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authorHal9OOO <miglietta.francesco@gmail.com>2012-12-10 23:32:57 +0100
committerHal9OOO <miglietta.francesco@gmail.com>2012-12-10 23:32:57 +0100
commitdcde888599e44657c7e2fbcefc194cfdf7e90ecf (patch)
treea422af0b8e5795d9462b4bf618a74824155e5125 /npc/000-2-3/box.txt
parentc01647ad18d5c8f27c8e9cf2bf6727fcc841c962 (diff)
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First round-up of questchain cleaning.
Diffstat (limited to 'npc/000-2-3/box.txt')
-rw-r--r--npc/000-2-3/box.txt40
1 files changed, 16 insertions, 24 deletions
diff --git a/npc/000-2-3/box.txt b/npc/000-2-3/box.txt
index 45df8493..85365600 100644
--- a/npc/000-2-3/box.txt
+++ b/npc/000-2-3/box.txt
@@ -5,15 +5,18 @@
// Captain Nard dialogs.
// Nard does the introduction with a small quest.
// This quest is meant to teach the player how to use a weapon,and to bring food to the ship.
-// 2 bits array:
+// 4 bits array:
// ShipQuests
// Variable:
// ShipQuests_Nard
// Values:
// 0 Introduction of the boxes and Nard. This is displayed when the player never spoke to Nard or his box.
// 1 Nard spoke and gave access to the outdoor of the ship.
-// 2 Completed the quest.
-// 3 Opened the chest and finished the introduction.
+// 2 Completed the Gugli quest.
+// 3 ChefGado Quest accepted.
+// 4 ChefGado Quest completed and "Introduction" chapter finalized.
+// 5 Reward taken from the box.
+
000-2-3.gat,25,24,0 script Box 102;1,{
@@ -29,10 +32,16 @@
l("Take a Bandana."), -,
l("Nothing."), l_Quit;
- if (@q == 1) goto l_NotYet;
- if (@q == 2) goto l_Give;
- if (@q > 2) goto l_Already;
+ if (@q == 0) goto l_NoQuest;
+ if (@q == 4) goto l_Give;
+ if (@q > 4) goto l_Already;
+
+ setcamnpc "Nard";
+ mes "";
+ mesn "Nard";
+ mesq l("Please don't touch these hats, they are for crew members only.");
+l_NoQuest:
mes "";
mesn "Narrator";
mes col(l("Nard looks surprised and stops you."), 9);
@@ -64,35 +73,18 @@
mesq l("Now go outside and talk with Gugli, he'll tell you what we need.");
next;
- set @item, 718;
- set @count, 1;
- callfunc "InventoryPlace", @item, @count;
-
setq ShipQuests_Nard, 1;
getitem "JohanneKey", 1;
close;
-l_NotYet:
- setcamnpc "Nard";
- mes "";
- mesn "Nard";
- mesq l("Please don't touch these hats, they are for crew members only.");
-
l_Give:
setcamnpc "Nard";
mes "";
mesn "Nard";
- mesq l("Congrats!");
- next;
- mesn "Nard";
mesq l("You are now part of the crew. Thanks again for your help.");
- set @item, 2900;
- set @count, 1;
- callfunc "InventoryPlace", @item, @count;
-
- setq ShipQuests_Nard, 3;
+ setq ShipQuests_Nard, 5;
getitem "Bandana", 1;
// Need to add a skill for the crew at this line.