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authorAlige <aligetmw@hotmail.fr>2012-11-06 11:16:24 +0400
committerAlige <aligetmw@hotmail.fr>2012-11-06 11:16:24 +0400
commit7c2dac640bbf6feb3003057b8b51100879fc21cc (patch)
tree8fd97f53dcd46943597c6754da57e6937a5a7307 /npc
parentdfa4a8d5b99ccd7a76a01c241c0aa8c4ac848d09 (diff)
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Major language fix in scripts.
Diffstat (limited to 'npc')
-rw-r--r--npc/000-0/sailors.txt2
-rw-r--r--npc/000-1/astapolos.txt2
-rw-r--r--npc/000-1/darlin.txt20
-rw-r--r--npc/000-1/fexil.txt2
-rw-r--r--npc/000-1/gugli.txt12
-rw-r--r--npc/000-1/jalad.txt2
-rw-r--r--npc/000-1/muller.txt4
-rw-r--r--npc/000-1/silvio.txt2
-rw-r--r--npc/000-2-0/billybons.txt8
-rw-r--r--npc/000-2-0/julia.txt14
-rw-r--r--npc/000-2-0/note.txt4
-rw-r--r--npc/000-2-1/arpan.txt2
-rw-r--r--npc/000-2-1/knife.txt6
-rw-r--r--npc/000-2-1/peter.txt2
-rw-r--r--npc/000-2-3/nard.txt18
-rw-r--r--npc/000-2-3/sailors.txt2
-rw-r--r--npc/functions/sailordialogue.txt6
17 files changed, 54 insertions, 54 deletions
diff --git a/npc/000-0/sailors.txt b/npc/000-0/sailors.txt
index 00404127..dcf89f31 100644
--- a/npc/000-0/sailors.txt
+++ b/npc/000-0/sailors.txt
@@ -16,7 +16,7 @@ OnTouch:
mesn "Narrator";
mes col(l("You are on a raft, adrift in the sea."), 9);
next;
- mes col(l("You realise you can't remember anything."), 9);
+ mes col(l("You realize you can't remember anything."), 9);
next;
mes col(l("Suddenly, you hear a voice from the sky."), 9);
next;
diff --git a/npc/000-1/astapolos.txt b/npc/000-1/astapolos.txt
index 179f74f4..fdaf7830 100644
--- a/npc/000-1/astapolos.txt
+++ b/npc/000-1/astapolos.txt
@@ -53,7 +53,7 @@ l_HowAreYou:
l_Who:
mes "";
mesn;
- mesq l("My name is Astapolos, Q'Muller and I joined Nard's crew a few years ago when it was just a little merchant ship.");
+ mesq l("My name is Astapolos. Q'Muller and I joined Nard's crew a few years ago when it was just a little merchant ship.");
next;
mesq l("At this time, we were selling crab food on our old mushroom island.");
next;
diff --git a/npc/000-1/darlin.txt b/npc/000-1/darlin.txt
index 31da8219..5f43ca58 100644
--- a/npc/000-1/darlin.txt
+++ b/npc/000-1/darlin.txt
@@ -20,7 +20,7 @@
OnStart:
mesq l("HEY! HEY YOU!");
next;
- mesq l("CAN YOU HEAR ME?");
+ mesq l("CAN YOU HEAR ME?!");
next;
menu
@@ -33,7 +33,7 @@ OnStart:
next;
mesq l("I WAS HERE WHEN THEY RESCUED YOU!");
next;
- mesq l("DO YOU FEEL BETTER?");
+ mesq l("DO YOU FEEL BETTER?!");
next;
menu
@@ -49,7 +49,7 @@ OnStart:
mesn;
mesq l("I AM DOING FINE!");
next;
- mesq l("SO, WHAT IS YOUR NAME?");
+ mesq l("SO, WHAT'S YOUR NAME?!");
next;
menu
@@ -58,7 +58,7 @@ OnStart:
mes "";
mesn;
- mesq l("WHAT DID YOU SAY?");
+ mesq l("WHAT DID YOU SAY?!");
next;
mesq l("I DO NOT UNDERSTAND!");
next;
@@ -72,7 +72,7 @@ OnStart:
mesn;
mesq strcharinfo(0) + "? " + l("THAT'S A NICE NAME!");
next;
- mesq l("SO WHAT'S UP? WHAT ARE YOU DOING?");
+ mesq l("SO WHAT'S UP?! WHAT ARE YOU DOING?!");
next;
l_Menu:
@@ -98,9 +98,9 @@ l_GoDown:
mesn;
mesq l("I WOULD LOVE TO!");
next;
- mesq l("BUT I CAN'T, I NEED TO KEEP AN EYE ON THE SEA, TO WARN THE CREW IF THERE HAPPEN TO BE SOME PIRATES AROUND!");
+ mesq l("BUT I CAN'T, I NEED TO KEEP AN EYE ON THE SEA, TO WARN THE CREW IF THERE HAPPENS TO BE SOME PIRATES AROUND!");
next;
- mesq l("I ALSO WATCH FOR DANGEROUS ANIMALS...");
+ mesq l("I ALSO AVOID THE DANGEROUS ANIMALS!");
next;
menu
@@ -115,7 +115,7 @@ l_GoDown:
mesq l("Oh no, but I've noticed a weird light on the other edge of this island, I wonder what it can be...");
next;
- mesq l("MAYBE YOU CAN LOOK AT THIS?");
+ mesq l("MAYBE YOU CAN LOOK AT THIS!?");
next;
menu
@@ -140,7 +140,7 @@ l_Quit:
OnQuestGiven:
mesq l("HEY @@!", strcharinfo(0));
next;
- mesq l("DID YOU FIND OUT WHAT THE LIGHT WAS?");
