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author | Reid <reidyaro@gmail.com> | 2016-08-04 01:33:09 +0000 |
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committer | Reid <reidyaro@gmail.com> | 2016-08-04 01:33:09 +0000 |
commit | 0cfea84e99d5ec113a7846eb4550b825676ae415 (patch) | |
tree | dd492be687ee20a00277d2ac9f0a58e0a5029dd8 /npc/functions/barber.txt | |
parent | f1efb34969c42a2eba29d972731d96e6ab467b3f (diff) | |
parent | 474df6a958a9543dcae07d2e76ba648882621878 (diff) | |
download | serverdata-0cfea84e99d5ec113a7846eb4550b825676ae415.tar.gz serverdata-0cfea84e99d5ec113a7846eb4550b825676ae415.tar.bz2 serverdata-0cfea84e99d5ec113a7846eb4550b825676ae415.tar.xz serverdata-0cfea84e99d5ec113a7846eb4550b825676ae415.zip |
Merge branch 'fishing_feature' into 'master'
change water animation (001-1), and change fishing function
The wateranimation.txt of 001-1 are changed, and the /function/fishing.txt are changed too:
* First, the principal use was for fix the 100% success of fishing. Now if player pull before the fish bite de bait, he lost the bait.
* Second, this require sprite (or something other) for fishing animation ("OnPull" of water animation 001-1, now the animation are an emote for testing).
* Third, that need to change the dialogue for explain to player to wait the signal (fishing animation) for pull.
* And, of course, for prevent if that can be exploit, that need to be tested.
See merge request !28
Diffstat (limited to 'npc/functions/barber.txt')
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