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authorReid <reidyaro@gmail.com>2016-06-20 03:38:07 +0200
committerReid <reidyaro@gmail.com>2016-06-20 03:38:07 +0200
commit0115a0bf2d469bdbd96b4994c8a7be9614666791 (patch)
treee75d99e90c347d8a57b68b48340d3592fee502f7 /npc/functions/villagertalk.txt
parentec77ba63547aaa399c2feedd3b506371515afcd0 (diff)
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Clean up villagertalk and remove some legion-specific dialogues.
Diffstat (limited to 'npc/functions/villagertalk.txt')
-rw-r--r--npc/functions/villagertalk.txt18
1 files changed, 3 insertions, 15 deletions
diff --git a/npc/functions/villagertalk.txt b/npc/functions/villagertalk.txt
index 0627b5e7..469b8f67 100644
--- a/npc/functions/villagertalk.txt
+++ b/npc/functions/villagertalk.txt
@@ -30,33 +30,21 @@ function script villagertalk {
return;
}
- switch (rand(4))
+ switch (rand(3))
{
case 0:
- debugmes "0";
darn_or_smile();
break;
case 1:
- debugmes "1";
- speech 4,
- l("Do you feel too weak even to do damage to this areas wishy-washy wildlife?"),
- l("Then concentrate your anger upon the trees hereabouts, you will gain experience whilst leveling your sword skill on them."),
- l("Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops.");
- break;
- case 2:
- debugmes "2";
npctalk3 l("It is a sunny day, don't you think?");
break;
- case 3:
- debugmes "3";
+ case 2:
npctalk3 l("Go fly a kite.");
break;
- case 4:
- debugmes "4";
+ case 3:
npctalk3 l("I just want to live my life in peace.");
break;
default:
- debugmes "def";
emotion 3;
break;
}