+ mesq l("DID YOU FIND OUT WHAT THE LIGHT WAS?!");
next;
menu
@@ -175,7 +175,7 @@ l_Chest:
goto l_Menu;
l_DangerAround:
- mesq l("NOTHING ELSE OTHER THAN SHARKS AND AN ODD LIGHT.");
+ mesq l("NOTHING ELSE OTHER THAN SHARKS AND AN ODD LIGHT!");
close;
diff --git a/npc/000-1/fexil.txt b/npc/000-1/fexil.txt
index 9826e5f0..a0e93923 100644
--- a/npc/000-1/fexil.txt
+++ b/npc/000-1/fexil.txt
@@ -24,7 +24,7 @@
mesn;
mesq l("Oh... Well, I just started to trade... Thus my technique may not be the best.");
next;
- mesq l("Anyway, if you ever feel interested, just click on my bag.");
+ mesq l("Anyway, if you ever feel interested, just check my bag.");
close;
diff --git a/npc/000-1/gugli.txt b/npc/000-1/gugli.txt
index e9a8961c..49ec62aa 100644
--- a/npc/000-1/gugli.txt
+++ b/npc/000-1/gugli.txt
@@ -36,11 +36,11 @@ OnTalk:
next;
mesq l("An unexpected help is always welcome!");
next;
- mesq l("As you may know, we are long distance travellers and our whole crew needs to store enough food to survive. You don't know how dangerous the sea life can be.");
+ mesq l("As you may know, we are long distance travelers and our whole crew needs to store enough food to survive. You don't know how dangerous the sea life can be.");
next;
menu
- l("Actually I have an in-depth knowledge of this type of life."), -;
+ l("Actually, I have an in-depth knowledge of this type of life."), -;
mes "";
mesn;
@@ -50,7 +50,7 @@ OnTalk:
next;
mesq l("We usually dock around these small pieces of land because they provide us some of the best food of all the archipelago.");
next;
- mesq l("So, at the moment, our crew is busy collecting croconuts, plushrooms and aquadas.");
+ mesq l("So, at the moment, our crew is busy collecting @@s, @@s and @@s."), getitemlink("Croconut"), getitemlink("Plushroom"), getitemlink("Aquada"));
next;
menu
@@ -162,10 +162,10 @@ l_TaskCompleted:
close;
l_AllComplete:
- mesq l("Elmo reported me what Nard said, congrats!");
+ mesq l("Elmo told me what Nard said, congrats!");
next;
- mesq g(l("You're one of us now, that's good, I was sure that you were a kind lady when I first seen you!"),
- l("You're one of us now, that's good, I was sure that you were a good man when I first seen you!"));
+ mesq g(l("You're one of us now, that's great! I was sure that you were a kind lady when I first saw you!"),
+ l("You're one of us now, that's great! I was sure that you were a good man when I first saw you!"));
goto l_Menu;
diff --git a/npc/000-1/jalad.txt b/npc/000-1/jalad.txt
index 98038525..c80b0a12 100644
--- a/npc/000-1/jalad.txt
+++ b/npc/000-1/jalad.txt
@@ -60,7 +60,7 @@ OnPlushroom:
next;
mesq l("It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance. It looks like a plush!.");
next;
- mesq l("There're some groups of these @@'s all around this island. Just pick some and have a try.", getitemlink("Plushroom"));
+ mesq l("There are some groups of these @@'s all around this island. Just pick some and have a try.", getitemlink("Plushroom"));
close;
diff --git a/npc/000-1/muller.txt b/npc/000-1/muller.txt
index 0889feea..b985b9fd 100644
--- a/npc/000-1/muller.txt
+++ b/npc/000-1/muller.txt
@@ -55,9 +55,9 @@ OnPlushroom:
mesn;
mesq l("A @@? There're plenty on this island!", getitemlink("Plushroom"));
next;
- mesq l("It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance. It looks like a plush!.");
+ mesq l("It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance, it looks like a plush!.");
next;
- mesq l("There're some groups of these @@'s all around this island. Just pick some and have a try.", getitemlink("Plushroom"));
+ mesq l("There are few groups of these @@'s all around this island. Just pick some and have a try.", getitemlink("Plushroom"));
close;
diff --git a/npc/000-1/silvio.txt b/npc/000-1/silvio.txt
index 67701b71..f93c1089 100644
