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author | Reid <reidyaro@gmail.com> | 2012-01-07 01:03:11 +0100 |
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committer | Reid <reidyaro@gmail.com> | 2012-01-07 01:03:11 +0100 |
commit | 813ee62c693bdc1e369d292d457f00c83ba007b6 (patch) | |
tree | c682e3ce45640354a342b4925dd76d179a4dc4d3 /npc | |
parent | 029f11d53c3a267f9a0d9a311fd3ddae7621cef4 (diff) | |
download | serverdata-813ee62c693bdc1e369d292d457f00c83ba007b6.tar.gz serverdata-813ee62c693bdc1e369d292d457f00c83ba007b6.tar.bz2 serverdata-813ee62c693bdc1e369d292d457f00c83ba007b6.tar.xz serverdata-813ee62c693bdc1e369d292d457f00c83ba007b6.zip |
Major correction of ship's sailors spelling made by taree.
Diffstat (limited to 'npc')
-rw-r--r-- | npc/000-0/sailors.txt | 22 | ||||
-rw-r--r-- | npc/000-2-0/billybons.txt | 44 | ||||
-rw-r--r-- | npc/000-2-0/julia.txt | 36 | ||||
-rw-r--r-- | npc/000-2-1/alige.txt | 15 | ||||
-rw-r--r-- | npc/000-2-3/sailors.txt | 4 |
5 files changed, 76 insertions, 45 deletions
diff --git a/npc/000-0/sailors.txt b/npc/000-0/sailors.txt index 29c3d4ee..b223cb31 100644 --- a/npc/000-0/sailors.txt +++ b/npc/000-0/sailors.txt @@ -9,15 +9,23 @@ OnTouch: mesn l("Narrator"); - mesn l("You are on a raft, adrift in the sea. You don't remember anything before this. You can hear a voice from the sky. As you open your eyes and look around, you see a large ship. Some sailors are trying to talk to you.."); + mesn l("You are on a raft, adrift in the sea."); + next; + mesn l("You don't remember anything before this."); + next; + mesn l("Suddenly, you hear a voice from the sky."); + next; + mesn l("As you open your eyes and look around, you see a large ship."); + next; + mesn l("Some sailors are trying to talk to you.."); next; mesn l("Orc Voice"); - mesq g(l("Hey frenchy!#0"), l("Hey frenchy!#1")); + mesq g(l("Hey Frenchy!#0"), l("Hey Frenchy!#1")); next; mesn "Elfen Voice"; - mesq g("Why frenchy? It's a russian!#0", "Why frenchy? It's a russian!#1"); + mesq g("Why Rrenchy? It's a Russian!#0", "Why Frenchy? It's a Russian!#1"); next; mesn "Tritan Voice"; @@ -26,6 +34,7 @@ OnTouch: mesn l("Raijin Voice"); mesq g("You stupid, it's an english, look her head form.", "You stupid, it's an english, look his head form."); + next; mesq l("Hey you! Do you hear us? Are you okay?"); next; @@ -43,13 +52,14 @@ OnTouch: setlang @lang; mesn; - mesq g(l("This girl needs rescuing, let's help her!"), - l("This guy needs rescuing, let's help him!")); + mesq "Oh, " + g(l("she's still alive!"), l("he's still alive!")); + next; + mesq g(l("This girl needs help, let's rescue her!"), l("This guy needs help, let's rescue him!")); next; mesn l("Narrator"); mesq l("The sailors take you aboard their ship to help you."); - + next; warp "000-0-0.gat",22,22; diff --git a/npc/000-2-0/billybons.txt b/npc/000-2-0/billybons.txt index 20e8a40c..56914adc 100644 --- a/npc/000-2-0/billybons.txt +++ b/npc/000-2-0/billybons.txt @@ -4,59 +4,75 @@ // Description: // Drunken easteregg about player's past activity -000-2-0.gat,20,23,0,0 script BillyBons 311,{ +000-2-0.gat,20,23,0,0 script BillyBons 311,{ + mesn; if (rand(5)==2) goto l_Hips; + mesq l("You?? Here??"); - mesq l("How is *hips* possible??"); + mesq l("How is *hick* possible??"); next; - mesn l("The sailor is drinking his beer in one shoot"); + + mesn l("The sailor chugs his beer"); + menu g(l("Excuse me? Do you know who I am?#0"), l("Excuse me? Do you know who I am?#1")), -; + mesn; - mesq l("Don't do do theee... *hips* with me eh!"); + mesq l("Don't do do theee... *hick* with me eh!"); + menu l("Are you ok?"), l_Quit, l("Alright, bye!"), -; + mesn; - mesq g(l("NO and *hips* NO, you and you and your... *hurps* stupi*hips* guild!#0"), l("NO and *hips* NO, you and you and your... *hurps* stupi*hips* guild!#1")); - mesq l("You tried to get ride of me eeh?? But suprise! I'm still here...*hips* Or there...."); + mesq g(l("NO and *hick* NO, you and you and your... *burp* stupi*hick* guild!