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authorAlige <aligetmw@hotmail.fr>2012-09-12 08:14:49 +0400
committerAlige <aligetmw@hotmail.fr>2012-09-12 08:14:49 +0400
commit2f24eec33e63758f2c8330f4cff056cec5da288b (patch)
tree3171f1fe141540903685c01d66dfd83ce7af0fc3 /npc
parent361865c5482b8db05b26b5a55453b4c18805678d (diff)
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Aligned all constants using tabs in const.txt.
All variables in questvars.txt are now correctly aligned, using whitespaces. Several language fixes in scripts: jalad, muller, silvio and tibbo.
Diffstat (limited to 'npc')
-rw-r--r--npc/000-1/jalad.txt10
-rw-r--r--npc/000-1/muller.txt10
-rw-r--r--npc/000-1/silvio.txt2
-rw-r--r--npc/000-1/tibbo.txt8
4 files changed, 15 insertions, 15 deletions
diff --git a/npc/000-1/jalad.txt b/npc/000-1/jalad.txt
index fc39ca5c..98038525 100644
--- a/npc/000-1/jalad.txt
+++ b/npc/000-1/jalad.txt
@@ -2,7 +2,7 @@
// Author:
// Reid
// Description:
-// Sailor part of the Gugli's quest.
+// Sailor part of the Gugli quest.
000-1.gat,46,35,0,1 script Jalad 110;2,{
@@ -38,7 +38,7 @@ l_CallFunc:
l_Bottom:
mes "";
mesn;
- mesq l("I've seen him on the bottom of the island, check around.");
+ mesq l("I've seen him at the bottom of the island, have a look around.");
close;
@@ -47,7 +47,7 @@ l_Ale:
next;
mesn;
- mesq l("Look, he's there!");
+ mesq l("Look, there he is!");
next;
restorecam;
@@ -58,9 +58,9 @@ OnPlushroom:
mesn;
mesq l("A @@? There're plenty on this island!", getitemlink("Plushroom"));
next;
- mesq l("It's a kind of mushroom, we call it plush because of it's taste, a real marshmallow. It also got this name because of it's look, it got the appearance of a toy.");
+ mesq l("It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance. It looks like a plush!.");
next;
- mesq l("There're some regrouping of these @@'s all around this island, just pick some and test it by yourself.", getitemlink("Plushroom"));
+ mesq l("There're some groups of these @@'s all around this island. Just pick some and have a try.", getitemlink("Plushroom"));
close;
diff --git a/npc/000-1/muller.txt b/npc/000-1/muller.txt
index 9ff67466..0889feea 100644
--- a/npc/000-1/muller.txt
+++ b/npc/000-1/muller.txt
@@ -22,7 +22,7 @@ l_CallFunc:
mes "";
mesn;
- mesq l("Who are you searching?");
+ mesq l("Who are you searching for?");
next;
menu
@@ -38,14 +38,14 @@ l_CallFunc:
l_Bottom:
mes "";
mesn;
- mesq l("I've seen him on the bottom of the island, check around.");
+ mesq l("I've seen him at the bottom of the island, check around.");
close;
l_Top:
mes "";
mesn;
- mesq l("I've seen him on the top of the island.");
+ mesq l("I've seen him at the top of the island.");
next;
mesq l("You should walk to the north.");
close;
@@ -55,9 +55,9 @@ OnPlushroom:
mesn;
mesq l("A @@? There're plenty on this island!", getitemlink("Plushroom"));
next;
- mesq l("It's a kind of mushroom, we call it plush because of it's taste, a real marshmallow. It also got this name because of it's look, it got the appearance of a toy.");
+ mesq l("It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance. It looks like a plush!.");
next;
- mesq l("There're some regrouping of these @@'s all around this island, just pick some and test it by yourself.", getitemlink("Plushroom"));
+ mesq l("There're some groups of these @@'s all around this island. Just pick some and have a try.", getitemlink("Plushroom"));
close;
diff --git a/npc/000-1/silvio.txt b/npc/000-1/silvio.txt
index 67701b71..f93c1089 100644
--- a/npc/000-1/silvio.txt
+++ b/npc/000-1/silvio.txt
@@ -132,7 +132,7 @@ l_ForeverAlone:
l_Quit:
mes "";
mesn;
- mesq l("Give me a kiss before you tell me goodbye!");
+ mesq l("Give me a kiss before you say goodbye!");
close;
diff --git a/npc/000-1/tibbo.txt b/npc/000-1/tibbo.txt
index 9a51f6be..a83bf999 100644
--- a/npc/000-1/tibbo.txt
+++ b/npc/000-1/tibbo.txt
@@ -38,9 +38,9 @@ l_CallFunc:
l_Top:
mes "";
mesn;
- mesq l("I've seen him on the top of the island.");
+ mesq l("I've seen him at the top of the island.");
next;
- mesq l("You should walk to the north.");
+ mesq l("You should walk to the north to find him.");
close;
l_Aquada:
@@ -48,9 +48,9 @@ l_Aquada:
mesn;
mesq l("This is an @@, a light blue sea fruit. They're highly desired in the archipelago.", getitemlink("Aquada"));
next;
- mesq l("You can find them in the ocean, near corals and other sea beings. But the sea is too heavy today, you shouldn't try to swim there.");
+ mesq l("You can find them in the ocean, near corals and other sea beings. But the sea is too heavy today, you shouldn't try swimming for now.");
next;
- mesq l("Orelse, if you really wish one, and if you feel capable, you can try killing tortugas or crocs if you're strong enough. I'm sure they could drop one or two @@s.", getitemlink("Aquada"));
+ mesq l("Or else, if you really wish one, and if you feel capable, you can try killing tortugas or crocs if you're strong enough. I'm sure they could drop one or two @@s.", getitemlink("Aquada"));
close;