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authorJesusaves <cpntb1@ymail.com>2019-03-08 13:34:09 +0000
committerMicksha <ms-shaman@gmx.de>2019-03-08 13:34:09 +0000
commitf53b74f2cf865b521c3e106a02869f230b8b0153 (patch)
tree49f78e4b6631d5111950be943fe6784a685e8f44 /npc/008-1/jack.txt
parenteb19bdb1c12303d17923614bedc641e48ad5e02c (diff)
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Make Alan's Wood Breaking pseudo-random.
This means you have a fixed amount of fails, and likewise, you cannot fail more than a certain amount of times. These values are min 10 fails and max 30 fails per @Micksha request. They can be tweaked at will. The code behind fake radomness is fairly simple ^.^
Diffstat (limited to 'npc/008-1/jack.txt')
-rw-r--r--npc/008-1/jack.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/008-1/jack.txt b/npc/008-1/jack.txt
index d8f1ff2d..de71c2e5 100644
--- a/npc/008-1/jack.txt
+++ b/npc/008-1/jack.txt
@@ -9,7 +9,7 @@
// [1] 4 - alan asks to find wood
// [1] 5 - found perfect wood
// [1] 6 - got the bow
-// [2] unused
+// [2] fail count
// [3] unused
// [t] unused
// Quest states (wooden shield):