#0"), l("NO and *hick* NO, you and you and your... *burp* stupi*hick* guild!#1")); + mesq l("You tried to get ride of me, eeh?? But suprise! I'm still here...*hick* Or there...."); next; + mesn; - mesq l("But you won't *hips* me this time..."); + mesq l("But you won't *hick* me this time..."); + menu l("What are you talking about? Which guild?"), l_Quit, l("You are full of wine my friend..."), -, l("You should go and get some sleep."), l_Quit; + mesn; - mesq l("If I saw *hips* who you wereee.... *hips* Would not had help you! "); + mesq l("If I saw *hick* who you wereee.... *hips* Would not had helped you! "); + menu l("But who am I?"), -, l("What am I suposed to say?"), l_Quit, l("You should go and get some sleep."), l_Secret; + mesn; mesq l("The giant bogeyman!"); next; + goto l_Quit; l_Secret: mesn; - mesq l("Hear me *hips* well, what ever, whatididever you will*hips*said ab...euh..out wha?! You saw there, the Guild of Esperia won't let it go to public."); + mesq l("Hear me *hick* well, what ever, whatididever you will*hick*said ab...euh..out wha?! You saw there, the Guild of Esperia won't let it go to public."); mesq l("Nobody will know about the existence of the Mercurians"); next; - mesq l("Nobody! *hurps*"); + + mesq l("Nobody! *burp*"); next; goto l_Quit; l_Hips: - mesq "*hips*"; + mesq "*hick*"; close; l_Quit: mesn; - mesq l("Yeah you're all like *hips* that in Esperia, but you won't get me! *hurps*"); - mesq l("I'm not that numb eeh *hips* what did ever you disco*hips*veeered there, the warrior guild won't get me!"); + mesq l("Yeah you're all like *hick* that in Esperia, but you won't get me! *burp*"); + mesq l("I'm not that numb eeh *hick* what did ever you disco*hips*veeered there, the warrior guild won't get me!"); next; mesn l("The sailor is turning his back to you"); + close; -} + +}
\ No newline at end of file diff --git a/npc/000-2-0/julia.txt b/npc/000-2-0/julia.txt index d48ba876..ae3ba837 100644 --- a/npc/000-2-0/julia.txt +++ b/npc/000-2-0/julia.txt @@ -21,7 +21,7 @@ l_Menu: menu g(l("I made a mistake, I would like to change my language.#0"), l("I made a mistake, I would like to change my language.#1")), l_ChooseLang, - l("Could you explain me where I am?"), l_WhereIam, + l("Could you explain to me where I am?"), l_WhereIam, l("What happened to me?"), l_What, l("Nothing, sorry."), l_Close; mesn; @@ -32,8 +32,10 @@ seta2 ShipQuests, ShipQuests_Julia, 1; mesn; mesq l("Hi, nice to see you!"); - mesq l("I'm called Julia, it's me which took care of you during some days, when we find you back on the sea, I'm very happy to see that you seem okay now!"); - mesq l("Could I ask you which language do you talk? Like that I add you on the ship board list."); + next; + mesq l("I'm called Julia, it's me who took care of you during some days, when we found you back on the sea, I'm very happy to see that you seem okay now!"); + next; + mesq l("Could I ask you which is your native language? A sailor said me russian, an other one said me french... I'm a bit lost. I will register you on the ship board list just after that."); set @s$, ""; goto l_ChooseLang; @@ -53,47 +55,49 @@ if (@lang < 0 || @lang > 7) close; setlang @lang; mesn; - mesq l("Ok, Done. Do you got an other question for me?"); - goto l_YNMenu; + mesq l("Ok, Done. I'm sure that you got some question for me, feel free to ask them!"); + goto l_Menu; close; l_OtherQuestion: mesn; - mesq l("Do you got an other question for me?"); + mesq l("Do you have an other question for me?"); goto l_YNMenu; close; l_NoChanges: mesn; - mesq l("No problem, Do you got an other question for me?"); + mesq l("No problem, do you have an other question for me?"); l_YNMenu: menu l("Yes, please!"), l_Menu, - l("No, thanks!"), -; + l("No, thanks."), -; close; l_WhereIam: mesn; - mesq l("You are actually on a ship, we make our way to the commercial capital of Artis. "); - mesq l("We should be there in some days now, and once we arrive, I will advertise the warrior guild of what happened, I'm sure that they can help