--- a/npc/000-1/silvio.txt
+++ b/npc/000-1/silvio.txt
@@ -132,7 +132,7 @@ l_ForeverAlone:
l_Quit:
mes "";
mesn;
- mesq l("Give me a kiss before you tell me goodbye!");
+ mesq l("Give me a kiss before you say goodbye!");
close;
diff --git a/npc/000-2-0/billybons.txt b/npc/000-2-0/billybons.txt
index b7e0707a..e655c246 100644
--- a/npc/000-2-0/billybons.txt
+++ b/npc/000-2-0/billybons.txt
@@ -22,7 +22,7 @@
mes "";
mesn;
- mesq l("Don't do do theee... *hick* with me eh!");
+ mesq l("Don't do theee... *hick* with me eh!");
next;
menu
@@ -31,9 +31,9 @@
mes "";
mesn;
- mesq lg("NO and *hick* NO, you and you and your... *burp* stupi*hick* guild!");
+ mesq lg("No and *hick*... No, you and you and your... *burp* stupi*hick* guild!");
next;
- mesq l("You tried to get rid of me, eeh?? But surprise! I'm still here... *hick* Or there...");
+ mesq l("You tried to get rid of me, eeh? But surprise! I'm still here... *hick* Or there...");
next;
mesq l("But you won't *hick* me this time...");
next;
@@ -45,7 +45,7 @@
mes "";
mesn;
- mesq l("If I saw *hick* who you wereee... *hips* Would not have helped you! ");
+ mesq l("If I saw *hick* who you were... *hips* Would not have helped you! ");
next;
menu
diff --git a/npc/000-2-0/julia.txt b/npc/000-2-0/julia.txt
index f7d08fc9..59f32af5 100644
--- a/npc/000-2-0/julia.txt
+++ b/npc/000-2-0/julia.txt
@@ -98,9 +98,9 @@ l_First:
next;
mesq col(l("2. Do not spam. This also concerns trade spam."), 9);
next;
- mesq col(l("3. Do not multibox. This means you cannot have more than one active character logged in at a time. You are not allowed to use more than one active client at a time to attack in groups."), 9);
+ mesq col(l("3. Do not multi box. This means you cannot have more than one active character logged in at a time. You are not allowed to use more than one active client at a time to attack in groups."), 9);
next;
- mesq col(l("4. Do not trashtalk, beg or use rude language in your character name or in the chat, except for roleplay purposes."), 9);
+ mesq col(l("4. Do not trash talk, beg or use rude language in your character name or in the chat, except for role play purposes."), 9);
next;
mesq col(l("5. Do not speak any other language than English in public. You are free to speak any language you want in private chats or when alone with friends."), 9);
next;
@@ -192,12 +192,12 @@ OnTouch:
l_PoisonJulia:
menu
l("I have brought you a tasty present for your delicate mouth."), -,
- l("Well...No wait you shouldn't eat it. Better I bring it back."), l_Regret;
+ l("Well... No wait, I have something for you but you shouldn't eat it... I'm taking it back to the kitchen."), l_Regret;
mes "";
mesq l("Seems yummy! Let me taste it!");
next;
- mesq l("Hmmm, hm...Cough Cough, Burp, Cough. What is that!?...Cough, Burp...Damn Gado...Cough");
+ mesq l("Hmmm, hm... Cough Cough, Burp, Cough. What is that!?... Cough, burp... Damn Gado... Cough...");
if (countitem("PoisonedDish") > 0), delitem "PoisonedDish", 1;
setq ShipQuests_ChefGado, 3;
@@ -209,12 +209,12 @@ l_Regret:
next;
menu
- l("Ehm he was really upset for some past stories."), -;
+ l("Ehm... He was really upset for some past stories."), -;
mes "";
- mesq l("Gado!! That coward lives in the past, I will ask Nard to punish him again!");
+ mesq l("Gado! That coward lives in the past, I will ask Nard to punish him, again!");
next;
- mesq l("Take this money for your wise choise. But do not try it again. Water has been mercifull with you once...Do not tempt fate twice!");
+ mesq l("Take this money for your wise choice. But do not try it again. Water has been merciful with you once... Do not tempt fate once more!");
setq ShipQuests_ChefGado, 5;
close;
diff --git a/npc/000-2-0/note.txt b/npc/000-2-0/note.txt
index fde48e38..ee8b5acf 100644
--- a/npc/000-2-0/note.txt
