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author | gumi <mekolat@users.noreply.github.com> | 2016-12-19 15:17:10 +0100 |
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committer | gumi <mekolat@users.noreply.github.com> | 2017-01-17 14:04:54 -0500 |
commit | 1dfe4d358d88e1cbe87c3b5ef7e4467023db0544 (patch) | |
tree | 6930643a61eb497919e3bd9cff00a200a67b8bd2 /npc/001-1/wateranimation.txt | |
parent | 577f233b091ee0f1c82fe970ef38ed1cb4692664 (diff) | |
download | serverdata-1dfe4d358d88e1cbe87c3b5ef7e4467023db0544.tar.gz serverdata-1dfe4d358d88e1cbe87c3b5ef7e4467023db0544.tar.bz2 serverdata-1dfe4d358d88e1cbe87c3b5ef7e4467023db0544.tar.xz serverdata-1dfe4d358d88e1cbe87c3b5ef7e4467023db0544.zip |
Completely rewrite the fishing system
Diffstat (limited to 'npc/001-1/wateranimation.txt')
-rw-r--r-- | npc/001-1/wateranimation.txt | 390 |
1 files changed, 17 insertions, 373 deletions
diff --git a/npc/001-1/wateranimation.txt b/npc/001-1/wateranimation.txt index 44c64567..285a7788 100644 --- a/npc/001-1/wateranimation.txt +++ b/npc/001-1/wateranimation.txt @@ -1,265 +1,13 @@ // Evol scripts. // Author: +// gumi // Reid // Description: // Water animations, splash, fishes, etc... 001-1,116,123,0 script #water_animation0 NPC_WATER_SPLASH,{ - fishingspot strnpcinfo(3); - fishing strnpcinfo(3); - close; - -OnBiteBait: - .dir = LEFT; - @tick = gettimetick(0); - - end; - -OnRemoveBait: - .dir = DOWN; - @occupy = false; - - close; - -OnInit: - .sex = G_OTHER; - .distance = 5; - end; -} - -001-1,119,102,0 script #water_animation1 NPC_WATER_SPLASH,{ - - fishingspot strnpcinfo(3); - fishing strnpcinfo(3); - close; - -OnBiteBait: - .dir = LEFT; - @tick = gettimetick(0); - - end; - -OnRemoveBait: - .dir = DOWN; - @occupy = false; - - close; - -OnInit: - .sex = G_OTHER; - .distance = 5; - end; -} - -001-1,167,82,0 script #water_animation2 NPC_WATER_SPLASH,{ - - fishingspot strnpcinfo(3); - fishing strnpcinfo(3); - close; - -OnBiteBait: - .dir = LEFT; - @tick = gettimetick(0); - - end; - -OnRemoveBait: - .dir = DOWN; - @occupy = false; - - close; - -OnInit: - .sex = G_OTHER; - .distance = 5; - end; -} - -001-1,167,40,0 script #water_animation3 NPC_WATER_SPLASH,{ - - fishingspot strnpcinfo(3); - fishing strnpcinfo(3); - close; - -OnBiteBait: - .dir = LEFT; - @tick = gettimetick(0); - - end; - -OnRemoveBait: - .dir = DOWN; - @occupy = false; - - close; - -OnInit: - .sex = G_OTHER; - .distance = 5; - end; -} - -001-1,104,127,0 script #water_animation4 NPC_WATER_SPLASH,{ - - fishingspot strnpcinfo(3); - fishing strnpcinfo(3); - close; - -OnBiteBait: - .dir = LEFT; - @tick = gettimetick(0); - - end; - -OnRemoveBait: - .dir = DOWN; - @occupy = false; - - close; - -OnInit: - .sex = G_OTHER; - .distance = 5; - end; -} - -001-1,166,123,0 script #water_animation5 NPC_WATER_SPLASH,{ - - fishingspot strnpcinfo(3); - fishing strnpcinfo(3); - close; - -OnBiteBait: - .dir = LEFT; - @tick = gettimetick(0); - - end; - -OnRemoveBait: - .dir = DOWN; - @occupy = false; - - close; - -OnInit: - .sex = G_OTHER; - .distance = 5; - end; -} - -001-1,181,119,0 script #water_animation6 NPC_WATER_SPLASH,{ - - fishingspot strnpcinfo(3); - fishing strnpcinfo(3); - close; - -OnBiteBait: - .dir = LEFT; - @tick = gettimetick(0); - - end; - -OnRemoveBait: - .dir = DOWN; - @occupy = false; - - close; - -OnInit: - .sex = G_OTHER; - .distance = 5; - end; -} - -001-1,202,114,0 script #water_animation7 NPC_WATER_SPLASH,{ - - fishingspot strnpcinfo(3); - fishing strnpcinfo(3); - close; - -OnBiteBait: - .dir = LEFT; - @tick = gettimetick(0); - - end; - -OnRemoveBait: - .dir = DOWN; - @occupy = false; - - close; - -OnInit: - .sex = G_OTHER; - .distance = 5; - end; -} - -001-1,187,86,0 