_Darlin, 1;
-
- mesq l("Oh no, but I've noticed a weird light on the other edge of this island, I wonder what it can be...");
- next;
- mesq l("MAYBE YOU CAN LOOK AT THIS?!");
- next;
-
- menu
- l("I'll look at it."), l_Bye,
- l("Sure, but Gugli needs my help first."), -;
-
- mes "";
- mesn;
- mesq l("IT'S OK, CREW TASKS ARE MUCH MORE IMPORTANT THAN CURIOSITY!");
- next;
- mesq l("ANYWAY, MAYBE WHEN YOU ARE LOOKING FOR FOOD WITH GUGLI YOU WILL HAVE THE TIME TO LOOK AT THIS!");
- close;
-
-l_Bye:
- mes "";
- mesn;
- mesq l("FINE, BYE!");
-
-OnQuestGiven:
- mesq l("HEY @@!", strcharinfo(0));
- next;
- mesq l("DID YOU FIND OUT WHAT THE LIGHT WAS?!");
- next;
-
- menu
- rif(@q == 1, l("I forgot where it was...")), -,
- rif(@q == 2, l("Yes, it's a chest.")), l_Chest,
- l("Oh, nothing important."), l_Nothing;
-
- mes "";
- mesn;
- mesq l("ON THE TOP OF THE CLIFF!");
- next;
- mesq l("YOU NEED TO WALK NORTH!");
-
- goto l_Menu;
-
-l_Nothing:
- if (@q == 2) setq ShipQuests_Darlin, 3;
- mes "";
- mesn;
- mesq l("OH, OK!");
-
- goto l_Menu;
-
-l_Chest:
- mes "";
- mesn;
- mesq l("SORRY, BUT WHAT DID YOU SAY? SPEAK LOUDER!");
- next;
- mesq l("IF YOU FIND SOMETHING, THEN IT'S GREAT!");
-
- setq ShipQuests_Darlin, 3;
- goto l_Menu;
-
-l_DangerAround:
- mesq l("NOTHING ELSE OTHER THAN SHARKS AND AN ODD LIGHT!");
-
- close;
-
-l_QuestDone:
- mesq l("HEY") + " " + strcharinfo(0) + "!";
- next;
-
- goto l_Menu;
-
-l_Quit:
- close;
-
-}
+// Evol scripts.
+// Author:
+// Reid
+// Description:
+// Darlin talks from the top of the tall mast.
+// Variable:
+// x ShipQuests_Darlin
+// Values:
+// 0 Never talked with Darlin.
+// 1 Spoke, and received quest.
+// 2 Opened the treasure chest.
+// 3 Get back to Darlin.
+
+000-1.gat,89,95,0,1 script Darlin 103;14,{
+
+ mesn;
+ set @q, getq(ShipQuests_Darlin);
+ if (@q == 1 || @q == 2) goto OnQuestGiven;
+ if (@q > 2) goto l_QuestDone;
+OnStart:
+ mesq l("HEY! HEY YOU!");
+ next;
+ mesq l("CAN YOU HEAR ME?!");
+ next;
+
+ menu
+ l("Yes!"), -,
+ l("No!"), l_Quit;
+
+ mes "";
+ mesn;
+ mesq l("GOOD!");
+ next;
+ mesq l("I WAS HERE WHEN THEY RESCUED YOU!");
+ next;
+ mesq l("DO YOU FEEL BETTER?!");
+ next;
+
+ menu
+ l("I do feel better!"), -,
+ l("Why don't you come down to talk?"), l_GoDown;
+
+ mes "";
+ menu
+ l("And you, how are you doing?"), -,
+ l("But I need to go, see you!"), l_Bye;
+
+ mes "";
+ mesn;
+ mesq l("I AM DOING FINE!");
+ next;
+ mesq l("HEY, WHAT'S YOUR NAME?!");
+ next;
+
+ menu
+ strcharinfo(0) + ".", -,
+ l("Maybe you can come down to talk?"), -;
+
+ mes "";
+ mesn;
+ mesq l("WHAT DID YOU SAY?!");
+ next;
+ mesq l("I DO NOT UNDERSTAND!");
+ next;
+
+ menu
+ l("I said... WHY DON'T YOU COME DOWN TO TALK?"), l_GoDown,
+ l("I SAID, SEE YOU LATER!"), l_Bye,
+ l("I'M CALLED, @@!", strcharinfo(0)), -;
+
+ mes "";
+ mesn;
+ mesq strcharinfo(0) + "? " + l("THAT'S A NICE NAME!");
+ next;
+ mesq l("SO WHAT'S UP?! WHAT ARE YOU DOING?!");
+ next;
+
+l_Menu:
+ set @q, getq(ShipQuests_Darlin);
+
+ menu
+ l("Maybe you can come down to talk?"), l_GoDown,
+ l("I'm looking for Gugli, where is he?"), -,
+ l("I need to go, sorry."), l_Bye;
+
+ setcamnpc "Gugli";
+ mes "";
+ mesn;
+ mesq l("OH, LOOK THERE!");
+ next;
+ mesq l("HE IS AT THE BOTTOM OF THE SHIP, DOWN THE STAIRS. YOU CAN'T MISS HIM!");
+ restorecam;
+
+ close;
+
+l_GoDown:
+ mes "";
+ mesn;
+ mesq l("I WOULD LOVE TO!");
+ next;
+ mesq l("BUT I CAN'T, I NEED TO KEEP AN EYE ON THE SEA, TO WARN THE CREW IF THERE HAPPENS TO BE SOME PIRATES AROUND!");
+ next;
+ mesq l("I ALSO AVOID THE DANGEROUS ANIMALS!");
+ next;
+
+ menu
+ l("Have you seen anything dangerous?"), -,
+ l("Interesting... I'll leave you to your task then!"), l_Bye;
+
+ mes "";
+ mesn;
+
+ if (@q > 0) goto l_DangerAround;
+ setq ShipQuests_Darlin, 1;
