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authorgumi <mekolat@users.noreply.github.com>2016-12-19 15:17:10 +0100
committergumi <mekolat@users.noreply.github.com>2017-01-17 14:04:54 -0500
commit1dfe4d358d88e1cbe87c3b5ef7e4467023db0544 (patch)
tree6930643a61eb497919e3bd9cff00a200a67b8bd2 /npc/001-1/wateranimation.txt
parent577f233b091ee0f1c82fe970ef38ed1cb4692664 (diff)
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Completely rewrite the fishing system
Diffstat (limited to 'npc/001-1/wateranimation.txt')
-rw-r--r--npc/001-1/wateranimation.txt390
1 files changed, 17 insertions, 373 deletions
diff --git a/npc/001-1/wateranimation.txt b/npc/001-1/wateranimation.txt
index 44c64567..285a7788 100644
--- a/npc/001-1/wateranimation.txt
+++ b/npc/001-1/wateranimation.txt
@@ -1,265 +1,13 @@
// Evol scripts.
// Author:
+// gumi
// Reid
// Description:
// Water animations, splash, fishes, etc...
001-1,116,123,0 script #water_animation0 NPC_WATER_SPLASH,{
- fishingspot strnpcinfo(3);
- fishing strnpcinfo(3);
- close;
-
-OnBiteBait:
- .dir = LEFT;
- @tick = gettimetick(0);
-
- end;
-
-OnRemoveBait:
- .dir = DOWN;
- @occupy = false;
-
- close;
-
-OnInit:
- .sex = G_OTHER;
- .distance = 5;
- end;
-}
-
-001-1,119,102,0 script #water_animation1 NPC_WATER_SPLASH,{
-
- fishingspot strnpcinfo(3);
- fishing strnpcinfo(3);
- close;
-
-OnBiteBait:
- .dir = LEFT;
- @tick = gettimetick(0);
-
- end;
-
-OnRemoveBait:
- .dir = DOWN;
- @occupy = false;
-
- close;
-
-OnInit:
- .sex = G_OTHER;
- .distance = 5;
- end;
-}
-
-001-1,167,82,0 script #water_animation2 NPC_WATER_SPLASH,{
-
- fishingspot strnpcinfo(3);
- fishing strnpcinfo(3);
- close;
-
-OnBiteBait:
- .dir = LEFT;
- @tick = gettimetick(0);
-
- end;
-
-OnRemoveBait:
- .dir = DOWN;
- @occupy = false;
-
- close;
-
-OnInit:
- .sex = G_OTHER;
- .distance = 5;
- end;
-}
-
-001-1,167,40,0 script #water_animation3 NPC_WATER_SPLASH,{
-
- fishingspot strnpcinfo(3);
- fishing strnpcinfo(3);
- close;
-
-OnBiteBait:
- .dir = LEFT;
- @tick = gettimetick(0);
-
- end;
-
-OnRemoveBait:
- .dir = DOWN;
- @occupy = false;
-
- close;
-
-OnInit:
- .sex = G_OTHER;
- .distance = 5;
- end;
-}
-
-001-1,104,127,0 script #water_animation4 NPC_WATER_SPLASH,{
-
- fishingspot strnpcinfo(3);
- fishing strnpcinfo(3);
- close;
-
-OnBiteBait:
- .dir = LEFT;
- @tick = gettimetick(0);
-
- end;
-
-OnRemoveBait:
- .dir = DOWN;
- @occupy = false;
-
- close;
-
-OnInit:
- .sex = G_OTHER;
- .distance = 5;
- end;
-}
-
-001-1,166,123,0 script #water_animation5 NPC_WATER_SPLASH,{
-
- fishingspot strnpcinfo(3);
- fishing strnpcinfo(3);
- close;
-
-OnBiteBait:
- .dir = LEFT;
- @tick = gettimetick(0);
-
- end;
-
-OnRemoveBait:
- .dir = DOWN;
- @occupy = false;
-
- close;
-
-OnInit:
- .sex = G_OTHER;
- .distance = 5;
- end;
-}
-
-001-1,181,119,0 script #water_animation6 NPC_WATER_SPLASH,{
-
- fishingspot strnpcinfo(3);
- fishing strnpcinfo(3);
- close;
-
-OnBiteBait:
- .dir = LEFT;
- @tick = gettimetick(0);
-
- end;
-
-OnRemoveBait:
- .dir = DOWN;
- @occupy = false;
-
- close;
-
-OnInit:
- .sex = G_OTHER;
- .distance = 5;
- end;
-}
-
-001-1,202,114,0 script #water_animation7 NPC_WATER_SPLASH,{
-
- fishingspot strnpcinfo(3);
- fishing strnpcinfo(3);
- close;
-
-OnBiteBait:
- .dir = LEFT;
- @tick = gettimetick(0);
-
- end;
-
-OnRemoveBait:
- .dir = DOWN;
- @occupy = false;
-
- close;
-
-OnInit:
- .sex = G_OTHER;
- .distance = 5;
- end;
-}
-
-001-1,187,86,0 script #water_animation8 NPC_WATER_SPLASH,{
-
- fishingspot strnpcinfo(3);
- fishing strnpcinfo(3);
- close;
-
-OnBiteBait:
- .dir = LEFT;
