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author | Alige <gauvain.dauchy@free.fr> | 2016-06-18 04:15:15 +0200 |
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committer | Alige <gauvain.dauchy@free.fr> | 2016-06-18 04:15:15 +0200 |
commit | 2d845a2c17c29347863639dd003acf72358f546d (patch) | |
tree | 5405f280752f4843b51dcae641a663e003c2f67a /npc/000-0/sailors.txt | |
parent | 2320eaaf60e7f63a8e075976ecd87e25013226ed (diff) | |
download | serverdata-2d845a2c17c29347863639dd003acf72358f546d.tar.gz serverdata-2d845a2c17c29347863639dd003acf72358f546d.tar.bz2 serverdata-2d845a2c17c29347863639dd003acf72358f546d.tar.xz serverdata-2d845a2c17c29347863639dd003acf72358f546d.zip |
Introduced the name of the Drasil Island in npc scripts.
Also fixed some english issues in some npc dialogues.
Diffstat (limited to 'npc/000-0/sailors.txt')
-rw-r--r-- | npc/000-0/sailors.txt | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/npc/000-0/sailors.txt b/npc/000-0/sailors.txt index 7224d087..55588ace 100644 --- a/npc/000-0/sailors.txt +++ b/npc/000-0/sailors.txt @@ -17,11 +17,13 @@ OnTouch: mesn "Narrator"; mes col(l("You are on a raft, adrift in the sea."), 9); next; - mes col(l("With hunger, thirst, and sleep as your only companions; you have the disturbing realization that you can't remember anything of your former life or identity."), 9); + mes col(l("With hunger, thirst, and sleep as your only companions, you have the disturbing realization that you can't remember anything of your former life or identity."), 9); next; mes col(l("All of a sudden, you hear voices from above."), 9); next; - mes col(l("Your body aches, even your hair hurts, and the daylight is painful; but still you open your eyes and see a large ship before you!"), 9); + mes col(l("Your body aches, even your hair hurts, and the bright daylight is painful."), 9); + next; + mes col(l("But still, you open your eyes and see a large ship before you!"), 9); next; mes col(l("Aboard stand sailors trying to communicate with you."), 9); next; @@ -78,7 +80,7 @@ OnTouch: mesn "Narrator"; mes col(l("The sailors take you aboard their ship."), 9); next; - mes col(l("Click on the NPCs around you to continue the introduction."), 9); + mes col(l("Click on the NPCs (Non-Player Characters) around you to continue the introduction."), 9); next; warp "000-0-0.gat", 26, 28; |