diff options
author | Reid <reidyaro@gmail.com> | 2012-05-18 02:04:17 +0200 |
---|---|---|
committer | Reid <reidyaro@gmail.com> | 2012-05-18 02:04:17 +0200 |
commit | 9453cfaa7a36446a311d5aa3518fe50b0e573c74 (patch) | |
tree | 8cbfa9e226be6532ae76f0bc1344212efb2e900d /npc/000-1 | |
parent | 0e43f1c398a99fdfe7e968fa655f584578ecd8ae (diff) | |
download | serverdata-9453cfaa7a36446a311d5aa3518fe50b0e573c74.tar.gz serverdata-9453cfaa7a36446a311d5aa3518fe50b0e573c74.tar.bz2 serverdata-9453cfaa7a36446a311d5aa3518fe50b0e573c74.tar.xz serverdata-9453cfaa7a36446a311d5aa3518fe50b0e573c74.zip |
Correct english from note, julia, silvio, mickael and darlin script (Pihro),
Correct astapolos script.
Diffstat (limited to 'npc/000-1')
-rw-r--r-- | npc/000-1/astapolos.txt | 2 | ||||
-rw-r--r-- | npc/000-1/darlin.txt | 349 | ||||
-rw-r--r-- | npc/000-1/mickael.txt | 76 | ||||
-rw-r--r-- | npc/000-1/silvio.txt | 7 |
4 files changed, 220 insertions, 214 deletions
diff --git a/npc/000-1/astapolos.txt b/npc/000-1/astapolos.txt index 06b4bf57..d5c9ce97 100644 --- a/npc/000-1/astapolos.txt +++ b/npc/000-1/astapolos.txt @@ -24,7 +24,7 @@ next; mesq l("Ground,"); next; - mesq l("I hope that this is answering your question...") + l("Eheh!"); + mesq l("I hope that this is answering your question...") + " " + l("Eheh!"); close; diff --git a/npc/000-1/darlin.txt b/npc/000-1/darlin.txt index 688a8d55..7cbb65eb 100644 --- a/npc/000-1/darlin.txt +++ b/npc/000-1/darlin.txt @@ -1,176 +1,175 @@ -// Evol scripts. -// Authors: -// Reid -// Description: -// Darlin discussion from 10meter tall mat. -// Variable: -// ShipQuests_Darlin -// Values: -// 0 Never speak -// 1 Speak+Quest - -000-1.gat,25,26,0,1 script Darlin 103,{ - - mesn; - set @q, geta(ShipQuests, ShipQuests_Darlin); - if (@q > 0) goto l_QuestGiven; - - mesq "Hey! Ehoo!!"; - next; - mesq "Do you hear me??"; - next; - - menu - l("Yes!"), -, - l("No!"), l_Quit; - - mes ""; - mesn; - mesq l("Good!!"); - next; - mesq l("I was here when they rescued you!!"); - next; - mesq l("Do you feel better??"); - next; - - menu - l("I feel better!"), -, - l("Why don't you come down to talk?"), l_GoDown; - - mes ""; - menu - l("And you, how are you going?"), -, - l("But I need to go, bye!"), l_Bye; -// Et là - - mes ""; - mesn; - mesq l("I'm going fine!!"); - next; - mesq g(l("So, what's your name lady??"), l("What's your name dude??")); - next; - - menu - strcharinfo(0) + ".", -, - l("Maybe you can come down to talk?"), -; - - mes ""; - mesn; - mesq l("What did you said??"); - next; - mesq l("I don't understand!!"); - next; - - menu - l("I said see you later!!"), l_Bye, - l("I said... Why don't you come down to talk??"), l_GoDown, - l("I'm called") + " " + strcharinfo(0) + "!", -; - - mes ""; - mesn; - mesq strcharinfo(0) + "?? " + l("It's a nice name!!"); - next; - mesq l("So what's up?? What are you doing??"); - next; - -l_Menu: - menu - l("Maybe you can come down to talk?"), l_GoDown, - l("I search Gugli, where is he?"), -, - l("Nothing, but I need to go!"), l_Bye; - - setcamnpc "Gugli"; - mes ""; - mesn; - mesq l("Oh look there!!"); - next; - mesq l("He is just in bottom of the ship, you can't miss him!!"); - restorecam; - - close; - -l_GoDown: - mes ""; - mesn; - mesq l("I would like!!"); - next; - mesq l("But I can't, I need to keep an eye on the sea, to warn the crew if there is some pirats around!!"); - next; - mesq l("I also check if there are some dangerous animals around..."); - next; - - menu - l("Do you seen a danger around?"), -, - l("Interesting... I let you at your task then!"), l_Bye; - - mes ""; - mesn; - - if (@q > 0) goto l_DangerAround; - seta ShipQuests, ShipQuests_Darlin, 1; - - mesq l("Oh no, but I've noticed a weird light on the other edge of this island, I wonder what it can be..."); - next; - mesq l("Maybe you can look at this??"); - next; - - menu - l("I will check this!"), l_Bye, - l("Ok, but Gugli need my help first."), -; - - mes ""; - mesn; - mesq l("It's ok, crew task are much important than curiousity!!"); - next; - mesq l("Anyway, maybe while searching some food with Gugli you will get the time to look at this!!"); - close; - -l_Bye: - mes ""; - mesn; - mesq l("Fine, bye!!"); - -l_Quit: - close; - -l_QuestGiven: - mesq l("Ehoo") + " " + strcharinfo(0) + "!!"; - next; - mesq l("Did you find what was this light?!"); - next; - - menu - l("I forgot where it was."), -, - l("Oh, it was nothing important!"), l_Nothing, - l("Yes, it's a chest!"), l_Chest; - - mes ""; - mesn; - mesq l("On the edge of this island!!"); - next; - mesq l("You need to walk to the north!!"); - - goto l_Menu; - -l_Nothing: - mes ""; - mesn; - mesq l("Oh, ok!!"); - - goto l_Menu; - -l_Chest: - mes ""; - mesn; - mesq l("Excuse me, but what?? Speak higher!!"); - next; - mesq l("If you find something then it's good!!"); - - goto l_Menu; - -l_DangerAround: - mesq l("Nothing else than sharks and this weird light!!"); - - close; - +// Evol scripts.