- @tick = gettimetick(0);
-
- end;
-
-OnRemoveBait:
- .dir = DOWN;
- @occupy = false;
-
- close;
-
-OnInit:
- .sex = G_OTHER;
- .distance = 5;
- end;
-}
-
-001-1,32,57,0 script #water_animation9 NPC_WATER_SPLASH,{
-
- fishingspot strnpcinfo(3);
- fishing strnpcinfo(3);
- close;
-
-OnBiteBait:
- .dir = LEFT;
- @tick = gettimetick(0);
-
- end;
-
-OnRemoveBait:
- .dir = DOWN;
- @occupy = false;
-
- close;
-
-OnInit:
- .sex = G_OTHER;
- .distance = 5;
- end;
-}
-
-001-1,40,144,0 script #water_animation10 NPC_WATER_SPLASH,{
-
- fishingspot strnpcinfo(3);
- fishing strnpcinfo(3);
- close;
-
-OnBiteBait:
- .dir = LEFT;
- @tick = gettimetick(0);
-
- end;
-
-OnRemoveBait:
- .dir = DOWN;
- @occupy = false;
-
+ fishing; // begin or continue fishing
close;
OnInit:
@@ -268,122 +16,18 @@ OnInit:
end;
}
-001-1,58,131,0 script #water_animation11 NPC_WATER_SPLASH,{
-
- fishingspot strnpcinfo(3);
- fishing strnpcinfo(3);
- close;
-
-OnBiteBait:
- .dir = LEFT;
- @tick = gettimetick(0);
-
- end;
-
-OnRemoveBait:
- .dir = DOWN;
- @occupy = false;
-
- close;
-
-OnInit:
- .sex = G_OTHER;
- .distance = 5;
- end;
-}
-
-001-1,76,137,0 script #water_animation12 NPC_WATER_SPLASH,{
-
- fishingspot strnpcinfo(3);
- fishing strnpcinfo(3);
- close;
-
-OnBiteBait:
- .dir = LEFT;
- @tick = gettimetick(0);
-
- end;
-
-OnRemoveBait:
- .dir = DOWN;
- @occupy = false;
-
- close;
-
-OnInit:
- .sex = G_OTHER;
- .distance = 5;
- end;
-}
-
-001-1,109,132,0 script #water_animation13 NPC_WATER_SPLASH,{
-
- fishingspot strnpcinfo(3);
- fishing strnpcinfo(3);
- close;
-
-OnBiteBait:
- .dir = LEFT;
- @tick = gettimetick(0);
-
- end;
-
-OnRemoveBait:
- .dir = DOWN;
- @occupy = false;
-
- close;
-
-OnInit:
- .sex = G_OTHER;
- .distance = 5;
- end;
-}
-
-001-1,141,93,0 script #water_animation14 NPC_WATER_SPLASH,{
-
- fishingspot strnpcinfo(3);
- fishing strnpcinfo(3);
- close;
-
-OnBiteBait:
- .dir = LEFT;
- @tick = gettimetick(0);
-
- end;
-
-OnRemoveBait:
- .dir = DOWN;
- @occupy = false;
-
- close;
-
-OnInit:
- .sex = G_OTHER;
- .distance = 5;
- end;
-}
-
-001-1,168,57,0 script #water_animation15 NPC_WATER_SPLASH,{
-
- fishingspot strnpcinfo(3);
- fishing strnpcinfo(3);
- close;
-
-OnBiteBait:
- .dir = LEFT;
- @tick = gettimetick(0);
-
- end;
-
-OnRemoveBait:
- .dir = DOWN;
- @occupy = false;
-
- close;
-
-OnInit:
- .sex = G_OTHER;
- .distance = 5;
- end;
-}
+001-1,119,102,0 duplicate(#water_animation0) #water_animation1 NPC_WATER_SPLASH
+001-1,167,82,0 duplicate(#water_animation0) #water_animation2 NPC_WATER_SPLASH
+001-1,167,40,0 duplicate(#water_animation0) #water_animation3 NPC_WATER_SPLASH
+001-1,104,127,0 duplicate(#water_animation0) #water_animation4 NPC_WATER_SPLASH
+001-1,166,123,0 duplicate(#water_animation0) #water_animation5 NPC_WATER_SPLASH
+001-1,181,119,0 duplicate(#water_animation0) #water_animation6 NPC_WATER_SPLASH
+001-1,202,114,0 duplicate(#water_animation0) #water_animation7 NPC_WATER_SPLASH
+001-1,187,86,0 duplicate(#water_animation0) #water_animation8 NPC_WATER_SPLASH
+001-1,32,57,0 duplicate(#water_animation0) #water_animation9 NPC_WATER_SPLASH
+001-1,40,144,0 duplicate(#water_animation0) #water_animation10 NPC_WATER_SPLASH
+001-1,58,131,0 duplicate(#water_animation0) #water_animation11 NPC_WATER_SPLASH
+001-1,76,137,0 duplicate(#water_animation0) #water_animation12 NPC_WATER_SPLASH
+001-1,109,132,0 duplicate(#water_animation0) #water_animation13 NPC_WATER_SPLASH
+001-1,141,93,0 duplicate(#water_animation0) #water_animation14 NPC_WATER_SPLASH
+001-1,168,57,0 duplicate(#water_animation0) #water_animation15 NPC_WATER_SPLASH