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authorReid <reidyaro@gmail.com>2016-02-08 20:20:32 +0100
committerReid <reidyaro@gmail.com>2016-02-08 20:20:32 +0100
commit43efb3bb4d91a1390c9d097b0a033966715c08ad (patch)
treeae7450ee102ee74442230196b3423005a682a18a /npc
parentc38bf2358a7e52439d1597146050a6ba1938499a (diff)
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Complete Chelios script.
Diffstat (limited to 'npc')
-rw-r--r--npc/001-1/chelios.txt50
1 files changed, 44 insertions, 6 deletions
diff --git a/npc/001-1/chelios.txt b/npc/001-1/chelios.txt
index 49dd6893..493764ad 100644
--- a/npc/001-1/chelios.txt
+++ b/npc/001-1/chelios.txt
@@ -16,22 +16,60 @@
function give_small_quest {
speech 5,
- l("Her sword... I... I had a little problem with it."),
- l("I ran out of ");
- // setq ArtisQuests_Enora, 2;
+ l("Her sword... I have some trouble to finish it."),
+ l("You see, Enora asked me to do a black iron sword, unfortunately I ran out of such material, and..."),
+ l("Only Don and the merchant guild has this kind of iron in stock."),
+ l("I prefer to deal with the entier merchant guild than the old man, Don has this ability to smash down your enthusiasm in a forging sparkle!"),
+ l("Please help me if you want me to finish this sword, ");
+
+
+ switch (select (l("I have no other choice."),
+ l("Not now.")))
+ {
+ case 1:
+ break;
+ case 2:
+ speech 5,
+ l("I will stay here, come back when you will be free.");
+
+ return;
+ }
+
+ speech 5,
+ l("Thank you very much!"),
+ l("Talk with Lloyd the banker in the merchant guild, it's the big building on north of Artis, on top of the little hill.");
+
+ setq ArtisQuests_Enora, 2;
+
return;
}
function more_info {
+ speech 5,
+ l("It's the big building on north of Artis, on top of the little hill."),
+ l("Take the east road that goes to the north and follow it until you are on top of the cliff."),
+ l("That part of the town is called the rich hill, it's also the headquarter of the merchant guild."),
+ l("Lloyd owe me one, but beware of these people, they are obsessed with money...");
+
return;
}
function quest_completed {
- // setq ArtisQuests_Enora, 4;
+ speech 5,
+ l("Oh... Awesome!"),
+ l("You were so long so... I thought that you let me down, so I went to see Don and asked him some of his black iron."),
+ l("But thank you anyway, I will be able to refund him now!"),
+ l("Say hi to Enora from me!");
+
return;
}
function blacksmith_house{
+ speech 5,
+ l("Behind me? It's the Blacksmith house, the most renowned throughout Andorra."),
+ l("There are two shop inside, they are independant from the merchant guild of Artis, now that I think about it, they are the only shops that are independant in Artis..."),
+ l("This might be because of Don, he is the master blacksmith of this place and a model for me!");
+
return;
}
@@ -41,8 +79,8 @@
{
.@enora = getq (ArtisQuests_Enora);
menuint rif (.@enora == 1, l("Enora wants her sword.")), 1,
- rif (.@enora == 2, l("")), 2,
- rif (.@enora == 3, l("")), 3,
+ rif (.@enora >= 2, l("Where is the Merchant Guild?")), 2,
+ rif (.@enora == 3, l("I have your black iron.")), 3,
l("What is this building?"), 4,
l("[Quit]"), 5;