+// Authors:
+// Reid
+// Description:
+// Darlin discussion from 10meter tall mat.
+// Variable:
+// ShipQuests_Darlin
+// Values:
+// 0 Never speak
+// 1 Speak+Quest
+
+000-1.gat,25,26,0,1 script Darlin 103,{
+
+ mesn;
+ set @q, geta(ShipQuests, ShipQuests_Darlin);
+ if (@q > 0) goto l_QuestGiven;
+
+ mesq l("Hey! Ehoo!!");
+ next;
+ mesq l("Do you hear me??");
+ next;
+
+ menu
+ l("Yes!"), -,
+ l("No!"), l_Quit;
+
+ mes "";
+ mesn;
+ mesq l("Good!!");
+ next;
+ mesq l("I was here when they rescued you!!");
+ next;
+ mesq l("Do you feel better??");
+ next;
+
+ menu
+ l("I feel better!"), -,
+ l("Why don't you come down to talk?"), l_GoDown;
+
+ mes "";
+ menu
+ l("And you, how are you doing?"), -,
+ l("But I need to go, bye!"), l_Bye;
+
+ mes "";
+ mesn;
+ mesq l("I'm doing fine!!");
+ next;
+ mesq l("So, what's your name??");
+ next;
+
+ menu
+ strcharinfo(0) + ".", -,
+ l("Maybe you can come down to talk?"), -;
+
+ mes "";
+ mesn;
+ mesq l("What did you say??");
+ next;
+ mesq l("I don't understand!!");
+ next;
+
+ menu
+ l("I said see you later!!"), l_Bye,
+ l("I said... Why don't you come down to talk??"), l_GoDown,
+ l("I'm called") + " " + strcharinfo(0) + "!", -;
+
+ mes "";
+ mesn;
+ mesq strcharinfo(0) + "?? " + l("That's a nice name!!");
+ next;
+ mesq l("So what's up?? What are you doing??");
+ next;
+
+l_Menu:
+ menu
+ l("Maybe you can come down to talk?"), l_GoDown,
+ l("I'm looking for Gugli, where is he?"), -,
+ l("Nothing, I need to go!"), l_Bye;
+
+ setcamnpc "Gugli";
+ mes "";
+ mesn;
+ mesq l("Oh look there!!");
+ next;
+ mesq l("He is right in the bottom of the ship, you can't miss him!!");
+ restorecam;
+
+ close;
+
+l_GoDown:
+ mes "";
+ mesn;
+ mesq l("I would love to!!");
+ next;
+ mesq l("But I can't, I need to keep an eye on the sea, to warn the crew if there happen to be some pirates around!!");
+ next;
+ mesq l("I also watch for dangerous animals...");
+ next;
+
+ menu
+ l("Have you seen anything dangerous?"), -,
+ l("Interesting... I'll leave you to your task then!"), l_Bye;
+
+ mes "";
+ mesn;
+
+ if (@q > 0) goto l_DangerAround;
+ seta ShipQuests, ShipQuests_Darlin, 1;
+
+ mesq l("Oh no, but I've noticed a weird light on the other edge of this island, I wonder what it can be...");
+ next;
+ mesq l("Maybe you can look at this??");
+ next;
+
+ menu
+ l("I'll look at it."), l_Bye,
+ l("Ok, but Gugli needs my help first."), -;
+
+ mes "";
+ mesn;
+ mesq l("It's ok, crew tasks are much more important than curiosity!!");
+ next;
+ mesq l("Anyway, maybe when you are looking for food with Gugli you'll have the time to look at this!!");
+ close;
+
+l_Bye:
+ mes "";
+ mesn;
+ mesq l("Fine, bye!!");
+
+l_Quit:
+ close;
+
+l_QuestGiven:
+ mesq l("Ehoo") + " " + strcharinfo(0) + "!!";
+ next;
+ mesq l("Did you find out what the light is?!");
+ next;
+
+ menu
+ l("I forgot where it was."), -,
+ l("Oh, it was nothing important!"), l_Nothing,
+ l("Yes, it's a chest!"), l_Chest;
+
+ mes "";
+ mesn;
+ mesq l("On the edge of this island!!");
+ next;
+ mesq l("You need to walk north!!");
+
+ goto l_Menu;
+
+l_Nothing:
+ mes "";
+ mesn;
+ mesq l("Oh, ok!!");
+
+ goto l_Menu;
+
+l_Chest:
+ mes "";
+ mesn;
+ mesq l("Excuse me, but what did you say?? Speak louder!!");
+ next;
+ mesq l("If you find something then it's good!!");
+
+ goto l_Menu;
+
+l_DangerAround:
+ mesq l("Nothing else other than sharks and an odd light!!");
+
+ close;
+
}