+
+ mesq l("Oh no, but I've noticed a weird light on the other edge of this island, I wonder what it can be...");
+ next;
+ mesq l("MAYBE YOU CAN LOOK AT THIS?!");
+ next;
+
+ menu
+ l("I'll look at it."), l_Bye,
+ l("Sure, but Gugli needs my help first."), -;
+
+ mes "";
+ mesn;
+ mesq l("IT'S OK, CREW TASKS ARE MUCH MORE IMPORTANT THAN CURIOSITY!");
+ next;
+ mesq l("ANYWAY, MAYBE WHEN YOU ARE LOOKING FOR FOOD WITH GUGLI YOU WILL HAVE THE TIME TO LOOK AT THIS!");
+ close;
+
+l_Bye:
+ mes "";
+ mesn;
+ mesq l("FINE, BYE!");
+
+OnQuestGiven:
+ mesq l("HEY @@!", strcharinfo(0));
+ next;
+ mesq l("DID YOU FIND OUT WHAT THE LIGHT WAS?!");
+ next;
+
+ menu
+ rif(@q == 1, l("I forgot where it was...")), -,
+ rif(@q == 2, l("Yes, it's a chest.")), l_Chest,
+ l("Oh, nothing important."), l_Nothing;
+
+ mes "";
+ mesn;
+ mesq l("ON THE TOP OF THE CLIFF!");
+ next;
+ mesq l("YOU NEED TO WALK NORTH!");
+
+ goto l_Menu;
+
+l_Nothing:
+ if (@q == 2) setq ShipQuests_Darlin, 3;
+ mes "";
+ mesn;
+ mesq l("OH, OK!");
+
+ goto l_Menu;
+
+l_Chest:
+ mes "";
+ mesn;
+ mesq l("SORRY, BUT WHAT DID YOU SAY? SPEAK LOUDER!");
+ next;
+ mesq l("IF YOU FIND SOMETHING, THEN IT'S GREAT!");
+
+ setq ShipQuests_Darlin, 3;
+ goto l_Menu;
+
+l_DangerAround:
+ mesq l("NOTHING ELSE OTHER THAN SHARKS AND AN ODD LIGHT!");
+
+ close;
+
+l_QuestDone:
+ mesq l("HEY") + " " + strcharinfo(0) + "!";
+ next;
+
+ goto l_Menu;
+
+l_Quit:
+ close;
+
+}
diff --git a/npc/000-1/lean.txt b/npc/000-1/lean.txt
index 7ff491e1..c25a152b 100644
--- a/npc/000-1/lean.txt
+++ b/npc/000-1/lean.txt
@@ -1,73 +1,73 @@
-// Evol scripts.
-// Authors:
-// Hal9000, Reid
-// Description:
-// Sailor who gives some informations to the player.
-
-000-1.gat,79,108,0,1 script Lean 106;2,{
-
- set @gugli, getq(ShipQuests_Gugli);
-
- mesn;
- mesq l("Hey")+ " " + strcharinfo(0) + "!";
- next;
- mesq l("I hope you don't mind that we used your raft to build this ramp.");
- next;
- mesq l("We usually don't stop in such splendid places, but the captain lets us stay here while he writes down the location of this new island on his map!");
- next;
- mesq l("Some sailors are looking for goods we could trade in our next destination.");
- next;
-
- menu
- rif(@gugli == 1, l("Well, I was in fact looking for them. Where are they now?")), l_Sailors,
- l("Wait... Where are we going?"), l_Artis,
- l("Hey, how do you know my name?"), l_Name;
-
-l_Name:
- mes "";
- mesn;
- mesq l("A few moments ago, I heard your conversation with Darlin.");
- next;
- mesq l("Oh, not everything, don't worry, but your name came up at least twice in the conversation.");
-
- close;
-
-l_Artis:
- mes "";
- mesn;
- mesq l("Artis of course!");
- next;
- mesq l("It's where every merchant ship end their road and we won't be an exception.");
- next;
- mesq l("If you're looking for us there, mostly all of us will be at Pedro's restaurant and in the Inn for Silvio's case...");
-
- close;
-
-l_Sailors:
- mes "";
- mesn;
- mesq l("They are all around the island.");
- next;
- mesq l("I'm sure Tibbo is alone in the south-west corner of the island. He believes it's the best place to collect @@s.", getitemlink("Aquada"));
- next;
- mesq l("While Jalad and Ale like to work together, as they use to do on the ship, last time I've seen them, they were near the big lake, north from here.");
- next;
- mesq l("They shouldn't be too far from each other.");
- next;
-
- menu
- l("Thank you for your help."), l_Quit,
- l("Gugli mentioned six sailors. What about the others?"), -;
-
- mes "";
- mesn;
- mesq l("I'm not sure. They probably have left the ship early this morning. I was not awake yet.");
- next;
- mesq l("Try to ask Max. He's an early riser.");
-
- close;
-
-l_Quit:
- close;
-
-}
+// Evol scripts.
