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author | Maarten Vanraes <maarten.vanraes@gmail.com> | 2012-01-11 01:55:38 +0100 |
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committer | Maarten Vanraes <maarten.vanraes@gmail.com> | 2012-01-11 01:55:38 +0100 |
commit | cef85fa62c75da0688a47d066ffc2d322067ce17 (patch) | |
tree | 3e043a51a9571566cba68c7132162f268fdc44bd /npc/000-2-3/sailors.txt | |
parent | 14f1ad5ad97e08b2f0b074bc026dd2416c6f4a87 (diff) | |
download | serverdata-cef85fa62c75da0688a47d066ffc2d322067ce17.tar.gz serverdata-cef85fa62c75da0688a47d066ffc2d322067ce17.tar.bz2 serverdata-cef85fa62c75da0688a47d066ffc2d322067ce17.tar.xz serverdata-cef85fa62c75da0688a47d066ffc2d322067ce17.zip |
Rectify english scripting text
Diffstat (limited to 'npc/000-2-3/sailors.txt')
-rw-r--r-- | npc/000-2-3/sailors.txt | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/npc/000-2-3/sailors.txt b/npc/000-2-3/sailors.txt index 9467592a..d0f87321 100644 --- a/npc/000-2-3/sailors.txt +++ b/npc/000-2-3/sailors.txt @@ -10,24 +10,24 @@ OnTouch: if (geta(ShipQuests, ShipQuests_Door) == 1) end; seta ShipQuests, ShipQuests_Door, 1; mesn "Elmo"; - mesq g(l("So it's why we wanted to warn you, maybe she comes from this guild, as the sign was on her raft."), - l("So it's why we wanted to warn you, maybe he comes from this guild, as the sign was on his raft.")); + mesq g(l("So that's why we wanted to warn you, maybe she comes from that guild, as that sign was on her raft."), + l("So that's why we wanted to warn you, maybe he comes from that guild, as that sign was on his raft.")); next; mesn "Captain Nard"; - mesq g(l("I see, warn other sailors about this. But if she is a part of the Warrior Guild, then she is also our ally."), - l("I see, warn other sailors about this. But if he is a part of the Warrior Guild, then he is also our ally.")); + mesq g(l("I see, warn the other sailors about this. But if she is a part of the Warrior Guild, then she is also our ally."), + l("I see, warn the other sailors about this. But if he is a part of the Warrior Guild, then he is also our ally.")); next; mesn "Elmo"; mesq l("I will."); next; - mesq l("About this Esperia's Guild, I wonder what we can think about them if I can say my opinion. Some rumors say that they did some monstruos things and that they are hiding us a lot of things."); + mesq l("About this Esperia's Guild, I wonder about them, if I may speak frankly. There are rumours going around that they did some monstrous things and that they are hiding quite alot of things from us."); next; mesn "Captain Nard"; - mesq g(l("This kind of talk could be punished, but I agree that I don't specially like them too, keep an eye on her."), - l("This kind of talk could be punished, but I agree that I don't specially like them too, keep an eye on him.")); + mesq g(l("This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on her."), + l("This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on him.")); next; - mesq g(l("But if she is amnesic as said Julia, we won't need to worry about her."), - l("But if he is amnesic as said Julia, we won't need to worry about him.")); + mesq g(l("But... if she is amnesic like Julia said, we don't need to worry about her."), + l("But... if he is amnesic like Julia said, we don't need to worry about him.")); next; mesn "Elmo"; mesq l("Sure, Cap'tain."); @@ -39,24 +39,24 @@ OnTouch: if (geta(ShipQuests, ShipQuests_Door) == 1) end; seta ShipQuests, ShipQuests_Door, 1; mesn "Elmo"; - mesq g(l("So it's why we wanted to warn you, maybe she comes from this guild, as the sign was on her raft."), - l("So it's why we wanted to warn you, maybe he comes from this guild, as the sign was on his raft.")); + mesq g(l("So that's why we wanted to warn you, maybe she comes from that guild, as that sign was on her raft."), + l("So that's why we wanted to warn you, maybe he comes from that guild, as that sign was on his raft.")); next; mesn "Captain Nard"; - mesq g(l("I see, warn other sailors about this. But if she