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-rw-r--r--npc/000-2-1/chefgado.txt26
-rw-r--r--npc/000-2-3/nard.txt1
2 files changed, 20 insertions, 7 deletions
diff --git a/npc/000-2-1/chefgado.txt b/npc/000-2-1/chefgado.txt
index 3fedfa8e..5f7a746d 100644
--- a/npc/000-2-1/chefgado.txt
+++ b/npc/000-2-1/chefgado.txt
@@ -42,6 +42,7 @@ l_QuestStart:
l_Rude:
mes "";
+ mesn;
mesq l("UAHAHAHAAH! I am the cook of that bunch of donkeys, I can be rude with everyone from the bossy captain to that harpy-lady!");
next;
@@ -49,6 +50,7 @@ l_Rude:
l("Harpy-lady?"), -;
mes "";
+ mesn;
mesq l("I am sure you know her. Nice dress, large smile and a constant flux of orders and rules. Julia they call her!");
next;
mesq l("You have to know that there was a time during which I was the unopposed lieutenant of this crew. Then one day one of the damn sailor brought here that nice lady.");
@@ -62,6 +64,7 @@ l_Rude:
l("M... Maybe?"), -;
mes "";
+ mesn;
mesq l("... Welcome onboard cutie! I just realized I need delicious ingredients to prepare a... a special recipe.");
next;
mesq l("I only need 2 @@, 1 @@, 1 @@ and...", getitemlink("PiouLegs"), getitemlink("Croconut"), getitemlink("Aquada"));
@@ -78,6 +81,7 @@ l_Rude:
l_Sure:
setq ShipQuests_ChefGado, 1;
mes "";
+ mesn;
mesq l("Well done! Collect all the ingredients and then come back here. You will be rewarded once they understand who rules this ship!");
close;
@@ -87,17 +91,13 @@ l_QuestAccepted:
mesq l("Have you collected all the ingredients for my recipe? The special one too?");
next;
- if (countitem("PiouLegs") > 1 && countitem("Croconut") > 0 && countitem("Aquada") > 0 && countitem("SeaDrops") > 0) goto l_Collected;
-
menu
+ rif(countitem("PiouLegs") > 1 && countitem("Croconut") > 0 && countitem("Aquada") > 0 && countitem("SeaDrops") > 0, l("All your... fresh ingredients are ready to be cooked.")), l_GotAll,
+ l("What are you needs?"), l_Need,
l("Not yet. I will be back soon."), -;
-
close;
-l_Collected:
- menu
- l("All your... fresh ingredients are ready to be cooked."), -;
-
+l_GotAll:
delitem "PiouLegs", 2;
delitem "Croconut", 1;
delitem "Aquada", 1;
@@ -105,6 +105,7 @@ l_Collected:
setq ShipQuests_ChefGado, 2;
mes "";
+ mesn;
mesq l("Let me see... Crispy legs, disgusting liquids... Let's start!");
next;
mesq l("Water, salt, spicy herbs and meat stuffed with my special surprise!");
@@ -114,6 +115,17 @@ l_Collected:
close;
+l_Need:
+ mes "";
+ mesn;
+ mesq l("Shhht, don't say it that loud...");
+ next;
+ mesq l("I only need 2 @@, 1 @@, 1 @@ and...", getitemlink("PiouLegs"), getitemlink("Croconut"), getitemlink("Aquada"));
+ next;
+ mesq l("... and 1 @@.", getitemlink("SeaDrops"));
+
+ close;
+
l_PoisonAccepted:
mesn;
mesq l("Fool! Just come here when you have finished our little... secret mission.");
diff --git a/npc/000-2-3/nard.txt b/npc/000-2-3/nard.txt
index b40411af..307f9033 100644
--- a/npc/000-2-3/nard.txt
+++ b/npc/000-2-3/nard.txt
@@ -178,6 +178,7 @@ l_ChefQuestComplete:
mesq l("Congratulations!");
next;
mesq l("You are now officially part of my crew! Thanks again for your help.");
+ next;
setq ShipQuests_Nard, 4;
getitem "Bandana", 1;