+// Authors:
+// Hal9000, Reid
+// Description:
+// Sailor who gives some informations to the player.
+
+000-1.gat,79,108,0,1 script Lean 106;2,{
+
+ set @gugli, getq(ShipQuests_Gugli);
+
+ mesn;
+ mesq l("Hey")+ " " + strcharinfo(0) + "!";
+ next;
+ mesq l("I hope you don't mind that we used your raft to build this ramp.");
+ next;
+ mesq l("We usually don't stop in such splendid places, but the captain lets us stay here while he writes down the location of this new island on his map!");
+ next;
+ mesq l("Some sailors are looking for goods we could trade in our next destination.");
+ next;
+
+ menu
+ rif(@gugli == 1, l("Well, I was in fact looking for them. Where are they now?")), l_Sailors,
+ l("Wait... Where are we going?"), l_Artis,
+ l("Hey, how do you know my name?"), l_Name;
+
+l_Name:
+ mes "";
+ mesn;
+ mesq l("A few moments ago, I heard your conversation with Darlin.");
+ next;
+ mesq l("Oh, not everything, don't worry, but your name came up at least twice in the conversation.");
+
+ close;
+
+l_Artis:
+ mes "";
+ mesn;
+ mesq l("Artis of course!");
+ next;
+ mesq l("It's where every merchant ship end their road and we won't be an exception.");
+ next;
+ mesq l("If you're looking for us there, mostly all of us will be at Pedro's restaurant and in the Inn for Silvio's case...");
+
+ close;
+
+l_Sailors:
+ mes "";
+ mesn;
+ mesq l("They are all around the island.");
+ next;
+ mesq l("I'm sure Tibbo is alone in the south-west corner of the island. He believes it's the best place to collect @@s.", getitemlink("Aquada"));
+ next;
+ mesq l("While Jalad and Ale like to work together, as they use to do on the ship, last time I've seen them, they were near the big lake, north from here.");
+ next;
+ mesq l("They shouldn't be too far from each other.");
+ next;
+
+ menu
+ l("Thank you for your help."), l_Quit,
+ l("Gugli mentioned six sailors. What about the others?"), -;
+
+ mes "";
+ mesn;
+ mesq l("I'm not sure. They probably have left the ship early this morning. I was not awake yet.");
+ next;
+ mesq l("Try to ask Max. He's an early riser.");
+
+ close;
+
+l_Quit:
+ close;
+
+}
diff --git a/npc/000-2-0/note.txt b/npc/000-2-0/note.txt
index cc6fde64..638aae84 100644
--- a/npc/000-2-0/note.txt
+++ b/npc/000-2-0/note.txt
@@ -1,12 +1,12 @@
-// Evol scripts.
-// Authors:
+// Evol scripts.
+// Authors:
// Reid
-// WildX
-// Description:
-// A small note presenting the 6 main rules of Evol Online.
-
-000-2-0.gat,29,25,0 script Note 999;2,{
-
+// WildX
+// Description:
+// A small note presenting the 6 main rules of Evol Online.
+
+000-2-0.gat,29,25,0 script Note 999;2,{
+
mesn "Narrator";
mes col(l("There is a paper with some rules written on it."), 9);
next;
@@ -20,16 +20,16 @@
next;
mesq col(l("5. Do not speak any other language than English in public areas. You are free to speak any language you want in private chats or when alone with friends."), 9);
next;
- mesq col(l("6. Follow the social convention listed on the RFC1855 article."), 9);
- next;
- mes col(l("Following these lines are some other writings on this paper."), 9);
- next;
- mesq col(l("Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Julia"), 9);
- next;
- mesq col(l("Does somebody know a good place to hang out in Esperia? - M. Arpan"), 9);
- next;
- mes col(l("Other things are written down but are not legible."), 9);
-
- close;
-
+ mesq col(l("6. Follow the social convention listed on the RFC1855 article."), 9);
+ next;
+ mes col(l("Following these lines are some other writings on this paper."), 9);
+ next;
+ mesq col(l("Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Julia"), 9);
+ next;
+ mesq col(l("Does somebody know a good place to hang out in Esperia? - M. Arpan"), 9);
+ next;
+ mes col(l("Other things are written down but are not legible."), 9);
+
+ close;
+
}