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authorAlige <aligetmw@hotmail.fr>2012-11-24 15:48:34 +0400
committerAlige <aligetmw@hotmail.fr>2012-11-24 15:48:34 +0400
commitdd9390ed1f759d49494d4e49c5ae59aaba29133f (patch)
tree773de56c1895a567b743f51a18a8acb9779d3170 /npc/000-2-3
parenta5f6f99f969a701004c597843de1f6e06fbbdb1b (diff)
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Final language fixes in scripts.
Diffstat (limited to 'npc/000-2-3')
-rw-r--r--npc/000-2-3/box.txt2
-rw-r--r--npc/000-2-3/nard.txt6
2 files changed, 4 insertions, 4 deletions
diff --git a/npc/000-2-3/box.txt b/npc/000-2-3/box.txt
index 7df7bf3e..6236f6c1 100644
--- a/npc/000-2-3/box.txt
+++ b/npc/000-2-3/box.txt
@@ -10,7 +10,7 @@
// Variable:
// ShipQuests_Nard
// Values:
-// 0 Introduction of the box and Nard. This is displayed when the player never spoke to Nard or his box.
+// 0 Introduction of the boxes and Nard. This is displayed when the player never spoke to Nard or his box.
// 1 Nard spoke and gave access to the outdoor of the ship.
// 2 Completed the quest.
// 3 Opened the chest and finished the introduction.
diff --git a/npc/000-2-3/nard.txt b/npc/000-2-3/nard.txt
index a5c88939..eed938fb 100644
--- a/npc/000-2-3/nard.txt
+++ b/npc/000-2-3/nard.txt
@@ -12,13 +12,13 @@
// 1 ShipQuests_Gugli
// 2 ShipQuests_ChefGado
// Values:
-// 00 Introduction of the box and Nard. This is displayed when the player never spoke to Nard or his box.
+// 00 Introduction of the boxes and Nard. This is displayed when the player never spoke to Nard or his box.
// 01 Nard spoke and gave access to the outdoor of the ship.
// 02 Completed the quest.
// 03 Opened the chest and finished the introduction.
// 10 Never talked with Gugli.
// 11 Gugli gives you the task.
-// 12 Gave all of the box to Gugli.
+// 12 Gave all of the boxes to Gugli.
000-2-3.gat,25,26,0,1 script Nard 306;5,{
@@ -89,7 +89,7 @@ l_NeedContent:
next;
mesq l("What? It's not a good reward?");
next;
- mesq l("Oh well. I'll also give you one of these hats from the box around you, but only after you complete your task!");
+ mesq l("Oh well. I'll also give you one of these hats from the box near you, but only after you complete your task!");
next;
mesq l("I give you this key, it opens any doors on this ship.");
next;