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authorReid <reidyaro@gmail.com>2012-05-18 02:04:17 +0200
committerReid <reidyaro@gmail.com>2012-05-18 02:04:17 +0200
commit9453cfaa7a36446a311d5aa3518fe50b0e573c74 (patch)
tree8cbfa9e226be6532ae76f0bc1344212efb2e900d /npc/000-1/darlin.txt
parent0e43f1c398a99fdfe7e968fa655f584578ecd8ae (diff)
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Correct english from note, julia, silvio, mickael and darlin script (Pihro),
Correct astapolos script.
Diffstat (limited to 'npc/000-1/darlin.txt')
-rw-r--r--npc/000-1/darlin.txt349
1 files changed, 174 insertions, 175 deletions
diff --git a/npc/000-1/darlin.txt b/npc/000-1/darlin.txt
index 688a8d55..7cbb65eb 100644
--- a/npc/000-1/darlin.txt
+++ b/npc/000-1/darlin.txt
@@ -1,176 +1,175 @@
-// Evol scripts.
-// Authors:
-// Reid
-// Description:
-// Darlin discussion from 10meter tall mat.
-// Variable:
-// ShipQuests_Darlin
-// Values:
-// 0 Never speak
-// 1 Speak+Quest
-
-000-1.gat,25,26,0,1 script Darlin 103,{
-
- mesn;
- set @q, geta(ShipQuests, ShipQuests_Darlin);
- if (@q > 0) goto l_QuestGiven;
-
- mesq "Hey! Ehoo!!";
- next;
- mesq "Do you hear me??";
- next;
-
- menu
- l("Yes!"), -,
- l("No!"), l_Quit;
-
- mes "";
- mesn;
- mesq l("Good!!");
- next;
- mesq l("I was here when they rescued you!!");
- next;
- mesq l("Do you feel better??");
- next;
-
- menu
- l("I feel better!"), -,
- l("Why don't you come down to talk?"), l_GoDown;
-
- mes "";
- menu
- l("And you, how are you going?"), -,
- l("But I need to go, bye!"), l_Bye;
-// Et là
-
- mes "";
- mesn;
- mesq l("I'm going fine!!");
- next;
- mesq g(l("So, what's your name lady??"), l("What's your name dude??"));
- next;
-
- menu
- strcharinfo(0) + ".", -,
- l("Maybe you can come down to talk?"), -;
-
- mes "";
- mesn;
- mesq l("What did you said??");
- next;
- mesq l("I don't understand!!");
- next;
-
- menu
- l("I said see you later!!"), l_Bye,
- l("I said... Why don't you come down to talk??"), l_GoDown,
- l("I'm called") + " " + strcharinfo(0) + "!", -;
-
- mes "";
- mesn;
- mesq strcharinfo(0) + "?? " + l("It's a nice name!!");
- next;
- mesq l("So what's up?? What are you doing??");
- next;
-
-l_Menu:
- menu
- l("Maybe you can come down to talk?"), l_GoDown,
- l("I search Gugli, where is he?"), -,
- l("Nothing, but I need to go!"), l_Bye;
-
- setcamnpc "Gugli";
- mes "";
- mesn;
- mesq l("Oh look there!!");
- next;
- mesq l("He is just in bottom of the ship, you can't miss him!!");
- restorecam;
-
- close;
-
-l_GoDown:
- mes "";
- mesn;
- mesq l("I would like!!");
- next;
- mesq l("But I can't, I need to keep an eye on the sea, to warn the crew if there is some pirats around!!");
- next;
- mesq l("I also check if there are some dangerous animals around...");
- next;
-
- menu
- l("Do you seen a danger around?"), -,
- l("Interesting... I let you at your task then!"), l_Bye;
-
- mes "";
- mesn;
-
- if (@q > 0) goto l_DangerAround;
- seta ShipQuests, ShipQuests_Darlin, 1;
-
- mesq l("Oh no, but I've noticed a weird light on the other edge of this island, I wonder what it can be...");
- next;
- mesq l("Maybe you can look at this??");
- next;
-
- menu
- l("I will check this!"), l_Bye,
- l("Ok, but Gugli need my help first."), -;
-
- mes "";
- mesn;
- mesq l("It's ok, crew task are much important than curiousity!!");
- next;
- mesq l("Anyway, maybe while searching some food with Gugli you will get the time to look at this!!");
- close;
-
-l_Bye:
- mes "";
- mesn;
- mesq l("Fine, bye!!");
-
-l_Quit:
- close;
-
-l_QuestGiven:
- mesq l("Ehoo") + " " + strcharinfo(0) + "!!";
- next;
- mesq l("Did you find what was this light?!");
- next;
-
- menu
- l("I forgot where it was."), -,
- l("Oh, it was nothing important!"), l_Nothing,
- l("Yes, it's a chest!"), l_Chest;
-
- mes "";
- mesn;
- mesq l("On the edge of this island!!");
- next;
- mesq l("You need to walk to the north!!");
-
- goto l_Menu;
-
-l_Nothing:
- mes "";
- mesn;
- mesq l("Oh, ok!!");
-
- goto l_Menu;
-
-l_Chest:
- mes "";
- mesn;
- mesq l("Excuse me, but what?? Speak higher!!");
- next;
- mesq l("If you find something then it's good!!");
-
- goto l_Menu;
-
-l_DangerAround:
- mesq l("Nothing else than sharks and this weird light!!");
-
- close;
-
+// Evol scripts.