+++ b/npc/000-2-0/note.txt
@@ -14,9 +14,9 @@
next;
mesq col(l("2. Do not spam. This also concerns trade spam."), 9);
next;
- mesq col(l("3. Do not multibox. This means you cannot have more than one active character logged in at a time. You are not allowed to use more than one active client at a time to attack in groups."), 9);
+ mesq col(l("3. Do not multi box. This means you cannot have more than one active character logged in at a time. You are not allowed to use more than one active client at a time to attack in groups."), 9);
next;
- mesq col(l("4. Do not trashtalk, beg or use rude language in your character name or in the chat, except for roleplay purposes."), 9);
+ mesq col(l("4. Do not trash talk, beg or use rude language in your character name or in the chat, except for role play purposes."), 9);
next;
mesq col(l("5. Do not speak any other language than English in public areas. You are free to speak any language you want in private chats or when alone with friends."), 9);
next;
diff --git a/npc/000-2-1/arpan.txt b/npc/000-2-1/arpan.txt
index 033cc47f..d2420c5b 100644
--- a/npc/000-2-1/arpan.txt
+++ b/npc/000-2-1/arpan.txt
@@ -110,7 +110,7 @@ OnEquip:
mesn "Narrator";
mes col(lg("If you would like to open your inventory use the F3 key or use your mouse to select it in the above menu in your client."), 9);
next;
- mes col(lg("Once you're inside of your inventory, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'unequip' to remove it."), 9);
+ mes col(lg("Once you're inside of your inventory, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by clicking on 'unequip'."), 9);
next;
mes col(lg("Certain items perform different effects. Some will heal you, some you may use as weapons or armor, and some can be sold for gold."), 9);
diff --git a/npc/000-2-1/knife.txt b/npc/000-2-1/knife.txt
index d39350d1..4372b969 100644
--- a/npc/000-2-1/knife.txt
+++ b/npc/000-2-1/knife.txt
@@ -15,7 +15,7 @@
if (@q) close;
mesn "Narrator";
- mes col(l("There are some knifes on the table, do you want to take one?"), 9);
+ mes col(l("There are some knifes on the table. Would you like to take one?"), 9);
next;
menu
@@ -32,9 +32,9 @@ l_Give:
mesn "Narrator";
mes col(lg("If you would like to open your inventory use the F3 key or use your mouse to select it in the above menu in your client."), 9);
next;
- mes col(lg("Once you're inside of your inventory, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by selecting 'unequip' to remove it."), 9);
+ mes col(lg("Once you're inside of your inventory, you may equip the item by selecting it and clicking 'Equip'. Alternately, you can unequip an item by clicking on 'unequip'."), 9);
next;
- mes col(lg("Certain items perform different effects. Some will heal you, some you may use as weapons or armor, and some can be sold for gold."), 9);
+ mes col(lg("Items have different effects. Some will heal you, some you may use as weapons or armor, and some can be sold for gold."), 9);
close;
diff --git a/npc/000-2-1/peter.txt b/npc/000-2-1/peter.txt
index 9f3e4f94..76c3602c 100644
--- a/npc/000-2-1/peter.txt
+++ b/npc/000-2-1/peter.txt
@@ -132,7 +132,7 @@ OnReturnFail:
OnReturnWin:
mesn;
- mesq l("Thanks again for helping me. But those Rattos are a permanent problem and your help is always welcome. The only problem is that I can give you a reward only one time.");
+ mesq l("Thanks again for helping me. But these Rattos are a permanent problem and your help is always welcome. The only problem is that I can give you a reward only one time.");
if (@q == 3 || @q == 4)
diff --git a/npc/000-2-3/nard.txt b/npc/000-2-3/nard.txt
index 82f49203..54b1accd 100644
--- a/npc/000-2-3/nard.txt
+++ b/npc/000-2-3/nard.txt
@@ -131,14 +131,14 @@ l_SpecialTask:
l_NotYet:
mesn;
- mesq l("You still haven't completed your task.");
