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authorReid <reidyaro@gmail.com>2012-06-01 03:56:47 +0200
committerReid <reidyaro@gmail.com>2012-06-01 03:56:47 +0200
commit114961f2c0d7adf3c0e756c76f3007fde4966453 (patch)
tree026382a676098e64f8fab0cbfd12cb7dd7bae3c9 /db/skill_db.txt
parent0ceb82102924d595d8bb7e0bb808c8ea7a61cff4 (diff)
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Correct some template on db.
Diffstat (limited to 'db/skill_db.txt')
-rw-r--r--db/skill_db.txt11
1 files changed, 5 insertions, 6 deletions
diff --git a/db/skill_db.txt b/db/skill_db.txt
index bb1a9b25..306dc168 100644
--- a/db/skill_db.txt
+++ b/db/skill_db.txt
@@ -1,7 +1,11 @@
+// maxrse describes the max. level that the skill can be raised to through the `raise skill' option. Further raising has to happen via quests.
+// maxrse < max.
+// `pool' can be `no', `active', or `passive'.
+// `stat' can be `none', `str', `dex', `agi', `vit', `int', `luk'.
//id, range, hit, inf, pl, nk, maxrse, max, list_num, castcancel, cast_defence_rate, inf2, maxcount, skill_type, blow_count, pool, stat, name
1, 0, 0, 0, 0, 0, 0, 1, 0, no, 0, 0, 0, none, 0, no, none, Emote //NV_EMOTE
2, 0, 0, 0, 0, 0, 0, 1, 0, no, 0, 0, 0, none, 0, no, none, Trade //NV_TRADE
-3, 0, 0, 0, 0, 0, 0, 2, 0, no, 0, 0, 0, none, 0, no, none, Party //NV_PARTY
+3, 0, 0, 0, 0, 0, 0, 2, 0, no, 0, 0, 0, none, 0, no, none, Party //NV_PARTY
4, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, weapon, 0, no, none, X0 //SM_SWORD
6, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X1 //SM_RECOVERY
11, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, X2 //MG_SRECOVERY
@@ -39,8 +43,3 @@
500, 0, 0, 0, 0, 0, 0, 2, 0, no, 0, 0, 0, none, 0, no, none, GUILD //EVOL_GUILD
501, 0, 0, 0, 0, 0, 0, 10, 0, no, 0, 0, 0, none, 0, no, none, CRAFT //EVOL_CRAFT
502, 0, 0, 0, 0, 0, 0, 20, 0, no, 0, 0, 0, none, 0, no, none, DYE //EVOL_DYE
-
-// maxrse describes the max. level that the skill can be raised to through the `raise skill' option. Further raising has to happen via quests.
-// maxrse < max.
-// `pool' can be `no', `active', or `passive'.
-// `stat' can be `none', `str', `dex', `agi', `vit', `int', `luk'.