+// Authors:
+// Reid
+// Description:
+// Darlin discussion from 10meter tall mat.
+// Variable:
+// ShipQuests_Darlin
+// Values:
+// 0 Never speak
+// 1 Speak+Quest
+
+000-1.gat,25,26,0,1 script Darlin 103,{
+
+ mesn;
+ set @q, geta(ShipQuests, ShipQuests_Darlin);
+ if (@q > 0) goto l_QuestGiven;
+
+ mesq l("Hey! Ehoo!!");
+ next;
+ mesq l("Do you hear me??");
+ next;
+
+ menu
+ l("Yes!"), -,
+ l("No!"), l_Quit;
+
+ mes "";
+ mesn;
+ mesq l("Good!!");
+ next;
+ mesq l("I was here when they rescued you!!");
+ next;
+ mesq l("Do you feel better??");
+ next;
+
+ menu
+ l("I feel better!"), -,
+ l("Why don't you come down to talk?"), l_GoDown;
+
+ mes "";
+ menu
+ l("And you, how are you doing?"), -,
+ l("But I need to go, bye!"), l_Bye;
+
+ mes "";
+ mesn;
+ mesq l("I'm doing fine!!");
+ next;
+ mesq l("So, what's your name??");
+ next;
+
+ menu
+ strcharinfo(0) + ".", -,
+ l("Maybe you can come down to talk?"), -;
+
+ mes "";
+ mesn;
+ mesq l("What did you say??");
+ next;
+ mesq l("I don't understand!!");
+ next;
+
+ menu
+ l("I said see you later!!"), l_Bye,
+ l("I said... Why don't you come down to talk??"), l_GoDown,
+ l("I'm called") + " " + strcharinfo(0) + "!", -;
+
+ mes "";
+ mesn;
+ mesq strcharinfo(0) + "?? " + l("That's a nice name!!");
+ next;
+ mesq l("So what's up?? What are you doing??");
+ next;
+
+l_Menu:
+ menu
+ l("Maybe you can come down to talk?"), l_GoDown,
+ l("I'm looking for Gugli, where is he?"), -,
+ l("Nothing, I need to go!"), l_Bye;
+
+ setcamnpc "Gugli";
+ mes "";
+ mesn;
+ mesq l("Oh look there!!");
+ next;
+ mesq l("He is right in the bottom of the ship, you can't miss him!!");
+ restorecam;
+
+ close;
+
+l_GoDown:
+ mes "";
+ mesn;
+ mesq l("I would love to!!");
+ next;
+ mesq l("But I can't, I need to keep an eye on the sea, to warn the crew if there happen to be some pirates around!!");
+ next;
+ mesq l("I also watch for dangerous animals...");
+ next;
+
+ menu
+ l("Have you seen anything dangerous?"), -,
+ l("Interesting... I'll leave you to your task then!"), l_Bye;
+
+ mes "";
+ mesn;
+
+ if (@q > 0) goto l_DangerAround;
+ seta ShipQuests, ShipQuests_Darlin, 1;
+
+ mesq l("Oh no, but I've noticed a weird light on the other edge of this island, I wonder what it can be...");
+ next;
+ mesq l("Maybe you can look at this??");
+ next;
+
+ menu
+ l("I'll look at it."), l_Bye,
+ l("Ok, but Gugli needs my help first."), -;
+
+ mes "";
+ mesn;
+ mesq l("It's ok, crew tasks are much more important than curiosity!!");
+ next;
+ mesq l("Anyway, maybe when you are looking for food with Gugli you'll have the time to look at this!!");
+ close;
+
+l_Bye:
+ mes "";
+ mesn;
+ mesq l("Fine, bye!!");
+
+l_Quit:
+ close;
+
+l_QuestGiven:
+ mesq l("Ehoo") + " " + strcharinfo(0) + "!!";
+ next;
+ mesq l("Did you find out what the light is?!");
+ next;
+
+ menu
+ l("I forgot where it was."), -,
+ l("Oh, it was nothing important!"), l_Nothing,
+ l("Yes, it's a chest!"), l_Chest;
+
+ mes "";
+ mesn;
+ mesq l("On the edge of this island!!");
+ next;
+ mesq l("You need to walk north!!");
+
+ goto l_Menu;
+
+l_Nothing:
+ mes "";
+ mesn;
+ mesq l("Oh, ok!!");
+
+ goto l_Menu;
+
+l_Chest:
+ mes "";
+ mesn;
+ mesq l("Excuse me, but what did you say?? Speak louder!!");
+ next;
+ mesq l("If you find something then it's good!!");
+
+ goto l_Menu;
+
+l_DangerAround:
+ mesq l("Nothing else other than sharks and an odd light!!");
+
+ close;
+
} \ No newline at end of file