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authorgumi <mekolat@users.noreply.github.com>2017-08-20 12:25:41 -0400
committergumi <mekolat@users.noreply.github.com>2017-08-22 11:45:09 -0400
commit2c87bb38c881639bed963e7933a1e9d9c2e8e6a3 (patch)
treed9e26c7592316293f333a7384c6f9a92b2afe8bd /npc/functions/villagertalk.txt
parente9c90337a6057b66faad6759ff418e8a5f162cfe (diff)
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fix the npc talk lock mechanism, make some other npcs use it
Diffstat (limited to 'npc/functions/villagertalk.txt')
-rw-r--r--npc/functions/villagertalk.txt8
1 files changed, 4 insertions, 4 deletions
diff --git a/npc/functions/villagertalk.txt b/npc/functions/villagertalk.txt
index 6440ef0d..371a9f20 100644
--- a/npc/functions/villagertalk.txt
+++ b/npc/functions/villagertalk.txt
@@ -24,7 +24,7 @@ function script villagertalk {
}
else
{
- npctalk3 l("Stop it!");
+ npctalkonce(l("Stop it!"));
}
return;
@@ -36,13 +36,13 @@ function script villagertalk {
darn_or_smile();
break;
case 1:
- npctalk3 l("It is a sunny day, don't you think?");
+ npctalkonce(l("It is a sunny day, don't you think?"));
break;
case 2:
- npctalk3 l("Go fly a kite.");
+ npctalkonce(l("Go fly a kite."));
break;
case 3:
- npctalk3 l("I just want to live my life in peace.");
+ npctalkonce(l("I just want to live my life in peace."));
break;
default:
emotion E_HAPPY;