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authorAlige <gauvain.dauchy@free.fr>2016-06-18 04:15:15 +0200
committerAlige <gauvain.dauchy@free.fr>2016-06-18 04:15:15 +0200
commit2d845a2c17c29347863639dd003acf72358f546d (patch)
tree5405f280752f4843b51dcae641a663e003c2f67a /npc/000-1
parent2320eaaf60e7f63a8e075976ecd87e25013226ed (diff)
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Introduced the name of the Drasil Island in npc scripts.
Also fixed some english issues in some npc dialogues.
Diffstat (limited to 'npc/000-1')
-rw-r--r--npc/000-1/ale.txt2
-rw-r--r--npc/000-1/darlin.txt2
2 files changed, 2 insertions, 2 deletions
diff --git a/npc/000-1/ale.txt b/npc/000-1/ale.txt
index 7d3bdf7b..af1e0399 100644
--- a/npc/000-1/ale.txt
+++ b/npc/000-1/ale.txt
@@ -90,7 +90,7 @@ L_Jalad:
L_Plushroom:
mes "";
mesn;
- mesq l("'That', as you call it, is a @@. There are plenty of 'em on this island!", getitemlink(515));
+ mesq l("'That', as you call it, is a @@. There are plenty of 'em here!", getitemlink(515));
next;
mesq l("It's a kind of mushroom that tastes like a marshmallow and looks like a plush! @@, get it?", getitemlink(515));
next;
diff --git a/npc/000-1/darlin.txt b/npc/000-1/darlin.txt
index e66cee9e..57544533 100644
--- a/npc/000-1/darlin.txt
+++ b/npc/000-1/darlin.txt
@@ -119,7 +119,7 @@ L_GoDown:
if (.@q > 0) goto L_DangerAround;
setcamnpc;
- mesq l("Oh no, but I've noticed a weird light on the other edge of this island, I wonder what it can be...");
+ mesq l("Oh no, but I've noticed a weird light on the other part of this island, I wonder what it could be...");
next;
restorecam;