you. "); + mesq l("You are actually on a ship, we're on our way to the commercial capital of Artis. "); next; - mesn; - mesq l("But until, you need to stay here, there is no other things to do anyway."); + mesq l("We should be there in a few days, and once we arrive, I will advertise the warrior guild of what happened, I'm sure that they can help you. "); + next; + mesq l("But until then, you need to stay here, there is nothing else to do anyway."); next; goto l_OtherQuestion; l_What: mesn; - mesq l("We though that you would had help us to know this, all that we know is that we find you back on the sea, adrifting one your raft."); - mesq l("You were in a bad mood and you can be happy that we find you before that the sea takes you."); - mesq l("Also, there was this inscription on your raft, the one of the warrior guild of Esperia, the larger and bigger guild of the whole new world, does it remember you something?"); + mesq l("We thought that you could help us understand this, all we know is that we found you back on the sea, adrifting one your raft."); + next; + mesq l("You were in a bad mood and you can be happy that we found you before the sea took you."); + next; + mesq l("Also, there was this inscription on your raft, the one of the warrior guild of Esperia, the largest and biggest guild of the whole new world, does it make you remember something?"); next; goto l_EsperiaMenu; l_EsperiaMenu: menu - l("Sorry but I can't say you anything about it."), l_NoChanges, + l("Sorry but I can't tell you anything about it."), l_NoChanges, l("Nothing, sorry."), l_NoChanges; l_Close: diff --git a/npc/000-2-1/alige.txt b/npc/000-2-1/alige.txt index caef58de..eccb2a3b 100644 --- a/npc/000-2-1/alige.txt +++ b/npc/000-2-1/alige.txt @@ -14,7 +14,9 @@ // 0 first talking (before food) // 1 already talked -000-2-1.gat,33,32,0,1 script AligeTrigger 0,1,1,{ + +000-2-1.gat,33,32,0,1 script AligeTrigger 0,1,1,{ + OnTouch: if (geta2(ShipQuests, ShipQuests_Alige) > 0) close; doevent "Alige::OnFirstEncounter"; @@ -37,7 +39,7 @@ end; } -000-2-1.gat,33,31,0,1 script Alige 301,{ +000-2-1.gat,33,31,0,1 script Alige 301,{ set @q, geta2(ShipQuests, ShipQuests_Alige); if (@q == 2) goto l_AskForFood; @@ -71,7 +73,7 @@ l_CanHelp: mesn; - mesq l("I'm called Alige, and I'm hiding here for few weeks.") + l("All that I had to eat were these berries... Berries... Berries...") + l("I'm losing my mind, I need something else to eat!"); + mesq l("I'm called Alige, and I've been hiding here for few weeks.") + l("All that I had to eat were these berries... Berries... Berries...") + l("I'm losing my mind, I need something else to eat!"); next; mesn; @@ -96,7 +98,6 @@ next; if (geta2(ShipQuests, ShipQuests_Alige) == 2) goto l_AskForFood; - goto l_Accept; l_AboutReward: @@ -113,7 +114,7 @@ l_Artis: mesn; - mesq l("It's a commercial port of Andorra, it's weird that you don't know about it, it's a fame city through our world... But hey oh, return to topic! I'm hungry!"); + mesq l("It's a commercial port of Andorra, it's weird that you don't know about it, it's a famous city throughout the world... But hey oh, return to topic! I'm hungry!"); next; if (@q == 2) goto l_AskForFood; goto l_Accept; @@ -141,7 +142,7 @@ if (@id == 507) goto l_NoMore; mesn; - mesq("I dont want this, give me something else."); + mesq("I don't want this, give me something else."); goto l_GiveFood; l_GiveReward: @@ -179,4 +180,4 @@ mesn; mesq l("Damn you! You better not tell anyone that you've seen me!"); close; -} +}
\ No newline at end of file diff --git a/npc/000-2-3/sailors.txt b/npc/000-2-3/sailors.txt index d1a664b8..c4f9848b 100644 --- a/npc/000-2-3/sailors.txt +++ b/npc/000-2-3/sailors.txt @@ -27,12 +27,12 @@ OnTouch: close; } -000-2-3.gat,21,27,0,0 script AreaMiddle 0,1,0,{ +000-2-3.gat,21,27,0,0 script AreaMiddle 0,0,0,{ doevent "AreaTop::OnTouch"; close; } -000-2-3.gat,20,28,0,0 script AreaBotton 0,0,0,{ +000-2-3.gat,20,28,0,0 script AreaBotton 0,1,0,{ doevent "AreaTop::OnTouch"; close; }
\ No newline at end of file |