From 9453cfaa7a36446a311d5aa3518fe50b0e573c74 Mon Sep 17 00:00:00 2001 From: Reid Date: Fri, 18 May 2012 02:04:17 +0200 Subject: Correct english from note, julia, silvio, mickael and darlin script (Pihro), Correct astapolos script. --- npc/000-1/darlin.txt | 349 +++++++++++++++++++++++++-------------------------- 1 file changed, 174 insertions(+), 175 deletions(-) (limited to 'npc/000-1/darlin.txt') diff --git a/npc/000-1/darlin.txt b/npc/000-1/darlin.txt index 688a8d55..7cbb65eb 100644 --- a/npc/000-1/darlin.txt +++ b/npc/000-1/darlin.txt @@ -1,176 +1,175 @@ -// Evol scripts. -// Authors: -// Reid -// Description: -// Darlin discussion from 10meter tall mat. -// Variable: -// ShipQuests_Darlin -// Values: -// 0 Never speak -// 1 Speak+Quest - -000-1.gat,25,26,0,1 script Darlin 103,{ - - mesn; - set @q, geta(ShipQuests, ShipQuests_Darlin); - if (@q > 0) goto l_QuestGiven; - - mesq "Hey! Ehoo!!"; - next; - mesq "Do you hear me??"; - next; - - menu - l("Yes!"), -, - l("No!"), l_Quit; - - mes ""; - mesn; - mesq l("Good!!"); - next; - mesq l("I was here when they rescued you!!"); - next; - mesq l("Do you feel better??"); - next; - - menu - l("I feel better!"), -, - l("Why don't you come down to talk?"), l_GoDown; - - mes ""; - menu - l("And you, how are you going?"), -, - l("But I need to go, bye!"), l_Bye; -// Et là - - mes ""; - mesn; - mesq l("I'm going fine!!"); - next; - mesq g(l("So, what's your name lady??"), l("What's your name dude??")); - next; - - menu - strcharinfo(0) + ".", -, - l("Maybe you can come down to talk?"), -; - - mes ""; - mesn; - mesq l("What did you said??"); - next; - mesq l("I don't understand!!"); - next; - - menu - l("I said see you later!!"), l_Bye, - l("I said... Why don't you come down to talk??"), l_GoDown, - l("I'm called") + " " + strcharinfo(0) + "!", -; - - mes ""; - mesn; - mesq strcharinfo(0) + "?? " + l("It's a nice name!!"); - next; - mesq l("So what's up?? What are you doing??"); - next; - -l_Menu: - menu - l("Maybe you can come down to talk?"), l_GoDown, - l("I search Gugli, where is he?"), -, - l("Nothing, but I need to go!"), l_Bye; - - setcamnpc "Gugli"; - mes ""; - mesn; - mesq l("Oh look there!!"); - next; - mesq l("He is just in bottom of the ship, you can't miss him!!"); - restorecam; - - close; - -l_GoDown: - mes ""; - mesn; - mesq l("I would like!!"); - next; - mesq l("But I can't, I need to keep an eye on the sea, to warn the crew if there is some pirats around!!"); - next; - mesq l("I also check if there are some dangerous animals around..."); - next; - - menu - l("Do you seen a danger around?"), -, - l("Interesting... I let you at your task then!"), l_Bye; - - mes ""; - mesn; - - if (@q > 0) goto l_DangerAround; - seta ShipQuests, ShipQuests_Darlin, 1; - - mesq l("Oh no, but I've noticed a weird light on the other edge of this island, I wonder what it can be..."); - next; - mesq l("Maybe you can look at this??"); - next; - - menu - l("I will check this!"), l_Bye, - l("Ok, but Gugli need my help first."), -; - - mes ""; - mesn; - mesq l("It's ok, crew task are much important than curiousity!!"); - next; - mesq l("Anyway, maybe while searching some food with Gugli you will get the time to look at this!!"); - close; - -l_Bye: - mes ""; - mesn; - mesq l("Fine, bye!!"); - -l_Quit: - close; - -l_QuestGiven: - mesq l("Ehoo") + " " + strcharinfo(0) + "!!"; - next; - mesq l("Did you find what was this light?!"); - next; - - menu - l("I forgot where it was."), -, - l("Oh, it was nothing important!"), l_Nothing, - l("Yes, it's a chest!"), l_Chest; - - mes ""; - mesn; - mesq l("On the edge of this island!!"); - next; - mesq l("You need to walk to the north!!"); - - goto l_Menu; - -l_Nothing: - mes ""; - mesn; - mesq l("Oh, ok!!"); - - goto