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author | Alige <aligetmw@hotmail.fr> | 2012-11-24 23:43:58 +0400 |
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committer | Alige <aligetmw@hotmail.fr> | 2012-11-24 23:43:58 +0400 |
commit | 9025d6c88b0e0237e5b9849468480e7ae38e0fc0 (patch) | |
tree | ab79ab8a59b2e30fd83d03fed455f40875688760 /npc/000-2-2 | |
parent | 3b74686761589c9aa9b40b9f757755d4d2805f64 (diff) | |
download | serverdata-9025d6c88b0e0237e5b9849468480e7ae38e0fc0.tar.gz serverdata-9025d6c88b0e0237e5b9849468480e7ae38e0fc0.tar.bz2 serverdata-9025d6c88b0e0237e5b9849468480e7ae38e0fc0.tar.xz serverdata-9025d6c88b0e0237e5b9849468480e7ae38e0fc0.zip |
Removed capital letters from monster names in scripts.
Changed "Croco Tree" to "Crocotree" in the database, it makes more sense in scripts, dialogues, story.
Diffstat (limited to 'npc/000-2-2')
-rw-r--r-- | npc/000-2-2/doors.txt | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/npc/000-2-2/doors.txt b/npc/000-2-2/doors.txt index d8887b8d..17ff9213 100644 --- a/npc/000-2-2/doors.txt +++ b/npc/000-2-2/doors.txt @@ -18,7 +18,7 @@ l_Warn: if (@q == 5) goto l_Warp; mesn "Narrator"; - mes col(l("There are still some Rattos left! Do you want to abort the quest?"), 9); + mes col(l("There are still some rattos left! Do you want to abort the quest?"), 9); next; menu @@ -65,14 +65,14 @@ l_Warp: 000-2-2.gat,47,30,0,1 script RattosControl 32767,{ // $@RAT_SAILOR_CONTROL array explanation: -// [1] = Shows status of Ratto number 1 (1 is dead and 0 is alive). -// [2] = Shows status of Ratto number 2 (1 is dead and 0 is alive). -// [3] = Shows status of Ratto number 3 (1 is dead and 0 is alive). -// [4] = Shows status of Ratto number 4 (1 is dead and 0 is alive). -// [5] = Shows how many seconds passed since Ratto number 1 died. -// [6] = Shows how many seconds passed since Ratto number 2 died. -// [7] = Shows how many seconds passed since Ratto number 3 died. -// [8] = Shows how many seconds passed since Ratto number 4 died. +// [1] = Shows status of ratto number 1 (1 is dead and 0 is alive). +// [2] = Shows status of ratto number 2 (1 is dead and 0 is alive). +// [3] = Shows status of ratto number 3 (1 is dead and 0 is alive). +// [4] = Shows status of ratto number 4 (1 is dead and 0 is alive). +// [5] = Shows how many seconds passed since ratto number 1 died. +// [6] = Shows how many seconds passed since ratto number 2 died. +// [7] = Shows how many seconds passed since ratto number 3 died. +// [8] = Shows how many seconds passed since ratto number 4 died. // [9] = Shows how many seconds passed since the player started the quest. OnSpawn: |