script #water_animation8 NPC_WATER_SPLASH,{ - - fishingspot strnpcinfo(3); - fishing strnpcinfo(3); - close; - -OnBiteBait: - .dir = LEFT; - @tick = gettimetick(0); - - end; - -OnRemoveBait: - .dir = DOWN; - @occupy = false; - - close; - -OnInit: - .sex = G_OTHER; - .distance = 5; - end; -} - -001-1,32,57,0 script #water_animation9 NPC_WATER_SPLASH,{ - - fishingspot strnpcinfo(3); - fishing strnpcinfo(3); - close; - -OnBiteBait: - .dir = LEFT; - @tick = gettimetick(0); - - end; - -OnRemoveBait: - .dir = DOWN; - @occupy = false; - - close; - -OnInit: - .sex = G_OTHER; - .distance = 5; - end; -} - -001-1,40,144,0 script #water_animation10 NPC_WATER_SPLASH,{ - - fishingspot strnpcinfo(3); - fishing strnpcinfo(3); - close; - -OnBiteBait: - .dir = LEFT; - @tick = gettimetick(0); - - end; - -OnRemoveBait: - .dir = DOWN; - @occupy = false; - + fishing; // begin or continue fishing close; OnInit: @@ -268,122 +16,18 @@ OnInit: end; } -001-1,58,131,0 script #water_animation11 NPC_WATER_SPLASH,{ - - fishingspot strnpcinfo(3); - fishing strnpcinfo(3); - close; - -OnBiteBait: - .dir = LEFT; - @tick = gettimetick(0); - - end; - -OnRemoveBait: - .dir = DOWN; - @occupy = false; - - close; - -OnInit: - .sex = G_OTHER; - .distance = 5; - end; -} - -001-1,76,137,0 script #water_animation12 NPC_WATER_SPLASH,{ - - fishingspot strnpcinfo(3); - fishing strnpcinfo(3); - close; - -OnBiteBait: - .dir = LEFT; - @tick = gettimetick(0); - - end; - -OnRemoveBait: - .dir = DOWN; - @occupy = false; - - close; - -OnInit: - .sex = G_OTHER; - .distance = 5; - end; -} - -001-1,109,132,0 script #water_animation13 NPC_WATER_SPLASH,{ - - fishingspot strnpcinfo(3); - fishing strnpcinfo(3); - close; - -OnBiteBait: - .dir = LEFT; - @tick = gettimetick(0); - - end; - -OnRemoveBait: - .dir = DOWN; - @occupy = false; - - close; - -OnInit: - .sex = G_OTHER; - .distance = 5; - end; -} - -001-1,141,93,0 script #water_animation14 NPC_WATER_SPLASH,{ - - fishingspot strnpcinfo(3); - fishing strnpcinfo(3); - close; - -OnBiteBait: - .dir = LEFT; - @tick = gettimetick(0); - - end; - -OnRemoveBait: - .dir = DOWN; - @occupy = false; - - close; - -OnInit: - .sex = G_OTHER; - .distance = 5; - end; -} - -001-1,168,57,0 script #water_animation15 NPC_WATER_SPLASH,{ - - fishingspot strnpcinfo(3); - fishing strnpcinfo(3); - close; - -OnBiteBait: - .dir = LEFT; - @tick = gettimetick(0); - - end; - -OnRemoveBait: - .dir = DOWN; - @occupy = false; - - close; - -OnInit: - .sex = G_OTHER; - .distance = 5; - end; -} +001-1,119,102,0 duplicate(#water_animation0) #water_animation1 NPC_WATER_SPLASH +001-1,167,82,0 duplicate(#water_animation0) #water_animation2 NPC_WATER_SPLASH +001-1,167,40,0 duplicate(#water_animation0) #water_animation3 NPC_WATER_SPLASH +001-1,104,127,0 duplicate(#water_animation0) #water_animation4 NPC_WATER_SPLASH +001-1,166,123,0 duplicate(#water_animation0) #water_animation5 NPC_WATER_SPLASH +001-1,181,119,0 duplicate(#water_animation0) #water_animation6 NPC_WATER_SPLASH +001-1,202,114,0 duplicate(#water_animation0) #water_animation7 NPC_WATER_SPLASH +001-1,187,86,0 duplicate(#water_animation0) #water_animation8 NPC_WATER_SPLASH +001-1,32,57,0 duplicate(#water_animation0) #water_animation9 NPC_WATER_SPLASH +001-1,40,144,0 duplicate(#water_animation0) #water_animation10 NPC_WATER_SPLASH +001-1,58,131,0 duplicate(#water_animation0) #water_animation11 NPC_WATER_SPLASH +001-1,76,137,0 duplicate(#water_animation0) #water_animation12 NPC_WATER_SPLASH +001-1,109,132,0 duplicate(#water_animation0) #water_animation13 NPC_WATER_SPLASH +001-1,141,93,0 duplicate(#water_animation0) #water_animation14 NPC_WATER_SPLASH +001-1,168,57,0 duplicate(#water_animation0) #water_animation15 NPC_WATER_SPLASH |