l_Menu; - -l_Chest: - mes ""; - mesn; - mesq l("Excuse me, but what?? Speak higher!!"); - next; - mesq l("If you find something then it's good!!"); - - goto l_Menu; - -l_DangerAround: - mesq l("Nothing else than sharks and this weird light!!"); - - close; - +// Evol scripts. +// Authors: +// Reid +// Description: +// Darlin discussion from 10meter tall mat. +// Variable: +// ShipQuests_Darlin +// Values: +// 0 Never speak +// 1 Speak+Quest + +000-1.gat,25,26,0,1 script Darlin 103,{ + + mesn; + set @q, geta(ShipQuests, ShipQuests_Darlin); + if (@q > 0) goto l_QuestGiven; + + mesq l("Hey! Ehoo!!"); + next; + mesq l("Do you hear me??"); + next; + + menu + l("Yes!"), -, + l("No!"), l_Quit; + + mes ""; + mesn; + mesq l("Good!!"); + next; + mesq l("I was here when they rescued you!!"); + next; + mesq l("Do you feel better??"); + next; + + menu + l("I feel better!"), -, + l("Why don't you come down to talk?"), l_GoDown; + + mes ""; + menu + l("And you, how are you doing?"), -, + l("But I need to go, bye!"), l_Bye; + + mes ""; + mesn; + mesq l("I'm doing fine!!"); + next; + mesq l("So, what's your name??"); + next; + + menu + strcharinfo(0) + ".", -, + l("Maybe you can come down to talk?"), -; + + mes ""; + mesn; + mesq l("What did you say??"); + next; + mesq l("I don't understand!!"); + next; + + menu + l("I said see you later!!"), l_Bye, + l("I said... Why don't you come down to talk??"), l_GoDown, + l("I'm called") + " " + strcharinfo(0) + "!", -; + + mes ""; + mesn; + mesq strcharinfo(0) + "?? " + l("That's a nice name!!"); + next; + mesq l("So what's up?? What are you doing??"); + next; + +l_Menu: + menu + l("Maybe you can come down to talk?"), l_GoDown, + l("I'm looking for Gugli, where is he?"), -, + l("Nothing, I need to go!"), l_Bye; + + setcamnpc "Gugli"; + mes ""; + mesn; + mesq l("Oh look there!!"); + next; + mesq l("He is right in the bottom of the ship, you can't miss him!!"); + restorecam; + + close; + +l_GoDown: + mes ""; + mesn; + mesq l("I would love to!!"); + next; + mesq l("But I can't, I need to keep an eye on the sea, to warn the crew if there happen to be some pirates around!!"); + next; + mesq l("I also watch for dangerous animals..."); + next; + + menu + l("Have you seen anything dangerous?"), -, + l("Interesting... I'll leave you to your task then!"), l_Bye; + + mes ""; + mesn; + + if (@q > 0) goto l_DangerAround; + seta ShipQuests, ShipQuests_Darlin, 1; + + mesq l("Oh no, but I've noticed a weird light on the other edge of this island, I wonder what it can be..."); + next; + mesq l("Maybe you can look at this??"); + next; + + menu + l("I'll look at it."), l_Bye, + l("Ok, but Gugli needs my help first."), -; + + mes ""; + mesn; + mesq l("It's ok, crew tasks are much more important than curiosity!!"); + next; + mesq l("Anyway, maybe when you are looking for food with Gugli you'll have the time to look at this!!"); + close; + +l_Bye: + mes ""; + mesn; + mesq l("Fine, bye!!"); + +l_Quit: + close; + +l_QuestGiven: + mesq l("Ehoo") + " " + strcharinfo(0) + "!!"; + next; + mesq l("Did you find out what the light is?!"); + next; + + menu + l("I forgot where it was."), -, + l("Oh, it was nothing important!"), l_Nothing, + l("Yes, it's a chest!"), l_Chest; + + mes ""; + mesn; + mesq l("On the edge of this island!!"); + next; + mesq l("You need to walk north!!"); + + goto l_Menu; + +l_Nothing: + mes ""; + mesn; + mesq l("Oh, ok!!"); + + goto l_Menu; + +l_Chest: + mes ""; + mesn; + mesq l("Excuse me, but what did you say?? Speak louder!!"); + next; + mesq l("If you find something then it's good!!"); + + goto l_Menu; + +l_DangerAround: + mesq l("Nothing else other than sharks and an odd light!!"); + + close; + } \ No newline at end of file -- cgit v1.2.3-70-g09d2