+ mesq l("You still haven't completed your tasks.");
close;
l_Done:
mesn;
mesq l("Hi @@.", strcharinfo(0));
next;
- mesq l("Elmo and Gugli reported me that you done all of the task outside, congrats!");
+ mesq l("Elmo and Gugli told me that you did all of the tasks outside, congrats!");
setq ShipQuests_Nard, 2;
next;
@@ -146,19 +146,19 @@ l_Done:
l_ChefQuestStart:
mesn;
- mesq l("Elmo told me you are now considered as one of us on the island. And I do appreciate efforts you did down there.");
+ mesq l("Elmo told me you are now considered as one of us on the island. And I do appreciate the efforts you did down there.");
next;
l_ChefQuestRedir:
- mesq l("Unfortunately we still need help from you. This time it will be a delicate task, here onboard.");
+ mesq l("Unfortunately, we still need help from you. This time it will be a delicate task, here onboard.");
next;
- mesq l("Elmo reported me about some frictions between my old and new lieutenants. You probably have already met Julia and Gado the Chef.");
+ mesq l("Elmo reported me about some frictions between my old and new lieutenants. You probably already met Julia and Gado the Chef.");
next;
- mesq l("They are both valid and I need them. Probably in the past I did some mistakes I now regret of. I was wondering if you could investigate and...sort out the situation.");
+ mesq l("They are both valid and I need them. In the past, I probably did mistakes I now regret. I was wondering if you could investigate and... sort out this situation.");
next;
menu
- l("Who of the two has the right on his side?"), -;
+ l("Who of them two has the 'good' on his side?"), -;
mes "";
mesq l("I do not want to point my finger on someone. I just put my trust in you. I am sure you will be able to judge and solve this annoying problem.");
@@ -185,9 +185,9 @@ l_ChefQuestComplete:
// Need to add a skill for the crew at this line.
mesn "Narrator";
- mes col(lg("This is it, the end of the Beta Release of Evol Online."), 9);
+ mes col(lg("This is it, the end of the Second Beta Release of Evol Online!"), 9);
next;
- mes col(lg("We hope that you like this introduction, and we also hope for you to come back in our future release!"), 9);
+ mes col(lg("We hope that you liked this introduction and we hope to see you in our future releases!"), 9);
next;
mes col(lg("The adventure begins!"), 9);
diff --git a/npc/000-2-3/sailors.txt b/npc/000-2-3/sailors.txt
index 96471de4..c0d96505 100644
--- a/npc/000-2-3/sailors.txt
+++ b/npc/000-2-3/sailors.txt
@@ -26,7 +26,7 @@ OnTouch:
next;
mesq l("About this Esperia's Guild, I'm not sure about them, frankly.");
next;
- mesq l("There are rumours going around that they did some monstrous things and that they are hiding quite alot of things from us.");
+ mesq l("There are rumors going around that they did some monstrous things and that they are hiding quite a lot from us.");
next;
mesn "Captain Nard";
diff --git a/npc/functions/sailordialogue.txt b/npc/functions/sailordialogue.txt
index 70eb85c3..1932b82b 100644
--- a/npc/functions/sailordialogue.txt
+++ b/npc/functions/sailordialogue.txt
@@ -15,7 +15,7 @@ function script SailorFood {
l_RandomA:
mesq l("Hey.");
next;
- mesq l("What does Gugli said about the box? Was it ok?");
+ mesq l("What did Gugli said about the box? Was it ok?");
next;
menu
@@ -38,12 +38,12 @@ l_Fine:
l_RandomB:
mesq l("Thanks for the help!");
next;
- mesq l("These box are way too heavy to be brought alone to the ship.");
+ mesq l("These box are way too heavy to be brought alone onto the ship.");
close;
l_RandomC:
- mesq l("I think that I'm soon done, I'll soon got a box full of @@s!", getitemlink("CrocClaw"));
+ mesq l("I think that I'm soon done since I'll soon have a box full of @@s!", getitemlink("CrocClaw"));
next;
mesq l("And you? How's it going on your side?");
next;