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authorReid <reidyaro@gmail.com>2011-12-29 00:08:45 +0100
committerReid <reidyaro@gmail.com>2011-12-29 00:08:45 +0100
commit0903e92ca953782e6022d3139c839e92b5016e2f (patch)
tree4e572d82a353d572477ccb67c7b6cfc2f3a1789b /npc/000-0-0
parent35ef7811d4699e44e5cf9d8cba589aa310668500 (diff)
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Add mapflags on 000-0-0,
change timer on alige script.
Diffstat (limited to 'npc/000-0-0')
-rw-r--r--npc/000-0-0/_import.txt2
-rw-r--r--npc/000-0-0/intro.txt56
-rw-r--r--npc/000-0-0/mapflags.txt1
3 files changed, 59 insertions, 0 deletions
diff --git a/npc/000-0-0/_import.txt b/npc/000-0-0/_import.txt
index 466e7c8e..8f729fa7 100644
--- a/npc/000-0-0/_import.txt
+++ b/npc/000-0-0/_import.txt
@@ -1,3 +1,5 @@
map: 000-0-0.gat
npc: npc/000-0-0/_mobs.txt
npc: npc/000-0-0/_warps.txt
+npc: npc/000-0-0/mapflags.txt
+npc: npc/000-0-0/intro.txt
diff --git a/npc/000-0-0/intro.txt b/npc/000-0-0/intro.txt
new file mode 100644
index 00000000..ce8f9d07
--- /dev/null
+++ b/npc/000-0-0/intro.txt
@@ -0,0 +1,56 @@
+// Evol scripts.
+// Authors:
+// Ablu
+// Description:
+// Intro scene: Two sailors talking about how the player was found on his
+// raft
+
+000-0-0.gat,21,17,0,1 script Elmo 309,{
+OnTalk:
+ mesn "Elmo";
+ mes g(l("This guy/gal is lucky, that we found him/her before a shark did. I have no idea where this came from. By the way, did you see the logo on his raft?#0"), l("This guy/gal is lucky, that we found him/her before a shark did. I have no idea where this came from. By the way, did you see the logo on his raft?#1"));
+ next;
+ mesn "Magic Arpan";
+ mes g(l("Yeye, it's the logo of the warrior guild of Esperia, I wonder what this yiyyo was doing so far away from the coast.#0"), l("Yeye, it's the logo of the warrior guild of Esperia, I wonder what this yiyyo was doing so far away from the coast.#1"));
+ next;
+ mesn "Elmo";
+ mes g(l("I wonder too...#0"), l("I wonder too...#1"));
+ next;
+ mesn "Magic Arpan";
+ mes g(l("Maybe he was one of these who got lost last month? The yoiis that got a secret quest from the Warrior guild, and from Esperia!#0"), l("Maybe he was one of these who got lost last month? The yoiis that got a secret quest from the Warrior guild, and from Esperia!#1"));
+ next;
+ mesn "Elmo";
+ mes g(l("It makes sense, do you think we should inform the capt'n about it?#0"), l("It makes sense, do you think we should inform the capt'n about it?#1"));
+ next;
+ mesn "Magic Arpan";
+ mes g(l("Yeye.#0"), l("Yeye.#1"));
+ next;
+ mesn "Elmo";
+ mes g(l("Ok, I'm going to his room, keep an eye on him/her, we still don't know if he is an enemy or an ally...#0"), l("Ok, I'm going to his room, keep an eye on him/her, we still don't know if he is an enemy or an ally...#1"));
+ next;
+ mesn "Magic Arpan";
+ mes g(l("It will yaying do.#0"), l("It will yaying do.#1"));
+ next;
+ mesn "Elmo";
+ mes g(l("Oh, and give him some basic coats, poor guy/gal, the one he/she had was much in worse condition that the ones we have!#0"), l("Oh, and give him some basic coats, poor guy/gal, the one he/she had was much in worse condition that the ones we have!#1"));
+ next;
+ mesn "Magic Arpan";
+ mes g(l("Yayayaya, for the first time someone is dressed worse then us!#0"), l("Yayayaya, for the first time someone is dressed worse then us!#1"));
+ next;
+ mesn "Elmo";
+ mes g(l("He he... OK, I'm going to the upper level, to inform the captain.#0"), l("He he... OK, I'm going to the upper level, to inform the captain.#1"));
+ next;
+ mesn "Magic Arpan";
+ mes g(l("I will give him everything he needs, don't worry.#0"), l("I will give him everything he needs, don't worry.#1"));
+ next;
+ mesn "Elmo";
+ mes g(l("OK, I think he's waking up, go see him.#0"), l("OK, I think he's waking up, go see him.#1"));
+ next;
+ warp "000-2-1.gat", 40, 38;
+ close;
+}
+
+000-0-0.gat,22,17,0,1 script Magic Arpan 307,{
+ doevent "Elmo::OnTalk"; // Elmo will handle dialouge between both npcs
+ close;
+}
diff --git a/npc/000-0-0/mapflags.txt b/npc/000-0-0/mapflags.txt
new file mode 100644
index 00000000..93ac0bae
--- /dev/null
+++ b/npc/000-0-0/mapflags.txt
@@ -0,0 +1 @@
+000-0-0.gat mapflag invisible