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authorReid <reidyaro@gmail.com>2012-11-03 03:50:47 +0100
committerReid <reidyaro@gmail.com>2012-11-03 03:50:47 +0100
commite660a3a7ffb3d33f5e46e335dacdc386dacb811c (patch)
tree9c415bab56d18e376aaf3401137f85ef7416c1f5 /npc/000-2-3/sailors.txt
parentc507dafe31d83e1e2a768b1f849a1cdfcb6e816b (diff)
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Remove 2 triggers on nard's room.
Diffstat (limited to 'npc/000-2-3/sailors.txt')
-rw-r--r--npc/000-2-3/sailors.txt78
1 files changed, 1 insertions, 77 deletions
diff --git a/npc/000-2-3/sailors.txt b/npc/000-2-3/sailors.txt
index c5a34ed4..96471de4 100644
--- a/npc/000-2-3/sailors.txt
+++ b/npc/000-2-3/sailors.txt
@@ -5,7 +5,7 @@
// Description:
// End of introduction with Nard and Elmo talking about the player.
-000-2-3.gat,20,26,0,0 script AreaTop 0,1,0,{
+000-2-3.gat,21,28,0,0 script AreaTop 0,0,5,{
OnTouch:
if (getq(ShipQuests_Door) == 1) end;
@@ -44,79 +44,3 @@ OnTouch:
close;
}
-
-000-2-3.gat,21,27,0,0 script AreaMiddle 0,0,0,{
-
-OnTouch:
- if (getq(ShipQuests_Door) == 1) end;
- setq ShipQuests_Door, 1;
-
- mesn "Elmo";
- mesq g(l("So that's why we wanted to warn you, maybe she comes from that guild, as that sign was on her raft."),
- l("So that's why we wanted to warn you, maybe he comes from that guild, as that sign was on his raft."));
- next;
-
- mesn "Captain Nard";
- mesq g(l("I see, warn the other sailors about this. But if she is a part of the Warrior Guild, then she is also our ally."),
- l("I see, warn the other sailors about this. But if he is a part of the Warrior Guild, then he is also our ally."));
- next;
-
- mesn "Elmo";
- mesq l("I will.");
- next;
- mesq l("About this Esperia's Guild, I wonder about them, if I may speak frankly. There are rumours going around that they did some monstrous things and that they are hiding quite alot of things from us.");
- next;
-
- mesn "Captain Nard";
- mesq g(l("This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on her."),
- l("This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on him."));
- next;
-
- mesq g(l("But... if she has amnesia like Julia said... We don't need to worry about her."),
- l("But... if he has amnesia like Julia said... We don't need to worry about him."));
- next;
-
- mesn "Elmo";
- mesq l("Sure, Cap'tain.");
-
- close;
-
-}
-
-000-2-3.gat,20,28,0,0 script AreaBottom 0,1,0,{
-
-OnTouch:
- if (getq(ShipQuests_Door) == 1) end;
- setq ShipQuests_Door, 1;
-
- mesn "Elmo";
- mesq g(l("So that's why we wanted to warn you, maybe she comes from that guild, as that sign was on her raft."),
- l("So that's why we wanted to warn you, maybe he comes from that guild, as that sign was on his raft."));
- next;
-
- mesn "Captain Nard";
- mesq g(l("I see, warn the other sailors about this. But if she is a part of the Warrior Guild, then she is also our ally."),
- l("I see, warn the other sailors about this. But if he is a part of the Warrior Guild, then he is also our ally."));
- next;
-
- mesn "Elmo";
- mesq l("I will.");
- next;
- mesq l("About this Esperia's Guild, I wonder about them, if I may speak frankly. There are rumours going around that they did some monstrous things and that they are hiding quite alot of things from us.");
- next;
-
- mesn "Captain Nard";
- mesq g(l("This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on her."),
- l("This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on him."));
- next;
-
- mesq g(l("But... if she has amnesia like Julia said... We don't need to worry about her."),
- l("But... if he has amnesia like Julia said... We don't need to worry about him."));
- next;
-
- mesn "Elmo";
- mesq l("Sure, Cap'tain.");
-
- close;
-
-}