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authorReid <reidyaro@gmail.com>2012-09-12 01:18:07 +0200
committerReid <reidyaro@gmail.com>2012-09-12 01:22:19 +0200
commit8ae4c6badaf33d6098e343b7cc6ada782245f47a (patch)
treecdeb71dff563a40d28eb2ad92c42527406460628 /npc/000-1
parentbb0b20b77637bdcecfb067b38f961ea5dd7639bc (diff)
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Update Ale and Jalad dialogues,
Add Muller and Tibbo dialogues.
Diffstat (limited to 'npc/000-1')
-rw-r--r--npc/000-1/ale.txt3
-rw-r--r--npc/000-1/jalad.txt59
-rw-r--r--npc/000-1/muller.txt56
-rw-r--r--npc/000-1/tibbo.txt5
4 files changed, 116 insertions, 7 deletions
diff --git a/npc/000-1/ale.txt b/npc/000-1/ale.txt
index f335d155..e4337780 100644
--- a/npc/000-1/ale.txt
+++ b/npc/000-1/ale.txt
@@ -8,7 +8,10 @@
set @q, getq(ShipQuests_Ale);
if (@q == 1) goto l_CallFunc;
+
+// Some dialogues will be here.
setq ShipQuests_Ale, 1;
+// And here too.
l_CallFunc:
callfunc "SailorFood";
diff --git a/npc/000-1/jalad.txt b/npc/000-1/jalad.txt
index 75ee5587..fc39ca5c 100644
--- a/npc/000-1/jalad.txt
+++ b/npc/000-1/jalad.txt
@@ -2,13 +2,66 @@
// Author:
// Reid
// Description:
-// .
+// Sailor part of the Gugli's quest.
000-1.gat,46,35,0,1 script Jalad 110;2,{
- mesn;
- mesq l("Hello world!");
+ set @q, getq(ShipQuests_Jalad);
+ if (@q == 1) goto l_CallFunc;
+// Some dialogues will be here.
+ setq ShipQuests_Jalad, 1;
+// And here too.
+
+l_CallFunc:
+ callfunc "SailorFood";
+
+ menu
+ rif(getq(ShipQuests_Jalad) == 1, l("I'm still busy, I need to find the other sailors.")), -,
+ l("What's this fruit?"), OnAquada;
+
+ mes "";
+ mesn;
+ mesq l("Who are you searching?");
+ next;
+
+ menu
+ rif(getq(ShipQuests_Ale) == 0, l("Ale.")), l_Ale,
+ rif(getq(ShipQuests_Astapolos) == 0, l("Astapolos.")), l_Bottom,
+ rif(getq(ShipQuests_Gulukan) == 0, l("Gulukan.")), l_Bottom,
+ rif(getq(ShipQuests_QMuller) == 0, l("QMuller.")), l_Bottom,
+ rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), l_Bottom,
+ l("Nobody."), -;
+
+ close;
+
+l_Bottom:
+ mes "";
+ mesn;
+ mesq l("I've seen him on the bottom of the island, check around.");
+
+ close;
+
+l_Ale:
+ setcamnpc "Ale";
+
+ next;
+ mesn;
+ mesq l("Look, he's there!");
+ next;
+
+ restorecam;
close;
+OnPlushroom:
+ mes "";
+ mesn;
+ mesq l("A @@? There're plenty on this island!", getitemlink("Plushroom"));
+ next;
+ mesq l("It's a kind of mushroom, we call it plush because of it's taste, a real marshmallow. It also got this name because of it's look, it got the appearance of a toy.");
+ next;
+ mesq l("There're some regrouping of these @@'s all around this island, just pick some and test it by yourself.", getitemlink("Plushroom"));
+
+ close;
+
}
diff --git a/npc/000-1/muller.txt b/npc/000-1/muller.txt
index 9acbcaab..9ff67466 100644
--- a/npc/000-1/muller.txt
+++ b/npc/000-1/muller.txt
@@ -2,13 +2,63 @@
// Author:
// Reid
// Description:
-// A random NPC searching for some food on the map.
+// Sailor part of the Gugli's quest.
000-1.gat,35,69,0,1 script Q'Muller 104;2,{
- mesn;
- mesq l("I think I'm done. I have a box full of @@s!", getitemlink("CrocClaw"));
+ set @q, getq(ShipQuests_QMuller);
+ if (@q == 1) goto l_CallFunc;
+
+// Some dialogues will be here.
+ setq ShipQuests_QMuller, 1;
+// And here too.
+
+l_CallFunc:
+ callfunc "SailorFood";
+
+ menu
+ rif(getq(ShipQuests_QMuller) == 1, l("I'm still busy, I need to find the other sailors.")), -,
+ l("What's this fruit?"), OnAquada;
+
+ mes "";
+ mesn;
+ mesq l("Who are you searching?");
+ next;
+
+ menu
+ rif(getq(ShipQuests_Ale) == 0, l("Ale.")), l_Top,
+ rif(getq(ShipQuests_Astapolos) == 0, l("Astapolos.")), l_Top,
+ rif(getq(ShipQuests_Jalad) == 0, l("Jalad.")), l_Top,
+ rif(getq(ShipQuests_Gulukan) == 0, l("Gulukan.")), l_Bottom,
+ rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), l_Bottom,
+ l("Nobody."), -;
+
+ close;
+
+l_Bottom:
+ mes "";
+ mesn;
+ mesq l("I've seen him on the bottom of the island, check around.");
close;
+l_Top:
+ mes "";
+ mesn;
+ mesq l("I've seen him on the top of the island.");
+ next;
+ mesq l("You should walk to the north.");
+ close;
+
+OnPlushroom:
+ mes "";
+ mesn;
+ mesq l("A @@? There're plenty on this island!", getitemlink("Plushroom"));
+ next;
+ mesq l("It's a kind of mushroom, we call it plush because of it's taste, a real marshmallow. It also got this name because of it's look, it got the appearance of a toy.");
+ next;
+ mesq l("There're some regrouping of these @@'s all around this island, just pick some and test it by yourself.", getitemlink("Plushroom"));
+
+ close;
+
}
diff --git a/npc/000-1/tibbo.txt b/npc/000-1/tibbo.txt
index aed62ab6..9a51f6be 100644
--- a/npc/000-1/tibbo.txt
+++ b/npc/000-1/tibbo.txt
@@ -8,7 +8,10 @@
set @q, getq(ShipQuests_Tibbo);
if (@q == 1) goto l_CallFunc;
+
+// Some dialogues will be here.
setq ShipQuests_Tibbo, 1;
+// And here too.
l_CallFunc:
callfunc "SailorFood";
@@ -35,7 +38,7 @@ l_CallFunc:
l_Top:
mes "";
mesn;
- mesq l("I've seen them on the top of the island.");
+ mesq l("I've seen him on the top of the island.");
next;
mesq l("You should walk to the north.");
close;