is a part of the Warrior Guild, then she is also our ally."), - l("I see, warn other sailors about this. But if he is a part of the Warrior Guild, then he is also our ally.")); + mesq g(l("I see, warn the other sailors about this. But if she is a part of the Warrior Guild, then she is also our ally."), + l("I see, warn the other sailors about this. But if he is a part of the Warrior Guild, then he is also our ally.")); next; mesn "Elmo"; mesq l("I will."); next; - mesq l("About this Esperia's Guild, I wonder what we can think about them if I can say my opinion. Some rumors say that they did some monstruos things and that they are hiding us a lot of things."); + mesq l("About this Esperia's Guild, I wonder about them, if I may speak frankly. There are rumours going around that they did some monstrous things and that they are hiding quite alot of things from us."); next; mesn "Captain Nard"; - mesq g(l("This kind of talk could be punished, but I agree that I don't specially like them too, keep an eye on her."), - l("This kind of talk could be punished, but I agree that I don't specially like them too, keep an eye on him.")); + mesq g(l("This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on her."), + l("This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on him.")); next; - mesq g(l("But if she is amnesic as said Julia, we won't need to worry about her."), - l("But if he is amnesic as said Julia, we won't need to worry about him.")); + mesq g(l("But... if she is amnesic like Julia said, we don't need to worry about her."), + l("But... if he is amnesic like Julia said, we don't need to worry about him.")); next; mesn "Elmo"; mesq l("Sure, Cap'tain."); @@ -68,24 +68,24 @@ OnTouch: if (geta(ShipQuests, ShipQuests_Door) == 1) end; seta ShipQuests, ShipQuests_Door, 1; mesn "Elmo"; - mesq g(l("So it's why we wanted to warn you, maybe she comes from this guild, as the sign was on her raft."), - l("So it's why we wanted to warn you, maybe he comes from this guild, as the sign was on his raft.")); + mesq g(l("So that's why we wanted to warn you, maybe she comes from that guild, as that sign was on her raft."), + l("So that's why we wanted to warn you, maybe he comes from that guild, as that sign was on his raft.")); next; mesn "Captain Nard"; - mesq g(l("I see, warn other sailors about this. But if she is a part of the Warrior Guild, then she is also our ally."), - l("I see, warn other sailors about this. But if he is a part of the Warrior Guild, then he is also our ally.")); + mesq g(l("I see, warn the other sailors about this. But if she is a part of the Warrior Guild, then she is also our ally."), + l("I see, warn the other sailors about this. But if he is a part of the Warrior Guild, then he is also our ally.")); next; mesn "Elmo"; mesq l("I will."); next; - mesq l("About this Esperia's Guild, I wonder what we can think about them if I can say my opinion. Some rumors say that they did some monstruos things and that they are hiding us a lot of things."); + mesq l("About this Esperia's Guild, I wonder about them, if I may speak frankly. There are rumours going around that they did some monstrous things and that they are hiding quite alot of things from us."); next; mesn "Captain Nard"; - mesq g(l("This kind of talk could be punished, but I agree that I don't specially like them too, keep an eye on her."), - l("This kind of talk could be punished, but I agree that I don't specially like them too, keep an eye on him.")); + mesq g(l("This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on her."), + l("This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on him.")); next; - mesq g(l("But if she is amnesic as said Julia, we won't need to worry about her."), - l("But if he is amnesic as said Julia, we won't need to worry about him.")); + mesq g(l("But... if she is amnesic like Julia said, we don't need to worry about her."), + l("But... if he is amnesic like Julia said, we don't need to worry about him.")); next; mesn "Elmo"; mesq l("Sure, Cap'tain."); |