\ No newline at end of file diff --git a/npc/000-1/mickael.txt b/npc/000-1/mickael.txt index 22c2cf8d..8271c6c4 100644 --- a/npc/000-1/mickael.txt +++ b/npc/000-1/mickael.txt @@ -1,40 +1,40 @@ -// Evol scripts. -// Authors: -// Reid -// Description: -// Mickael, a sailor which gives some information to the player. - -000-1.gat,24,32,0,1 script Mickael 106,{ - - mesn; - mesq l("Oh, hey you."); - next; - mesq l("I hope that you don't mind that we used your raft to build this ramp."); - next; - mesq l("We technically don't stop in such place, but Capt'ain let us stay here while he writes the location of this new island on his map!"); - next; - mesq l("So we are looking to some new merchandise that we could trade on our next destination."); - next; +// Evol scripts.
+// Authors:
+// Reid
+// Description:
+// Mickael, a sailor which gives some information to the player.
+
+000-1.gat,24,32,0,1 script Mickael 106,{
+
+ mesn;
+ mesq l("Oh, hey you.");
+ next;
+ mesq l("I hope that you don't mind that we used your raft to build this ramp.");
+ next;
+ mesq l("We usually don't stop in such places, but Capt'ain let us stay here while he writes the location of this new island on his map!");
+ next;
+ mesq l("So we are looking for some new merchandise that we could trade at our next destination.");
+ next;
mesq l("It's yours as well, right?"); - next; - - menu - l("It's right."), -, - l("Which one?"), l_Artis; - - mes ""; - mesn; - mesq l("If you are looking at us there, we will mostly all be at the Pedro's restaurant and in the INN for Silvio's case..."); - - close; - -l_Artis: - mes ""; - mesn; - mesq l("Artis of course!"); - next; - mesq l("It's where every merchant ship end their travelling, and we won't be the exception!"); - - close; - + next;
+
+ menu
+ l("That's right."), -,
+ l("Which one?"), l_Artis;
+
+ mes "";
+ mesn;
+ mesq l("If you are looking for us there, mostl all of us will be at the Pedro's restaurant and in the INN for Silvio's case...");
+
+ close;
+
+l_Artis:
+ mes "";
+ mesn;
+ mesq l("Artis of course!");
+ next;
+ mesq l("It's where every merchant ship ends their travelling, and we won't be the exception!");
+
+ close;
+
}
\ No newline at end of file diff --git a/npc/000-1/silvio.txt b/npc/000-1/silvio.txt index 04074990..e8404bc5 100644 --- a/npc/000-1/silvio.txt +++ b/npc/000-1/silvio.txt @@ -1,6 +1,8 @@ // Evol scripts. // Authors: // Reid +// Description:
+// Pervert sailor which think that he is supperior at everything. 000-1.gat,42,42,0,1 script Silvio 314,{ @@ -69,6 +71,7 @@ mesq l("Oh really? How could I forgot a topic as important as that?"); next; mesq l("I think that my wine is very good quality! I'm on my second bottle and I already... What were we talking about again?"); + close; l_VeryImportantNoob: @@ -86,6 +89,7 @@ l_VeryImportantNoob: mesn; mesq g(l("Duty is calling me, *hic*, see you later honey."), l("Duty is calling me, *hic*, see you later dude.")); + close; l_Julia: @@ -95,6 +99,7 @@ l_Julia: l("Not to kill your dream, but... Julia is mine!")); next; mesq l("She said that she will accept my application when Piou have teeth. It's just a matter of time, you see?"); + close; l_Piou: @@ -103,6 +108,7 @@ l_Piou: mesq "Seriously?!"; next; mesq "Hurry hurry! Need to verify his teeth!"; + close; l_Artis: @@ -115,6 +121,7 @@ l_Artis: mesq l("Oh, and Olga from the market place as well!"); next; mesq l("You should look at them once we arrive at the port, they are worth it, eheh."); + close; l_ForeverAlone: |